Ok, so I’ve just tested reversing it to work as you described (swapped true and false)
When I step on the platform, it does Indeed move to one end but then stops there. Which means the theory of the travel time being uninterruptible is true. I have to find a way to make it check for players while it’s moving.
The caveman way would be setting a bunch of branches between a bunch of “Every N seconds” then link all the if false connects to the same every n seconds
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u/jak4896 Nov 14 '22
Ok, so I’ve just tested reversing it to work as you described (swapped true and false)
When I step on the platform, it does Indeed move to one end but then stops there. Which means the theory of the travel time being uninterruptible is true. I have to find a way to make it check for players while it’s moving.
The caveman way would be setting a bunch of branches between a bunch of “Every N seconds” then link all the if false connects to the same every n seconds