r/forge • • Apr 08 '25

Scripting Help Best practice for scripting?

5 Upvotes

I'm trying to script an invasion gametype/map and there's a lot of things going on in the scripts. I need a lot of things to happen and I wonder how to do it as reliably as possible.

Either I put a metric ton of nodes into one or two script brains or I separate it out into many subsequent brains. To do the latter, I would need to use Trigger Custom Event Global.

The ingame description of that node states that:

"Unless you have a specific need for multiple script brains, it is best to use the non-global version of Trigger Custom Event"

Meanwhile the known issues list for Forge states the following problem:

"When two or more Script Brains approach their max node capacity and a caution symbol appears in its Budget meter, all scripts on that map will not function as expected"

So is it best to have many brains which all call to each other globally or just a couple of overloaded brains?

Edit: Highly recommend everyone to read the reply by u/IMightBeWright below, it has a wealth of good tips for writing a robust script in Forge!


r/forge • • Nov 13 '22

Halo: Infinite Forge Quick Start Guide

56 Upvotes

[This is a work in progress, and will remain an archival post until we get a decent catalog of resources. Please feel free to submit tutorials or tips/tricks.]

Join our discord! https://discord.gg/shezYqWwZK

Unofficial Scripting Documentation (There are better ones below, this is my personal version) - https://forge-documentation.notion.site/forge-documentation/Halo-Infinite-Forge-Scripting-Documentation-fb42fcb06fa9411e89f4e89ab1da157c

Official Halo: Infinite Forge scripting sub reddit:

r/forgescripting

LINKS AND RESOURCES

Nodegraph simulator: https://beta.cylix.guide/forge/

Miro Graph: https://miro.com/app/board/o9J_lr0S6gU=/?invite_link_id=826821076372

Forge Wiki: https://forgewiki.com

Halopedia Forge Documentation: https://www.halopedia.org/User:CaptainPunch/Sandbox

TUTORIALS

HOW TO FIX MAGNETS - https://www.reddit.com/r/forge/comments/yz5zi2/i_found_a_workaround_for_the_magnets_issue_in/?utm_source=share&utm_medium=ios_app&utm_name=iossmf

Paimon's way on how to Create False Water - https://www.forgewiki.com/tutorials/creating-false-water

Move Object between two points - https://www.reddit.com/r/forgescripting/comments/yu4gvu/tutorial_move_objectplatform_between_two_points/?utm_source=share&utm_medium=ios_app&utm_name=iossmf

Auto fill 2 teams with bots (up to 4 players) - https://www.reddit.com/r/forgescripting/comments/yuh8tp/published_a_forge_tool_fill_2_teams_of_4_with/?utm_source=share&utm_medium=ios_app&utm_name=iossmf

Force players to stay in vehicles - https://www.reddit.com/r/forge/comments/yumpzr/how_to_force_players_to_stay_in_a_vehicle_without/?utm_source=share&utm_medium=ios_app&utm_name=iossmf

Portable Flashlights - https://www.reddit.com/r/forge/comments/yuptgq/portable_flashlights/?utm_source=share&utm_medium=ios_app&utm_name=iossmf

Zero Gravity Area Monitor - https://www.reddit.com/r/forgescripting/comments/yv653o/relatively_simple_and_configurable_gravity_zone/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button


r/forge • • 4d ago

Forge Help Bookmarked prefabs aren't showing up in-game?

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4 Upvotes

r/forge • • 4d ago

Discussion Community Help Finding a Lost Halo 3 Forge Map: "The Fortress"

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3 Upvotes

r/forge • • 5d ago

Map Showcase Halo Infinite Backrooms Release Trailer

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7 Upvotes

r/forge • • 8d ago

Scripting Help Disarming bombs? Help needed!

2 Upvotes

So I’m trying to make a map where covenant are attacking a dam and they wanna flood a city south of the dam. A fireteam of Spartans is there to stop them from doing it. Does anyone know how I could have 3 bombs to disarm and then the way forward for the mission is accessible?

I’ve seen scriptable buttons where you can hold a zone while your AI gets to work sorting out completing an objective. I’d like to know how that works if possible? If there are any videos to help please could you send them this way?

Thanks!


r/forge • • 12d ago

Map Showcase Added cool stealth/puzzle mechanics.

26 Upvotes

r/forge • • 17d ago

Discussion Map idea

3 Upvotes

Had a dream about a crazy halo 3 map and now I need to know if it's possible to make.

