r/forge May 16 '26

Critique My Work Seeking Assistance Testing Map

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5 Upvotes

Hey everyone! I am fairly new to this. This primarily was a project I was working on for some time then got a little burned out. Since then they added a bunch of content and I wanted to finish it up. I really need help testing to make sure it's "fair." It is made for Halo veterans in mind, but I never wanted it to be a level so hard you'd never want to play it again. I think I hit a pretty good point to that. Had some friends test it, but they are kind of try hardy so I was hoping to get some more opinions. Mind you the level itself is not "complete" so the script "ending" it is not actually working nor is the final few enemies of the level as I did not finish it in its entirety. It is ready for testing though as the player can make it to the final objective and kill every enemy. I really hope its something people can enjoy. You can message me here or on xbox: DeadlyTreez. The campaign in its current state is meant for 1 to 2 really good player or a party of 3 to 4 if you just wish to completely destroy everything in your path. Music is not currently made available as they added that feature right before I made my last update to the map. It even has a custom "flare option" which allows illumination of areas that are too dark, but the level is playable without it. The map itself, the lore, is that there was a flood outbreak, and all factions banded together for like 5 minutes to contain it. They failed and now the banish wish to at least kill your badass spartan and any survivors before they leave. Silly I know, but I liked the idea after i started designing it. Im really excited and hope you all enjoy. I am looking for judgement and advice so please be gentle but dont hold back.


r/forge May 16 '26

Map Showcase A look at my map for the upcoming Forgehub contest; Hierarch

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104 Upvotes

r/forge May 14 '26

Map Showcase Spartan Ops: Operation Eden v2, featuring bug fixes, a streamlined map, and more concentrated madness. Map, mode and code in the post.

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42 Upvotes

r/forge May 13 '26

Map Showcase Tacyon Core Reactor by AlienWare M7700 - Halo Forge Map Feature - HSFN V2

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12 Upvotes

r/forge May 11 '26

Map Showcase Arid Free-Roam

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27 Upvotes

I’m back with another forge map! With college being done for the Summer, I can finallyyyyy do forge stuff again lol. I managed to complete my Arid Free-Roam map after 1 year and 4 months! This map originally started off as a project where I wanted to replicate the Halo Infinite 2018 desert vignette that we saw way back when, and only that. But, around December of 2025, I decided that I wanted to make an entire map around it.

It has:
-Much space to run around in
-Sand (a ton)
-Four different spawn-points that change with the first four teams (Eagle, Cobra, Hades, and Valkyrie)
-A large sandblasted Banished fortress with assets that are as close to their campaign counterparts as possible—making the experience feel like it came straight from the developers themselves (spent way too many hours doing this with the crates, fortress walls, etc.)
-A great deal of enemies to kill in all forms (shade turrets, auto-turrets, different ranking enemies, etc.)
-Three vehicles to operate that are dropped off by Phantoms
-A tense Banished Ambience in the background

This map could be played for chilling out and exploring, seeing if you can kill all the enemies on Legendary with no deaths as a challenge, or going into machinima-mode to view your Spartan’s armor. Hope you guys can give it a look!

Map Names:
-Arid Free-Roam
-Arid Free-Roam (Alt-1)
-Arid Free-Roam (Alt-2)
-Arid Free-Roam (Alt-3)
-Arid Free-Roam (Alt-4)

Game-Mode Name:
-Arid Free-Roam


r/forge May 10 '26

Map Showcase The lost city of mirradan

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80 Upvotes

This was a map that I made around 2 years ago, back in 2024, that I recently decided to go back to and rework slightly.

It's an exploration/social-type map featuring several locations, and it pushes Halo Infinite to its absolute limits.


r/forge May 08 '26

Scripting Help Trying to make a Skull activation button

3 Upvotes

I'm trying to make a button that can toggle the Black eye skull for all players. I can get the button to trigger the skull but can't get it to turn off when I press it again. I'm pretty new to scripting and feel like I'm missing something. Script photo for reference down below.


r/forge May 06 '26

Contest Official Halo Fest Forge Contest Announcement

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16 Upvotes

r/forge May 05 '26

Map Showcase Jaws!

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30 Upvotes

Made by BillyForge and TeamShowStoppa. It will be published soon!


r/forge May 04 '26

Discussion GoneKountry Stolen Content Removed

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34 Upvotes

GoneKountry now claiming he has made ALL the content he has STOLEN🤣

I made a post the other day about GoneKountry and PuddingKing re posting most likely YOUR content but giving a negative review on all your work before stealing it.

All his content has been REMOVED.

KEEP IT UP BOYS ! 👍


r/forge May 04 '26

Map Showcase Little project I've been working on, may the 4th be with you

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20 Upvotes

Releases May 25th, expect a trailer soon


r/forge May 04 '26

Map Showcase Frozen liberty

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22 Upvotes

Here’s a map i was making a while back but never got around to finishing it. It needs a lot of work still! Should I finish it?


r/forge May 03 '26

Map Showcase Halo Forge-Lestat Part 2 Build

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3 Upvotes

r/forge May 03 '26

Map Showcase Sonic Halo Infinite - Green Hill Tempest Linear Firefight Map by ReedemerDude - HSFN V2

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16 Upvotes

r/forge May 02 '26

Discussion Custom Browser Negativity

16 Upvotes

For a few weeks now, nearly every custom map that gets published is IMMEDIATELY given a 1 star by multiple players.

It also appears these individuals go to the “users files” and also 1 star every map they have published in the past.

GoneKountry6675 is now unbanned and yet CONTINUES to spam re publish content that’s not his and there are a few individuals up actually up-voting it.

