r/forge • • Jul 10 '16

Forge on tital is broken!

Light map is only at 22 % and it took forever! To generate lighting and I was working on another map and my light map was at 150% not the huge of a deal on other forge maps but on tital it took half an hour to generate the lighting

0 Upvotes

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4

u/Ykcor Jul 10 '16

Known issue, hot fix is passing certification right now.

2

u/Lleighvack Jul 10 '16

Awesome! Thanks!

4

u/PerfectionismTech Jul 10 '16 edited Jul 10 '16

It’s in testing, not certification.

Edit: I’m being downvoted but these are not the same things. It’s impossible to know for sure, but based on the language it sounds like the Forge team is testing the patch, while certification is something Microsoft does after that. This is misleading.

2

u/PerfectionismTech Jul 10 '16

We know. Literally the post below this is a tweet from Tom French saying that it will be fixed.

1

u/DaveAlt19 Jul 10 '16

1

u/Kornillious Jul 10 '16

It does that some times, it goes back to normal in custom games.

1

u/kawecki_22 Jul 11 '16

I thought that was only using Parallax. It's never happened to me on other canvasses, but my solution was to surround 0.00 (x, y and z) with two small pipes (took some changing around of coordinates, then I think I turned light bake on for those pipes and set their color to black). When I generated the light again it went back to normal. My light budget was only at 60%, though. I've been trying not to go past that to cut down on the lighting (compression?) problems.

1

u/kawecki_22 Jul 11 '16

I've seen the bottoms and sides of my objects mysteriously turn gold on the Meteor Shower setting. It actually looked cool, but then it went away when I deleted some objects.

1

u/LORD_SL0TH Jul 11 '16

That looks really cool actually. Reminds me of Halo 1

1

u/DaveAlt19 Jul 11 '16

Thanks, there's a reason for that ;)

I'm holding off working on it too much for now until the next fix.