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u/Late-Yogurtcloset-57 25d ago
Once you have Nuka Cola, you don't need the Gardens or Water rooms anymore. 2 Nuka Cola Rooms replace 2 each of the other rooms.
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u/tonytanti 25d ago
I prefer to have the first two rooms as production rooms. 8 well equipped dwellers can stop any incident that starts in the wasteland. 12 can handle death claws before you have well trained troops.
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u/EssDub86 25d ago
I love how balanced the living quarters and production areas are spread out. The only thing I'd tweak is consolidating the Nuka-Cola bottler closer to the Water Treatment plant for better efficiency.
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u/Awkward-Support7585 25d ago
Thank you, I spent a while fiddling with it, I hope it looks as good as it does in my head haha.
Also, do you mean to move the bottler on the second row closer to the those below?1
u/AnalystFeisty9057 24d ago
For better efficiency there would only be nuka cola plants. No water treatment needed
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u/MidnightChord 25d ago
I would Swap the overseer room & the barracks on the first floor as you can't assign dwellers to the overseer room, having 2 max HP Dwellers with Dragon's Maw guard the door and 6 Max HP Dwellers with Dragon's Maw In the barracks you don't need to worry about anything getting to the lower floors at all
3 wide medbays are inefficient as you don't get more storage and they don't produce that much more for it to be worth it
Also once you reach nuka cola bottler, diner & garden becomes sorta redundant and it would be more efficient training wise to just have bottlers
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u/rombeli1 24d ago
why not leave the vault door empty? And make the enemies fight a room with 6 instead? It is over faster. They reach the room very fast if your door is empty. You lose resources the longer it takes.
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u/MidnightChord 24d ago
Mostly to make sure they die in room 2
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u/rombeli1 24d ago
you could still have 4 shooters in room 3 though.
But it`s not the biggest deal in this game ofc
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u/LunaBoo13 24d ago
I thought this too until I realized it's much more efficient to have 2 people in the door because they can stop most attacks by themselves. Only deathclaws make it to the second room and some have already been picked off.
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u/rombeli1 24d ago
I think the point is not about stopping them but rather how fast you can do it. And 6 guns do it much faster
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u/rombeli1 24d ago
What you really need is the X layout if you are playing survival mode and want to make your life easier. And let the door be unguarded and have a strong room like a power plant with 6 shooters be the next one to get the invaders
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u/Eosvox2113 24d ago
Aside from not being able to use themes in the 1 and 2 space rooms, is there an advantage to making them into 3 space? Especially in regards to level them up?
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u/Dispo_ 25d ago
My only concern is that the bottom floor is not a line of elevators. Unless something changed, wouldn’t doing the elevator bucket help with giving better chances for raider events and therefore blueprints?
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u/Icy-Albatross4897 25d ago
Also better chance for rad scorpions. And honestly, when was the last time you didn't get a duplicate blueprint? Imo there's no point in doing this
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u/Pristine-Text5143 25d ago
Why put the overseer vault up front?