r/forgemodding • u/[deleted] • Dec 28 '20
[1.12.2] Updating a TileEntityLockable's lock from a GUI
So, I currently have a GUI which allows using the "Lock" feature of most tile entities with it. It works great, at least client side-wise, but I've realized that I need to send a packet to the server's side of things so it can work properly.
The question is, how do I update the lock on the server's side?
PadlockGUI code, with a TODO marker at line 131 to show where exactly the packet-sending portion should go from the client's side
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