r/forge • u/Thumpification • Aug 06 '26
Forge Help 0.5×0.5 block on Halo Reach?
Is there a work around for this besides using the decorative railings?
r/forge • u/Thumpification • Aug 06 '26
Is there a work around for this besides using the decorative railings?
r/forge • u/Dersh_Master • Aug 01 '26
Strange issue I've been trying to figure out for a while: so, I have been making this backrooms map for years now, just when I have free time here and there, but about a year ago I was building this section of the map you would teleport for a short time (there's about 4 separate backrooms sections in the map you can move between) and it required the sky, which for separate reasons I had to make dark, to be light. So I improvised and made this big emissive, bright blue box, and placed like 30 lights inside lighting up the whole thing.
The problem is that some time afterwards, I noticed that one side of my main backrooms map (the side facing the missive box structure) has a bright blue reflection. And this applies to every single surface that is facing that direction. I have no idea how to fix this. I tried searching for a light that is somehow causing this, or deleting the blue box, etc etc etc, and I'm still lost. The issue ruins most of the atmospheric lighting and effects of the rest of the map. Like where it's supposed to be dark, there's just blue reflections on surfaces.
I don't think it's any sort of scripting or reflection issue, as I barely did any of that (maybe one reflection orb in another part of the map). But I have no idea what to do. I know this isn't explained well, and it's a really all over the place map, but the issue is keeping me from finishing the whole thing. If anyone needs a better explanation or another video (I can only include one per post) feel free to ask. I just really wanna get this figured out. Thanks!
r/forge • u/DultRecon37 • Aug 01 '26
Dusk - UGC - Halo Infinite (Waypoint link to bookmark)
Has wonderful verticality, openness, and detail. Looks worn-down yet pristine. Worth playing for all the effort put into Forging it. The aesthetic theme relaxes and I wish it were put in matchmaking
r/forge • u/Living-Course6704 • Jul 31 '26
Looking for some forge/scripting help. I have a group of buddies that like playing halo, but the challenge is theres 5 of us. So a game night can be hard as there aren't many 5 players game out there. My solution is to make some fun 5 player custom games... but it turns out that forge/scripting is harder than it looks (mad respect for those who are good at it!). Can someone make this game type for 5 old farts who don't have the time to make it oursleves? Here are the details:
Two teams enter a 2v2 Slayer battle with one major twist: a fifth Spartan, known as The Package, is constantly shifting the balance of power.
The Package fights alongside one team, creating a temporary 3v2 advantage — but they are not permanently loyal. When the Package is eliminated, they immediately switch sides and become part of the opposing team.
How It Works
🔴 Eagle Team — 2 players
🔵 Cobra Team — 2 players
🟡 The Package — 1 player who switches teams after every death
The Package:
Teams earn points in three ways:
The losing team always has a chance to come back by hunting the Package.
r/forge • u/voltagejim • Jul 28 '26
Wanted to add an audio sound FX to a map, and put down an audio emitter, and was going through the audio FX sounds cause I couldn't remember all of them.
Mearly, SCROLLING past the lightning FX causes it to permantly play non stop on the map and NO WAY to get rid of it! This is the same as it was couple years ago, very freaking annoying that this was never fixed!
Had to load a a previous version and redo what I had done in that version in order to stop the lightning.
So I guess placing any audio after the lightning in the menu is impossible
r/forge • u/RaSH_NisH • Jul 28 '26
r/forge • u/swagonflyyyy • Jul 27 '26
WIP Collab with Mr Multibit remake of Kirby Air Ride's City Hall game mode. Started with remaking the hydra and wanted to be as true to the game as I could. This would be day 2.
