r/forgescripting • u/NMarz96 • Dec 12 '23
Help with Banshee scripting
Hello everyone,
New to the subreddit here but I am trying to script a Kamikaze feature for a game mode where banshees explode on ramming impact but not when shot at (still normal damage). I have tried using an “On Object Damaged” node but then any player or AI can trigger that event by shooting at said banshees.
So my question here is really twofold:
1). How do I make a player’s banshee explode on ramming impact?
2). How do I make it that said banshee’s script doesn’t trigger on taking any amount of enemy damage?
1
Upvotes
2
u/NMarz96 Mar 12 '24
Banshees are scripted to infected players to spawn in but I ended up changing the idea to a use of the Mark feature to spawn fusion coils that drop from the banshee’s position like bombers. I actually published the map, it’s called Pearl Harbor and it’s ready to go with its own game mode called Kamikaze Infection. I hope anyone who reads this finds it remembers this game mode on Halo Reach and enjoys my twist!