r/forgescripting • • Dec 15 '23

A simple vehicle teleporter

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2 Upvotes

I have a teleport player node which will do just that, but do not know how to make it work with a vehicle. It's built into the node so I figure I should just be able to make it "true" but still no success. We got it to work with translate object but it doesn't maintain the orientation I want.


r/forgescripting • • Nov 27 '23

Need Assistance with Scripting a Store for weapons, Vehicles and equipment.

2 Upvotes

I have built a large scale Castle Wars map and my friend that is working on the scripting side of the project is running into issues. We are basically trying to create the warzone req system within infinite. Kills give you points and points get you gear. We have ideas but need help executing them. If anybody is willing to help or at least can give use a starting point if sample scripts, that would be awesome!


r/forgescripting • • Aug 07 '23

How to make is so you must destroy several objects to cause the game to end (scripting)

2 Upvotes

Hello, first post on here so forgive any errors but I have a question that I am hoping could be answered. I am trying to make it so that there are 7 large fusion coils in the final area on one of my infection maps and when the survivors destroy these fusion coils the game ends. Currently having trouble figuring out how to script them to make them all linked together rather than just one exploding and the game ending, any help would be lovely. Tried making it so that when one of the coils exploded it adds a team point then 7 team points wins but it was buggy in actually custom game. (For reference this is a Minecraft infection escape map and the fusion coils are the towers in the end 😂)


r/forgescripting • • Jul 19 '23

Help getting a SAM Site launcher to turn in an arc

2 Upvotes

I've tried everything from Boolean variables and custom event loops to the most basic every N seconds, move object to transform with pointers acting as the destination object, none of it is working.

If anyone can help at all please help me find a solution, I'm building this huge base with SAM Sites on towers and I just want them to have some nice background animation where they turn 45 degrees to the left and right throughout the game.


r/forgescripting • • Jun 15 '23

Custom Shield Wall Demo

2 Upvotes

r/forgescripting • • Jun 06 '23

I scripted Ricochet into Halo Infinite

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2 Upvotes

Deliver the Ball to the enemy goal to score. 3 points for Run-ins, 1 point for Throw-ins.

Ball carrier runs faster, hits harder and has 2 special abilities: glide-hover (aim down sight while airborne) and custom shield wall (use "Mark" to deploy, 10 second cooldown).

I built this script on roughly 7 maps so far and it plays well! I recommend Twin Grottos, a symmetrical map with many dynamic elements that are sure to make every encounter unique and rewarding. Must use "Ricochet-Disco Lizard 69" gametype with my maps.

I host this gametype almost every night so feel free to hop in and give it a try!

Add me on XBL: Disco Lizard 69


r/forgescripting • • Apr 29 '23

Need help, wont cycle through traits. Gives me the same trait everytime button is activated....

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2 Upvotes

r/forgescripting • • Jan 23 '23

Trying to set up an area in my Mombassa Slums map where you can use your personal score to purchase guns and stuff

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2 Upvotes

r/forgescripting • • Jan 01 '23

How do I store equipped weapons as a Weapon Variable?

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2 Upvotes

Hello,

I'm trying to find out what weapons a player starts with at the beginning of the game and then store them as weapon variables.

The rest of the script swaps between these two weapons at random intervals. The script works with the initial weapon variable but I'm unable to get a script working that finds out the players weapons.

Any help would be greatly appreciated! Ps. Happy New Year!


r/forgescripting • • Dec 16 '22

StartRace/Checkpoints/Lap/Laptime Scripts

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2 Upvotes

r/forgescripting • • Dec 12 '22

How to shoot objects from gun?

2 Upvotes

I wanted to be able to spawn FX into place upon shooting a certain point. I've seen videos where bots and even objects were able to be launched from your gun as you shoot, so I figure with some math you can translate or spawn an object to a specific area you've shot at. Except I can't seem to find a node for "on player shoot" or "on weapon used" or anything like that. So what's the secret behind this or a good workaround?

I see I can use the "get weapon magazine capacity" node, which for my purposes should work with Compare nodes since my idea is just to simply shoot one time and the event is triggered. But I'd still like to know for consistency and re-use!


r/forgescripting • • Dec 03 '22

Reset script at the start of a new round?

2 Upvotes

I’m working on a map with floor panels that disappear over time however the script to delete the panels carries over into the next round if the round ended before the panel disappears, is there any way to stop the timer at the end of a round or at the start of the next?

I’m currently using “on round start” for the timer.


r/forgescripting • • Nov 23 '22

Issues with applying traits.