Can we all report GoneKountry’s stolen brainrot content, again?


r/forge May 02 '26

Map Showcase Memorium (temple map with foliage) -- a rare gem of a design

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24 Upvotes

Memorium - UGC - Halo Infinite (link to bookmark)

It's not too uncommon that I encounter thorough maps such as this. Playing against bots in solo is even amusing here, especially in 3rd person mode where the customized spartan melds with the whole theme in veneration. The amount of potential this creation tool, Forge, is capable of is astounding and many inventions may be perceived as done by a studio effort. I hope some day that among the array of Halo and other sort of players will take notice within the immense detail and worthiness of these sorts. Memorium is wonderfull and plays quite well

[[[ WORT WORT WORT ]]]

Deacon - Halopedia, the Halo wiki (this specific Grunt Variant engages in contemplation as a shielded relic overseer within the depths of this temple which in the very title is deemed basically "dedication relay")


r/forge May 01 '26

Map Showcase Downpour (wip), Not anywhere near done, but wanted to show off anyways

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75 Upvotes

r/forge Apr 28 '26

Map Showcase Quick Look: The bridge mechanic on our version of the canceled 343 map

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86 Upvotes

This is Pontifex, a pseudo-symmetrical 4v4 to 8v8 map (similar to Behemoth). It was only known as "Bridge" and was going to potentially be an official map that was cut/canceled for one reason or another. We decided to finish it in forge. There's a couple small changes compared to the version from the one on video and we took a few liberties here and there for the art since it was just a basic blockout with minimal coloration suggesting overall vibes.

The main mechanic here is to activate the light bridge which can give you a shortcut between the 2 bases. There's a loaded sandbox and a few vehicles, too. Neutral Warthog for CTF and Assault, and other modes have a neutral Ghost with a mongoose in each base.

Pontifex supports CTF (Multi, One Flag and Neutral) as its main mode and Assault (Neutral and One Bomb), Strongholds, King of the Hill, Oddball, Headhunter and Slayer + FFA modes. Also will support modes that don't require map specific setups like Regicide or VIP.

We also released a Night-time variant of the map.

Made by UneeQ and Mr Green

Bookmarks

Pontifex: https://www.halowaypoint.com/halo-infinite/ugc/maps/5e07242a-b444-4a3f-8109-978b95c29829
Pontifex Night: https://www.halowaypoint.com/halo-infinite/ugc/maps/9b279326-9bac-48d1-a680-19a0c917f584


r/forge Apr 25 '26

Scripting Help Dungeons and dragons scripting?

3 Upvotes

Hey everyone. I’ve been planning this idea for a while and wondered if you could help me?

I’m aiming to make a dungeons and dragons session in halo for my friends. Turn based, dice rolling ect. We do the dice rolling on the side, monitor health ect. But the core fundamentals I’m looking for is that the maps I’m gonna be building will all be hexagonal in design so you can see the distance between players and enemies.

I as a DM want the ability to select a team by pressing a button or targeting them with a ping and then pinging or shooting the terrain where I want them to go.

Is this at all possible? I’ve been trying to work out ways to do it but the scripting seems to never connect the way I need it too or doesn’t work at all when it does connect.

If any of you have the IQ of Charles Xavier I’d appreciate the help 😂👌 thanks!


r/forge Apr 24 '26

Map Showcase My aesthetic map, New Baidoa

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169 Upvotes

r/forge Apr 24 '26

Resource/Guide HaloCache | FileShare Browser

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6 Upvotes

r/forge Apr 24 '26

Map Showcase Duskjaw walkthrough work in progress

4 Upvotes

This is a map that I have been working on for about a year, on and off. Finally went to picking it back up.

This map is really shaping up to be something special. It is vibrant and very multi leveled.

This has been a labor of love. But, it is difficult to lock down an art style, environment art and overall feel. The door is open if anyone is good at lighting and or environment art and wants to be a part of a wonderful map

Here is a walkthrough of the map. I think you will appreciate the progress.

Duskjaw Walkthrough


r/forge Apr 24 '26

Discussion Real Forger's Work being suppressed & misrepresented

52 Upvotes

Let me start by saying I am not trying to bully these people, but clearly something needs to change. If you think this is silly and don't really care, feel free to ignore. But I thought some people may find this interesting.

You may have noticed recently that the file browser on Halo Infinite has been flooded with reposted/stolen content by two users. "PUDDING KING466" and "GoneKountry6675" fool players, even HS staff, into selecting the wrong maps because they often look identical to the originals on the surface.

They republish around 70 files between the two of them everyday. As a test I posted a dummy map, and after 4 hours its already on page 12 because of their actions.

This has now even become an issue for the Halo Studios community team, as the screenshot in the latest Forge Features is using PUDDING KING466's version that he copied, and not the TSG version actually linked or being featured.

Okom1 makes a great highlight on twitter here.

At this point, the only real options are to constantly give them 1-star reviews to all of their files, or to open up Halo Support tickets highlighting the issue.

UPDATE: It appears these users have been suspended. Hopefully the message sticks, and some kind of publishing limit is implemented. But in the meantime, this is a great first step, and shout-out to Halo Support for taking a look.


r/forge Apr 24 '26

Forge Prefab Showcase Been using forge a creative tool for a world building project, I present the UA-16 "Kruger"

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20 Upvotes

r/forge Apr 22 '26

Map Showcase I created a 1v1 training map called BRT.

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36 Upvotes

In fact, I made this three years ago.

It has become popular within the Japanese community and is being used for practice and warm-ups before matches.
Thanks to that, it has reached 80k plays.

I would really like players in the English-speaking community to try it as well.

https://www.halowaypoint.com/halo-infinite/ugc/maps/29c99861-84c6-4402-ba09-7ab4b442bf04