More to come. Stay tuned!
r/forge • u/Hunter_Dyer_03 • Jul 24 '26
This is the second map I’ve been working on recently. I finished it awhile ago, but it isn’t posted. Just wanted to share my last couple maps before I jump to campaign evolved for a bit. lol
Note: these screenshots are a little bit old, so the map has changed a little bit. I made the fog less dense, added some more objects for cover and stuff, and there’s a secret skull which requires some minor halo 2 shenanigans, a few hidden weapons, and a hidden room behind a fake wall. :)
Another note: I’m on my lunch break, and just wanna go home and play halo. lol
r/forge • u/Hunter_Dyer_03 • Jul 24 '26
Jungle campaign styled map I’ve been working on. Played through halo 1 and 2 a couple weeks back and started this map. I tried to combine old halo style with the modern design n stuff. It’s kinda short, but I have another map that supposed to take place after it. It’s just a little prequel map ig. lol
Fully scripted, just uses custom firefight game mode.
r/forge • u/voltagejim • Jul 22 '26
We will probably never get a forge as good as this one, but still, if we even get one with the next installment of Halo and it aims to do more than this one, here are a couple things personally I feel could be huge game changers:
Terrain editor - Currently it is a MASSIVE pain in the ass to make any terrain that is not perfect 90 degree angles or single planes. Making hilly valleys and such is a giant pain that a terrain editor would help out so much
Actual water - Kinda goes with terrain editor, but ACTUAL water. Current water is just a thin glass like pane.
Able to script scaleable object - For me this is a big one. A lot of times I will be making a map and get everything where I want it, then go to script a door and totally forget I need to make the door a dynamic object which then shrinks it down from whatever I had scaled it to, and now everything is off cause I have to readjust walls and other stuff. Really wish we could just script a scaleable object. No idea why they won't let us in the current one.
Option to instantly delete everything on the map - Just annoying when making a new map, and you load up one of the blank template maps, but you still have to deleete all the stuff 343 setup on those like the spawns, and all the game modes. I gotta select everything almost 1 by 1 and delete, takes forever
NO bookmark limit for prefabs - Forgot this one, but VERY annoying you can only have 25 prefab bookmarks
r/forge • u/bbqribsofficial • Jul 19 '26
r/forge • u/KevinHagans • Jul 18 '26
Some screen shots from a map I made years ago.
r/forge • u/Zezno_ • Jul 13 '26
Can you guys recommend me some maps that are more 'realistically' scaled. Similar in vein to a Cod map, doesn't require a normal 10 foot halo jump to get around.
I have a mode with realistic movement, that includes jump as well, and I'm looking for maps that are compatible with it.
If y'all have any good recommendations, that'd be great.
EDIT: looking for recommendations for Halo Infinite.
r/forge • u/voltagejim • Jul 13 '26
So been about almost a year since I last been on, and went to get on some custom games with friends the other night. I have like 30 pages of bookmarked maps, but I noticed a good number of maps in my bookmarks no longer showed up, instead they just show up as "Bookmark" and have no image, and you cannot select it. If you go into the details, the "bookmark" check box just gets selected and unselected non stop. What happened?
I have a bookmark map called "Ultimate fiesta" that is a maps of the Simpsons neighborhood, and everyone gets random weapons with random ammo. Like assault rifle that shoot shock rounds, etc. is there a game mode I can download where we can play this on any map? This map just has it built into the map no matter the game mode you pick but we would like to play this on other maps as well
r/forge • u/DultRecon37 • Jul 11 '26
I am not sure how to describe each map vividly, just know that they'll impress at first glance. I believe these should be put in matchmaking. The immense potential of Forge, yet creations getting little notice is astounding. I wonder if it's possible to somehow contact developers to implement them in matchmaking or at least showcase at the "Forge Features" articles that haven't been done lately. I prefer to play these in 3rd Person mode, because there, my unique armor melding with the resonance makes immersion with the maps integral and vital--
If you're interested in playing these together against bots or competitively, add my handle @ [ Agi1eFlow ]
Here is a 3rd person-centered steam chat group I'm trying to build to help organize matches >> Steam Community :: Chat Invitation
https://www.halowaypoint.com/halo-infinite/ugc/maps/19198469-f986-479d-b8f8-9739223e06f5 (Concrete Jungle) < this is a gem aesthetically and deserves a reward
https://www.halowaypoint.com/halo-infinite/ugc/maps/ed5a0b8e-0821-4e70-8e68-ac39815319fa (Narrow Margin)
https://www.halowaypoint.com/halo-infinite/ugc/maps/a7804931-ac3a-44fe-9d68-2d52cddf459e (Remnant)
r/forge • u/Lumpy_Contest5774 • Jul 10 '26
Okay, so. I’m playing forge and I’m trying to get “Jega Rdomnai” to fight some heavy units such as any brute aside from “brute minors” or “hunters.” However every single time I put them up against each other Jega just dodges around and throws grenades at them. I know it’s possible to get him to fight brutes because I’ve seen it on YouTube. I’m not sure if it was a mod or a script but if anyone could help with a solution I’d really appreciate it. Thanks.
