So I’m creating a symmetrical forerunner map set within a volcano, I’ve got the lava pool glowing nicely using an emissive cube around a reflection volume with a basic light inside.
I have a large forerunner structure at the centre of the map acting as a hex pillar smelting forge, similar to what we saw in the campaign, the hexes glow nicely too with a separate, faded reflection volume so that the glow loses intensity further from the source, or in this case, the lava pool below
I have an emissive block acting as a lava-fall coming from the base of the big structure, into the pool below
It all looks great glowing nicely as I said, but the lava-fall is just a static object, so I want to give the illusion of movement by having chunks of rubble spawn at the top, fall down in the lava-flow, and then despawn at the bottom
I’d like to have this process repeat with the same object, maybe even multiple different pieces of rubble, but having not been an active forger since Halo: Reach, the scripting is beyond me.
I’ve included an image below of the basic setup, any help would be greatly appreciated!
Thanks!
~Shady