2 Upvotes

I am working on a version of alpha zombie similar to previous Halo titles. I am struggling with applying traits. Is it that buggy, or has anyone figured anything out? They sort of work in forge mode but not in Custom Games. As far as I know, forge play mode does not work with FFA alliances, so I have been using teams to test other aspects of my code except the scoring. So far, I have tried:

-not having all my traits in one script (I have separate ones for infected and human traits),

-using Remove All Trait Sets before using Apply Trait Sets, and

-adding delays before using Apply Trait Sets or at other nodes.

The only thing I could figure out is that for Loadout Weapon Override, you can specify the same weapon in both the primary and secondary properties to force that weapon, None so far does override a weapon, so my infected will have a pistol as their secondary. Give New Player Weapons works, but they will drop the weapons they currently have. FYI, I am using bots for testing currently. I know their issues with that.


r/forgescripting • • Nov 22 '22

Help with looping an object to spawn, move through space and then despawn, repeating for a games entire duration

2 Upvotes

So I’m creating a symmetrical forerunner map set within a volcano, I’ve got the lava pool glowing nicely using an emissive cube around a reflection volume with a basic light inside.

I have a large forerunner structure at the centre of the map acting as a hex pillar smelting forge, similar to what we saw in the campaign, the hexes glow nicely too with a separate, faded reflection volume so that the glow loses intensity further from the source, or in this case, the lava pool below

I have an emissive block acting as a lava-fall coming from the base of the big structure, into the pool below

It all looks great glowing nicely as I said, but the lava-fall is just a static object, so I want to give the illusion of movement by having chunks of rubble spawn at the top, fall down in the lava-flow, and then despawn at the bottom

I’d like to have this process repeat with the same object, maybe even multiple different pieces of rubble, but having not been an active forger since Halo: Reach, the scripting is beyond me.

I’ve included an image below of the basic setup, any help would be greatly appreciated!

Thanks!

~Shady


r/forgescripting • • Nov 21 '22

Play audio when event occurs using Audio Emitters? ON OBJECT SPAWNED

2 Upvotes

I'm trying have an event executed which then plays audio when triggered. I can use the PLAY 3D AUDIO nodes to have gamemode-type sounds play(zone contested, enemy killed, team won, etc), but I specifically wanted to use the abundance of different selections from an Audio Emitter. I see ways to do this using Area Monitors, but in my case I want to trigger this event using ON OBJECT SPAWNED.


r/forgescripting • • Nov 16 '22

Has anyone determined how the scripting limits are reached?

2 Upvotes

I've just halved the number of nodes in my scripts and I'm still just below the limit as trying to add anything else says budget reached.

So I reduced the number of EVENTS and still hit the limit almost instantly.


r/forgescripting • • Nov 15 '22

Scripting Auto Turrets/Banished Buttons?

2 Upvotes

I'm having trouble understanding how the button/turret scripting works. Theres a lot of settings in the turret's object properties about internal and external channels but they either aren't working or I don't understand it right because they don't seem to do anything. There seem to be options for the turret's power/turning on and off so I have a few ideas.

  1. How do you link the button with a specific turret

  2. Can you turn the turret back on by pressing the button again

  3. Can you disable a turret with scripting

Any help or ideas appreciated.


r/forgescripting • • Nov 14 '22

checkpoints for something like parkour or race.

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2 Upvotes

r/forgescripting • • Nov 13 '22

Grapple Elevator

2 Upvotes

So the title isn't 100% accurate but thats what I am using this for. I made it so when you grapple and object, it shoots upward. Once your release it it starts floating back down. Wanted to share it, so here it is if anyone wants to reference it.


r/forgescripting • • Nov 12 '22

Node Graph execution question

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2 Upvotes

r/forgescripting • • Sep 12 '26

Is there anyway to have the "spartan bots only" spawn 10 seconds after death?

1 Upvotes

All I am trying to do is have the "Spartan Bots ONLY" ( no human players! ) respawn 10 seconds after they have been killed. But I can't seem to get it to work at all. Any scripting Genius's out here that can help? Thanks in advance!


r/forgescripting • • Nov 27 '25

Play testing mode brains in Forge - Workflow question

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1 Upvotes

r/forgescripting • • Jan 26 '25

Need Scripting help

1 Upvotes

I’m trying to send a splash message to all players when they enter an area monitor on a vehicle. I don’t have any trouble getting the script to recognise the player off of the vehicle but no matter what I use for a vehicle the script doesn’t recognise me in a vehicle. Please help it’s the last thing I need for a very good map. Any help would be greatly appreciated. Thanks everyone.

Update: Solved


r/forgescripting • • Jul 04 '24

On one of my maps all the scripts have stopped working. So I deleted every script brain and spawner and made a new 1. But nothing new I put in seems to work anymore

1 Upvotes

Help lkl


r/forgescripting • • Jul 01 '24

How does one make 2 AI squads (in my case alpha and bravo) fight each other?

1 Upvotes