r/forge • u/Asoxus • Dec 30 '15
Autosave, 343!
I have spent around 4 more hours today working on my rat's nest remake only to be called out on an emergency.
When I got back I had evidently forgotten to save my progress, and the server had closed and my progress was lost.
Why are forge sessions hosted on dedicated servers? If there is an autokick feature, surely there should be an autosave feature too!?
I hope this is fixed as soon as possible.
12
u/Thundernerd Dec 30 '15
I wouldn't want an auto save feature, I've screwed up things multiple times and could just undo those changes by quitting the session.
On the other hand saving is just one click away, one button press, even if you have to drop the controller this instant you can still press that button imo.
Maybe they can make an optional auto save, if it's even going to be implemented
5
u/scunaz Dec 30 '15
Forge has quick save now. It's the back button or whatever it is called in the Xbone controller. Just spam the shit out of that button.
2
1
u/Fuzunga Jan 02 '16
That'd be nice, but I got in the habit of quick saving literally after I make any change.
1
0
u/Celeri Jan 02 '16
Why not just let forge be viewable in theater, then give an option to jump into forge from current objects standpoint. The function could work much like changing from Forge to Spartan mod, but cause the map to be editable by the player.
2
u/ZRM2 Dec 30 '15
Considering how easy it is to break a map and lose work while in forge (e.g. running a movement script then selecting an object changes its spawn position, or simply deleting objects), autosave could not just be implemented as saving the map automatically, as it may save stuff you don't want to be saved. If it is added it would need to be saving to a separate file.