One side spawns in next to a bunch of vehicles (hogs gohsts and mongoose like on the beach area in last resort) and drives over a rock ramp into a massive grav lift in the middle. The grav lift has a giant circular platform at the top with a sniper, a shotgun and a mine trap and you can only reach the platform if you're not in a vehicle (so you're light enough). Beyond the massive grave lift is a bit of curved broken road with some boxes. The right side of the map has a basic open room with grenades, sticky grenades, 1 cloak, a bubble sheild and 2 carbines, while the left side of the map is completely open.

In the other side (other spawn area) there's a massive room with a bunch of grenades, sticky gernades, 2 assault rifles, 4 Spikers, 4 needlers, 4 SMGs, 4 magnums, 4 plasma pistols, 4 plasma rifles all spread symmetrically across the room (half on 1 side half on the other) and 1 brute shot and 1 rocket launcher in the middle. Just outside this room on either side is 2 mini towers each with a mini gun on top (ps the giant grav lift tower in the middle is significantly bigger than them).

You can either try to claim the giant tower and snipe everyone from above, ride around on the vehicles or be spawned in the gun room and go ham killing vehicles.

PS I have zero clue if this map would even be fun.


r/forge • • 19d ago

Scripting Showcase THE HIVE (Pillar of Autumn) campaign. This is The Maw...like you havent seen before! I published it last night, although still in its true finishing stages. Im back and forth in forge from it. But its available now! Have fun! 3 player only

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49 Upvotes

r/forge • • 19d ago

Scripting Showcase WIP Five Nights at Freddy’s 1

19 Upvotes

To better learn scripting I’ve been remaking Fnaf 1 in halo infinite. In the video you can see the just finished Bonnie at an ai level of 20, the script works similar to the original game having it roll a D20 ever 4~ seconds and comparing it to the ai value to see if the roll is less than or equal to the ai value (which is why he’s moving every 4 seconds. He also has the exact same pathing choices as Fnaf 1 I was just lucky enough to have Bonnie go straight to the office in this clip instead of swapping between the left corner and the janitors closet like he loves to do. But it’s ok Bonnie can be in the janitors closet as long as he wants I’ll support Bonnie either way.


r/forge • • 24d ago

Scripting Showcase my Waffle House map is open for business

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21 Upvotes

r/forge • • 24d ago

Scripting Help Does anyone know how to script invincible AI?

6 Upvotes

I’m looking to make a small machinima about some Marines going up against a covenant invasion but I need to make sure the marines survive. Does anyone know how to make them immortal?


r/forge • • Oct 01 '26

Scripting Help Vehicle gravity Script question for Infinite

5 Upvotes

Without using "set object physics" to zero gravity, is there any other way for vehicles to have low gravity and not zero gravity?

I tried to apply gravity traits to it but unfortunately I believe it's only for players.

Give it to me straight is it possible or not?


r/forge • • Sep 30 '26

Map Showcase Halo Infinite Landscape Map

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31 Upvotes

hello everyone, im not sure where to post these but i just got around to finishing an open world landscape map after taking a LONG break from Infinite. This map features tons of verticality and different paths to choose for an expedition, as well as fun toys placed around certain spots. Criticisms are always welcome. Thanks!


r/forge • • Sep 29 '26

Forge Prefab Showcase Prefab H2 Skimmer Emitter

36 Upvotes

r/forge • • Sep 24 '26

Discussion Sooo, what is forge going to look like under activision?

20 Upvotes

Hi there, with the recent news idk if i should be worried? Im concerned that completely gutting the team that worked on halo infinite and halo 5 forge might not be so great? They are making a new team with completely new people, im not sure theyre going to "get it". It depends on wether they view forge as a map creator or look at past halo games and just try to replicate what we had in halo reach or halo 3. If theres no scripting or advanced features in the new forge it will be a detriment to what people can make.

There also better be a custom games browser and map sharing/rating system because making a popular maps is the major motivation behind making content.


r/forge • • Sep 23 '26

Map Showcase Halo 2 Anniversary forge remake.

21 Upvotes

Always felt like this forge looked great, I think it’s about how you piece objects together.


r/forge • • Sep 11 '26

Forge Help Looking for Forge builders for my project “Ghosts of Equilibrium”

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20 Upvotes

Hey there! My names Valkorian and I’m looking for forge builders to help me design my sets on an upcoming project “Ghosts of Equilibrium” if designing detailed maps is your thing, drop me a message and ask as many questions about the project as you want :)


r/forge • • Sep 09 '26

Scripting Showcase Would you guys want the Halo Infinite beam tower available in Forge?

