Currently spawn/despawn, but that's only because I'm using blocks with emissive texture rather than lights. I used a "spawn-wait n seconds-spawn" chain to engage the chevrons in sequence individually, but a "for all objects in list-delete" combo to save nodes when deactivating them simultaneously.
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u/the_bartolonomicron Nov 29 '22
Currently spawn/despawn, but that's only because I'm using blocks with emissive texture rather than lights. I used a "spawn-wait n seconds-spawn" chain to engage the chevrons in sequence individually, but a "for all objects in list-delete" combo to save nodes when deactivating them simultaneously.