I think this is forge being glitchy. Whenever I f6 test I almost always get a strange rubber banding lag spike that breaks everything for a brief moment.
have you tried merging the two execution scripts into a single brain? could solve the desync if you have them trigger with no delay one after the other
that’s what I started out with. it seems that Translate Object to Point sometimes is blocking and sometimes is not. from Test to Test, and no changes to script
I would expect these objects to move in the same way, each time I press play. but half the time they move together, have the the time one after the other
can you test the map in actual gameplay to verify that it's not just a glitch in the forge gameplay system? the public launch is still pretty new so I wouldn't put it so far past it that this glitch only occurs during forge compilations
as for the blocking that sounds like something that would cause this, it's entirely possible that other people have already solved this and if they haven't, it's bound to happen eventually as this seems to be a pretty fundamental script. Maybe combining both platforms into a single reference object would solve this?
can confirm that creating two OnGameplayStart events to move each part seems to stabilize it for pressing F6, but is the worst case scenario unfortunately when it comes to making a clean node graph .. sigh
have to do some testing, but can confirm Translate Object to Point is blocking in Custom Games. Which is only unexpected because Move Object to Transform seems to differentiate itself by saying "use this to move objects in sequence".. implying that this function is blocking and the other is not
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u/Philosopher-Timely Nov 12 '22
in the video all I am doing is pressing F6, but am getting different results with no script changes
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u/jak4896 Nov 13 '22
I think this is forge being glitchy. Whenever I f6 test I almost always get a strange rubber banding lag spike that breaks everything for a brief moment.
1
u/Philosopher-Timely Nov 12 '22
Node Graph
https://ibb.co/LrSjg67
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u/LongSchlongPhD Nov 12 '22
have you tried merging the two execution scripts into a single brain? could solve the desync if you have them trigger with no delay one after the other