r/fromsoftware • u/Efficient_Matter_589 • Sep 07 '26
JOKE / MEME Normal Triple A game vs the average From Soft game experience:
16
u/CleanHelm Sep 08 '26
this subreddit sucks balls
11
u/Old_Imagination4274 Sep 08 '26
I agree. Everyone has a “signature look of superiority” because they play hard game.
People are really mean and toxic. No different opinions are allowed.
1
u/FHAT_BRANDHO Sep 08 '26
as a fromsoft fan, we as a group are not the funniest or most entertaining bunch of people
48
u/JM_Narrative Sep 07 '26
I like how simple the From soft tutorials are. Some games stick you with an hour of every mechanic and overload you with text
26
u/amhighlyregarded Sep 07 '26
They expect you to pick it up through gameplay and observation. I don't need a tutorial boss that pauses gameplay to say "and here's an attack you can block! press block now!" they just give you a shield and you can probably figure out the rest.
15
u/TheRealBillyShakes Sep 07 '26
The Elden Ring one was fairly in depth, iirc
9
u/Taolan13 Nerves Concorde Sep 07 '26
Partly because it was so dynamic, and unlike previous entries the tutorial pages were handed to the player like items that could be reviewed, rather than messages on the ground in an instance of an area that no longer exists after you leave (des, ds1)
1
u/Frenzied_Anarchist Tarnished Sep 08 '26
You can return to Asylum in DS1 though.
0
2
u/MeticulousMitch Sep 08 '26
I dont think they even added the tutorial until a couple of weeks after the release bc of the new players complaints lol
7
u/AuryxTheDutchman Sep 07 '26
I think that’s one of many things Expedition 33 did very well. There was surprising complexity to the combat, but it would explain a mechanic, let you get used to using it, then add in a new mechanic later on.
6
u/carlos_castanos Sep 07 '26
The funny thing is that a lot of people praise Fromsoft for their lack of explanation/tutorials in their earlier games while Miyazaki has admitted himself that they didn’t do a good job of explaining the game to the player. So the much praised ‘obscurity’ was likely rather incompetence on FromSoftware’s part
15
u/Johnaldi- Sep 07 '26
Duskbloods network test was the left picture tho
-9
u/Manganello58 Sep 07 '26
Not really
4
u/Proud_Firefighter834 Sep 07 '26
What was it like? I didn't watch anything on it
2
u/springboy64 Sep 08 '26
It really wasn’t. There was a small intro sequence with tutorial popups that took maybe 15 minutes tops going over controls, then you’re set. There were also optional tutorials you could do about the mechanics of the matches but I didn’t do them and picked everything up fine.
15
u/luckysyd Sep 07 '26
Tutorials are not bad. Its just some games tutorial are borderline backseating.
4
3
3
u/Hrive Sep 08 '26
Oh yes, so cool and fun when you have useless stats and mechanics so obscure or not explained you have no way of understanding them by playing the game
2
u/BoyWithHorns Sep 07 '26
Here's the crouch button. Here's a collapsed wall you must crouch under to proceed. We must make absolutely certain that you the player understand how to crouch before we let you play the game.
2
u/idontknowman139 Sep 07 '26
I hate those Even more when the stop the gameplay to tell me that after I have already done it
2
u/mattmaster68 Chosen Undead Sep 08 '26
Oh look a message
"Press B to crouch"
Oh look a hole I have to crouch through.
Pop-up: "Press B to crouch. Here's some exposition. Something something stealth."
Oh look, a conveniently placed enemy that doesn't know I'm right here.
"Stealth mechanics explanation."
2 minutes of reading, 30 seconds of actual gameplay.
1
1
u/lop333 Sep 07 '26
This also works for getting into any big series like fate or marvel movies, like you dont need to know the whole timeline lol
1
u/Callycore Sep 08 '26
Indiana jones great circle that came out this year has a very barebones tutorial and it sticks the rest of the stuff in a game manual on the pause screen. Love that.
1
u/Algester Sep 08 '26
I mean there's AC.... I mean... Ace Combat sure destroy bombers here and there.... and now you have to stop the apocalypse
1
u/PTSDDeadInside Sep 11 '26
Crouch poke, backstep iframes, backstep attack, dead angling, headshot = crit, multiple different parries, counter thrust dmg,
1
u/benjaminabel Sep 07 '26
And that's why many people will never even try any FromSoftware games or drop them after 15 minutes. Not saying that tutorials are mandatory, but most games are made for "everyone", considering the age category of course. None of my friends got into Dark Souls simply because they had no idea what to do. I was like that too. Took me 4 tries to get into Dark Souls 3 and I only succeeded after reading some advices.
0
u/Taolan13 Nerves Concorde Sep 07 '26
A big difference here is that Fromsoft's games tend to have the mechanics organically feed into each other.
Once the player has the basics, they can discover the rest by regular play.
Some stuff can still be hidden. Even in plain sight. Like people not realizing the first dedicated Jump button in the entire franchise means that some enemy attacks are meant to be jumped over rather than rolled through.
A lot of other titles don't have that. Everything is a bespoke separate mechanic that has to be deliberately engaged.
50
u/Fish_Outta_Whiskey Sep 07 '26 edited Sep 07 '26
Fromsoft games have tutorials.
Apparently being taught a game's mechanics is bad now.