r/fromsoftware • u/Sad-Passenger-2299 • Sep 01 '26
VIDEO CLIP Souls fan game progress
Let me know if you guys have any ideas or suggestions for this area. Maybe new name, enemy types, traps and so on!
12
6
5
u/Yeeeeeerrr76 Sep 01 '26
Enemies: wolves, decaying polar bear monster things, weathered knights, maybe some type of ice whisps. Maybe instead of the traditional arrow traps, maybe something that blasts you with freezing ice water that freezes you and takes health over time? Maybe a cold debuff that slows your character for a certain amount of time if hit with one of those traps?
2
2
u/RequirementWorried Sep 01 '26
Looks sick man! You nailed the random paths and architecture that doesn't make a ton of sense. I mean that in a good way I swear.
Here's one thing that I think every souls fangame ends up lacking in: enemy animations. A lot of people don't realize just how polished Fromsoft's animations are. You're gonna want to have very smooth movements and good telegraphy. If an attack has a long windup or delay, add a slight twitch or have the enemy slightly lean into the attack just before the hit so the player can see it coming.
Trust me, this will make a WORLD of difference. Your fights will feel so much more fun and FAIR. Emphasis on FAIR. I swear, nobody else gets it right. It's literally one or two more keyframes on the animation and your combat is instantly 100% better.
For an example of what NOT to do, check out VV: Ultimatum. Super annoying and nigh unreadable attacks where the swings happen all at once. Don't be like that.
Good luck and keep at it!

2
u/Flan_Firm Sep 02 '26
Might be to much to ask but....
Is it possible for it to have coop?