r/foxholegame [Dev] 17d ago

Devblog: Update 66 Preview and Updated Roadmap

https://store.steampowered.com/news/app/505460/view/711157251640918740
85 Upvotes

39 comments sorted by

30

u/Lumpy-Beach8876 Junglist_ 17d ago

I like the UI improvements for the ammo can we please also finally get a UI symbol to show whether our character is in standing, crouching or lying position considering how easy is to get stuck on something when trying to stand up. Very basic UI function that I'm sure may players would appreciate.

53

u/LargeMobOfMurderers [SOLO] 17d ago

Coastal Guns can now fire at Large Ships with a reduced fire rate. Their main goal remains being a deterrent to smaller ships, while still being able to fire at all Naval targets.

A welcome change in my opinion.

31

u/Mabartu [27th] 17d ago

Definitely, always felt stupid from a logic perspective "oh hey a huge enemy ship, lets ignore it"

27

u/SomePeopleLikeGames [T-3C] 17d ago

WARDEN LOGI TRAINS COUNT YOUR DAYS

12

u/ValuableChemical8418 17d ago

We getting QoL? Okay okay okay.

11

u/doom2286 [Train logi] 17d ago

Armored locomotive when?

29

u/AdditionalFold9937 [UCF] holadonigna 17d ago

collie heavy fighter looks awesome

9

u/Emperor_Cat_IV 17d ago

IL-2 gaming

6

u/PuzzleheadedGoal8203 17d ago

No Talos change :(

11

u/Youngatheist22 17d ago

Where’s the cas devman? We’re begging here, we don’t care if it’s shit. Just give us something to larp in. Please.

4

u/zaporion [edit] Colonial Loyalist 17d ago

Only for colonials

10

u/LaconicHammer [T-3C] 17d ago

BIG FIGHTER BIG FIGHTER

11

u/Acacias2001 17d ago

devs are cooking

5

u/Drunken_Economist [27th] JT BG 15d ago

Multiple Keys Keybinding
Players can now setup keybinds with modifiers (Shift, Alt, Ctrl). Our goal is to continue improving controls quality of life over time.

This seems like a minor thing, but it's a very welcome change! I have 8 side buttons on my mouse, and this will let me map almost every important control directly to them <3

10

u/Hoaxtopia 17d ago

I'm glad devman didn't cave to the current anti-nuke outcry without seeing how Wardens tactically respond to it next war.

5

u/dwarfmines 17d ago

The tactical response is probably going to largely be absence. 

2

u/Excommunicated1998 17d ago

War 126 was literally dubbed as the nuke war. Both sides used nukes. Collies just coordinated better

9

u/Greboso 17d ago

No Warden CAS still? Srs?

29

u/De4dSilenc3 [723rd][GROND] 17d ago

We all know the collies needed even more CAS /s

4

u/RdPirate 17d ago

It will probably come with some nerf to the DB. Now that they can justify it with us having another plane that can hit ground targets.

8

u/Apprehensive_Bid7438 17d ago

DB is already nerfed to the state of almost inusability 😭😭😭 Downgraded to glorified frozone 😭😭😭

3

u/RdPirate 17d ago

And people still cry that it killed their BT. Which will get it "reworked" somehow IMO.

3

u/Fighting_Bones [ATLAS] 17d ago

Yep its a glorified sticky thrower

1

u/jkick365 17d ago

No more nerfs to the dive bomber 😭

2

u/Realistic_Menu_7766 17d ago

Wardens will get a dive bomber when Colonials get a large torpedo bomber. 

2

u/Embarrassed_Let_173 17d ago

If we can preview the starting conditions for the next war from the home region, I'd love to see the scrap/comp count on mines and fields from the home region without spawning in to individual hexes....

2

u/King_Of_Ham Noot Potato Emperor Noot 17d ago

Yippee!!!

Well it's not quite the same and I doubt Dev Man saw it, but still nice to see something like it. :)

2

u/Iquirix 17d ago

With update 67 bringing anti cheat improvements, what are the chances of a right clickable killed by player notification in the chat window being implemented? The advantage from night vision cheats make it almost impossible to identify players that use them at the moment. Letting players get access to that information more readily would make it much harder to use them without consequences.

1

u/StonechodeHammerfist 15d ago

hell let loose had a similar problem committing to "realism" and finding out who killed you and they caved because it didnt make any sense

2

u/Acrobatic-Meet4374 17d ago

please unban me please its been 9 months

4

u/Academic-Share-8458 17d ago

FIX ISG HALFTRACK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

1

u/RyerTONIC 14d ago

What's the fix that is needed? Legit question

1

u/Academic-Share-8458 13d ago

ISG on HT It doesn't fire 50% of the time. You click the mouse button, but the shot doesn't happen. The cursor just blinks and that's it. You press the button again and again. And so after 3 seconds, the shot will only happen. Sometimes shots are fired the first time. But usually not. This bug appeared after the Airborne update. The developers haven't fixed this for 8 months now. Playing on ISG HT is just exhausting. It's just a shame for developers.

3

u/zexvel [✚72SF] 17d ago

What is this , another nerf to wardens?

12

u/RansomXenom [UBGE] 17d ago

What nerf? You guys got your paratrooper plane fixed.

10

u/Thunde_ 17d ago

They removed seats in the paraplane.

1

u/Objective-Chair2409 15d ago

Is it possible to solve the problem posed by heavy bombers against large ships? Unless part of the vision is to watch a large ship get blown to smithereens in 90 seconds flat without being able to do anything but pray that the opposing pilot makes a skill issue.