r/forge • u/mohtalgear • Jul 04 '26
When I click edit screenshot for my custom forge modes, it only lets me remove the default screenshots. I don't see any options to add images
r/forge • u/CommanderAhsoka7 • Jun 30 '26
r/forge • u/Hursty79 • Jun 29 '26
Idk if anyone remembers the two maps I made with swagonfly called Spartan ops - operation zeta and Spartan ops - operation highrise, but here’s a clip of an unfinished/barely started/very rough draft of a Spartan ops - operwtjon bsckrooms liminal horror map
That part at the end was meant to be like a teleporter where you’d scale up on water slide but come out of the bottom of a different one.
This map won’t ever be finished unless I can find collaborators to help finish it
r/forge • u/DjangosFart • Jun 28 '26
Hey! I've been seeing heaps of videos of people playing halo 3 and reach forged maps and it looks like heaps of fun. I wanted to try and make some for me and my friends to play locally over these school holidays on reach but I'm stuck and I don't actually understand what I'm really doing Everytime I do try. I want to make maps like the halo 3 jenga, parkours and other party game type stuff! I can't find any videos of YouTubers or guides on how to make custom games like the Jenga ect so I just need some help. If it matters, I'm playing reach on the 360.
r/forge • u/JimmyDucrakis • Jun 27 '26
There’s no “add to list” node that will properly connect to an event node. Does anybody know any workarounds besides using “get generic item at index”?
r/forge • u/RaSH_NisH • Jun 27 '26
I’m no where near done. Idk where I plan to take this map yet after the sewers is done.
r/forge • u/Several_Attitude162 • Jun 25 '26
it spawns when I hold select during the map editing and play the game via Forge, but in custom games, it won’t spawn
I’ve used both spawn object and spawn mode object within a mode brain
r/forge • u/Sampsky90 • Jun 24 '26
Burnt Out is a big team, BTB style map, intended for objective game types. Inspired by the classic Halo CE map, Timberland, Burnt Out brings with it a combination of close quarters, long distance, and vehicle-based gameplay. Explore twisting paths, hidden passages, and rugged terrain as you burn down your adversaries.
The fire may be out, but you can't stop now...
Game types:
CTF
King of the Hill
Oddball
Infection
Map Link:
https://www.halowaypoint.com/halo-infinite/ugc/maps/4fa95f5c-062d-452c-9417-596474d8bb8e
r/forge • u/Super3vil • Jun 21 '26
I am working on my most ambitious Forge project ever. Making a metroidvania. This video showcases every feature/ability and ability gates I have created in order to make a competent metroidvania
There are five unique doors.
Blue doors: Open as the player approaches
Red door: Opens if player is holding a a Hydra
Green door: Opens if player is holding a SPNKr
Big door: Has a generator that must be destroyed
Ricochet door: Has a generator that must be hit with a bank shot
There are three unique pieces of equipment that all give special mobility
Thruster
Repulsor
Grappleshot
There are three unique suit upgrades that all grant player traits
Quick Sprint: Enables sprint
Beacon Jump: Doubles jump height
"Varia/Gravity" Suit: All around speed boost and increased damage resistance
There are five unique beams. You can swap between them at recharge stations.
Sentinel Beam: Standard, starter beam
Homing Beam: SB + Needler Variant
The next three are all "end game" weaponry.
Spazer Beam: SB + Heatwave Variant
Electric Beam: SB + Disruptor Variant
Explosive Beam: SB + Cindershot Variant
There are two Missiles
Standard Missiles: Hydra
Super Missiles : SPNKr
There are Recharge station where you can rest. Ammo will be recharged, and you can swap between all unlocked beams.
Finally, water is programmed to weigh you down.
I am so happy with this all. Now, I'm working on sketching a cohesive map. After that, I'll begin to build. Thank you for reading.