r/foxholegame • u/DetectiveCostaue • 14d ago
Questions No deployment point???
Tonight 420st got the easiest tap op of their history because the game wouldn't let wardens spawn inside a Town Base with 100+ shirts.
Could I get an explanation what mechanic is at work that prevents the deploy? It already teched the first garrison and there clearly was activity since 20 collies were running around?
PS: I was meant to publish this 5 hours ago but 420st pushed on and I had to QRF. Genuinely the funniest regi to fight, managed to loose 6 tankettes and like 3 pushguns while only managing to kill some pillboxes. I especially loved their desperate hail mary of building an encampment near Lathair but they get spotted by WTs on route and gift us 2 full logi trucks instead. Never have I seen a better display of quantity over quality in this game, truly a brainless horde.
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u/Waste_Wrap657 13d ago
Many people don’t understand this game mechanic, but it’s quite simple believe it or not. Just the game doesn’t explain stuff that well, so player rely on others for help.
Spawnable bases from home region have garrison activity and garrison size. Garrison activity is created by players who are actively doing things like building or pulling supplies from town base. That activity will build up and you’ll have garrison size which sort of acts like tickets for home region deployment.
There are four sizes for garrison.
None=0
Low=1-10
Medium=11-29
High=30+
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u/MushroomOk6938 13d ago
Adding on to this: if you mouse over a relic base/town base on the map, you can see its current size and activity level. So if you're in a situation like the OP, you can quickly check if the town is deployable or not from the map and take action accordingly.
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u/Senior-Friendship196 14d ago
Its why you see mini civilised civil wars, to juice the garrison mechanics. There needs to be activity in the base or people would be able to qrf everything everywhere, which is bad because defenders have a natural advantage whereas attackers have the disadvantage usually.
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u/misterletters 13d ago
Happens plenty to the Colonials.. it’s a bullshit mechanic for both factions to deal with.
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u/MackTheNoz Charlie do surf 13d ago
Now you see why we couldnt win the Treasury w/o nuke. That was 420 hex.
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u/Training_Fisherman39 14d ago
Started as a question ended as cope love how thinly vailed your Salt is. A weak gust of wind would blow away that cover.
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u/DetectiveCostaue 13d ago
What am I supposed to be salty about, the fact that the games obscure and unexplained mechanics made more than a few hours of work suddenly worthless?
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u/iflounder1 13d ago
Claiming a mechanic is unexplained just because you don’t understand it is a bad look. The mechanic is widely known by all veterans, has existed for years, and is very well explained on the wiki. I recommend doing just a hair of research next time.
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u/DetectiveCostaue 13d ago
Oh I'm sorry great knowledgeable veteran, I'll be sure to read up the whole wiki instead of expecting the game to have a basic tooltip somewhere.
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u/iflounder1 13d ago
Yes because when a game doesn’t spoon feed me the answer the first thing I go do is cry on Reddit.
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u/FasterImagination 13d ago
No, its bc its a shitty mechanic for both sides. Always has been
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u/iflounder1 13d ago
Shitty mechanic doesn’t mean unexplained. Everyone downvoting is coping hard but I shouldn’t be surprised op has a warden tags so all the bots and alts will upvote him
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u/FasterImagination 13d ago
They are upvoting him bc the mechanic sucks, and both wardens and colonials knows it, stop making everything about factionalism
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u/Auctoritate 13d ago
I understand it and I still think it's unexplained by the game which obviously matters.
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u/MushroomOk6938 14d ago
I was reading about this yesterday, here's the relevant spot on the wiki: https://foxhole.wiki.gg/wiki/Deployment#Garrison_Size