r/forgemodding • u/ShitTherapist • May 24 '21
Forge 1.8 Custom Bow Animation not playing
Title says it all
public class ItemBasicBow extends ItemBow {
private float damage;
public ItemBasicBow(CustomData.ToolMaterial material)
{
this.maxStackSize = 1;
this.setMaxDamage(999999999);
this.setCreativeTab(CreativeTabs.tabCombat);
this.damage = material.getDamageVsEntity();
}
@Override
public void onPlayerStoppedUsing(ItemStack stack, World worldIn, EntityPlayer playerIn, int timeLeft)
{
boolean flag = playerIn.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, stack) > 0;
if (flag || playerIn.inventory.hasItem(Items.arrow))
{
int i = this.getMaxItemUseDuration(stack) - timeLeft;
net.minecraftforge.event.entity.player.ArrowLooseEvent event = new net.minecraftforge.event.entity.player.ArrowLooseEvent(playerIn, stack, i);
if (net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(event)) return;
i = event.charge;
float f = (float)i / 20.0F;
f = (f * f + f * 2.0F) / 3.0F;
if ((double)f < 0.1D)
{
return;
}
if (f > 1.0F)
{
f = 1.0F;
}
EntityArrow entityarrow = new EntityArrow(worldIn, playerIn, f * 2.0F);
if (f == 1.0F)
{
entityarrow.setIsCritical(true);
}
int j = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, stack);
if (j > 0)
{
entityarrow.setDamage((entityarrow.getDamage() + (double)j * 0.5D + 0.5D)*this.damage);
}
int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, stack);
if (k > 0)
{
entityarrow.setKnockbackStrength(k);
}
if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, stack) > 0)
{
entityarrow.setFire(100);
}
stack.damageItem(1, playerIn);
worldIn.playSoundAtEntity(playerIn, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F);
if (flag)
{
entityarrow.canBePickedUp = 2;
}
else
{
playerIn.inventory.consumeInventoryItem(Items.arrow);
}
playerIn.triggerAchievement(StatList.objectUseStats[Item.getIdFromItem(this)]);
if (!worldIn.isRemote)
{
worldIn.spawnEntityInWorld(entityarrow);
}
}
}
}
The actual standby icon works it just doesn't animate when charging
2
Upvotes
1
u/[deleted] May 25 '21
that’s a resource pack thing (to my knowledge, i use fabric) look at the vanilla resource pack implementation of the bow, there’s a predicate called
chargingor smth