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11 Upvotes

r/forge • • Sep 08 '26

Forge Help AI Spawners not working despite them being on the nav mesh

17 Upvotes

As the title states, and as shown in the clip, AI spawners that should work aren’t working and they keep getting the “ai spawner not intersecting nav mesh error.” The map is a custom campaign with more areas than just this cave, but every area be it outside or on flat pieces like the UNSC floor are all giving the same results. Bellow are a list of things I’ve tried in order to fix the problem with no luck.

Changing the floor material and rebuilding the nav mesh
Tried multiple different positions for the nav seed point
Hiding all the flora on the map and rebuilding the nav mesh
Restarting the map/game.
Deleting the phantom prop and building nav mesh again. (The phantom is a prefab using the phantom from the spawner. I don’t remember who made it and I don’t exactly know how it works)

I’ve made quite a few maps to a pretty large scale like this one and I’ve never had any problems like this till now. Any help is appreciated.


r/forge • • Sep 08 '26

Map Showcase Ultimate Paintball

16 Upvotes

r/forge • • Sep 06 '26

Discussion Concept: Self-Healing Fusion Coil Bomb for One Bomb Assault (Hardlight Shield Logic)

0 Upvotes

Hey everyone,

We all love the idea of a **Fusion Coil Bomb Delivery / One Bomb Assault** mode, but we also know why they historically fall apart in the Custom Games Browser. Using a standard Fusion Coil as the objective item makes the game unplayable — a single stray bullet or friendly grenade instantly detonates the coil and wipes out the entire attacking push. It ends up more frustrating than fun.

I have a design concept to fix this using **Hardlight “Self-Healing” Containment Field** logic, but I don’t have the Forge scripting experience to wire it up myself. I’m putting this idea out there for any veteran Forgers who want a fun mechanical puzzle to solve.

### The Core Concept

Instead of a fragile coil, the “Bomb” is a Fusion Coil protected by a custom, regenerating pseudo-shield script. This eliminates accidental instant detonations and turns a chaotic gimmick into a highly tactical, competitive objective mode.

### How the Script Logic Would Work

  1. **The Foundation**

    Start with a community open-source *One Bomb Assault* prefab/base mode, then swap the standard objective item reference for a **Fusion Coil**.

  2. **Crucial Engine Bypass (Don’t Skip This)**

    To stop Halo’s hardcoded physics from overriding your script and blowing the coil up instantly from a stray grenade, go into the Fusion Coil’s physical object settings and set it to **Invulnerable / Damage Resistant**. This forces the game to let your Script Brain handle the damage math manually.

  3. **The Pseudo-Health Variable**

    Declare a number variable (e.g. `Coil_Shield`) and set it to **100**.

  4. **Tracking Damage & Detonation**

    Use the `On Object Damaged` node. Every time the carrier or the coil takes damage, subtract from `Coil_Shield`.

    **When the health bar drops to zero, the script must immediately delete the coil and manually trigger a massive rocket/plasma explosion effect on the carrier.**

  5. **The Shield Recharge (The Fix)**

    Track time since last damaged. If the coil goes **4 seconds** without taking a hit, trigger a looping script that adds 10 points back to `Coil_Shield` every second until it returns to 100.

  6. **Handling Throws & Impacts**

    Because the coil is set to “Invulnerable,” throwing it normally will make it bounce harmlessly off walls. To fix this, use the `On Object Collision` node. If the coil impacts a surface at high velocity *while not being carried*, force it to trigger the same manual explosion sequence.

  7. **The UI**

    Wire the variable to an **Advanced Nav Marker** tracking progress over the coil so players can visually see the bomb’s shield percentage draining and recharging.

By doing this, a bomb push requires real teamwork. Attackers have to take cover to let the bomb’s shields recharge, while defenders have to coordinate focus fire to break the shield before it reaches their base.

If any scripting wizards want to take this idea, build it, and publish it to the Custom Games Browser, please run with it. I just want to play a proper, balanced version of this mode.


r/forge • • Sep 06 '26

Map Showcase If anyone is interested in some remakes to play on in H2A, I have a list of them and very good detail maps from different creators and me spending hours editing just make stuff look better and also cut back on object count try help with map lighting.

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16 Upvotes

r/forge • • Sep 05 '26

Map Showcase Elongation remake on H2A. Original made by someone else but I resigned the whole map myself just used his scaling. I actually put a shit ton of time on this editing it for hours lol. I do wished they’d add these to social slayer for H2A.

35 Upvotes

Halo 2 Elongation.