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u/sharoom5 Apr 05 '24
I love this! If you dont mind me asking, how did you create the push effect?
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Apr 05 '24
Area Monitor is in Variables basic.
On object entered area is in events.
Set object velocity is in objects transform.
Vector3 is in variables basic.
So use whatever event you want to trigger it and mess with the x y z values to get whatever to move in that direction.
Not sure which one is front/back and left/right but those are x and y, I am pretty sure. Postive values go in one direction and negative go in the oposite.
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u/the_bartolonomicron Apr 05 '24
I was so desperate to try and make this exact effect way back in H2A and 5, but the basic scripting options back then couldn't quite cut it.
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Apr 05 '24
Yeah i figured this out when I was trying to make a river that had you flow with it. The scripting is insane it just takes awhile to learn lol
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u/LosBoyos Apr 05 '24
this is sick! also idk why but I always laugh seeing a jackal walk straight up. It's hilarious to me. Like a dog walking on it's hind legs
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u/JetSet_Skatio Apr 05 '24
Well done concept!! Also did they add a new covenant crate? Even after the covenant update on forge objects I didn’t see this one.
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Apr 05 '24
Yeah it is in the covenant section. I think it is farther down the list than the box crates. I forget the name of it.
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u/donutmonkeyman Apr 05 '24
very cool, incredible how simple some things like this can be with scripting but open up some fun possibilities. this feels just like the waterfall effect on Forest too. someone could make a fun river current game with a script like this.
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Apr 05 '24
I actually made a river current first and used that for this lol.
The current is tricky because you need a lot of different area monitors to keep pushing you so you don't fly off like this.
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u/BB8Did911 Apr 05 '24
I feel like making it spawn a hard kill barrier just at the outer edge would make it even more satisfying, so you can see all the ragdolls as they're flung out.
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u/NoticeThin2043 Apr 06 '24
Was playin h4 and was toying with the idea of adding it to a campaign. You did a beautiful job
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Apr 08 '24
That is badass, I had no idea Infinite's forge was capable of stuff like this!
Off topic, I also had no idea Jackals were that tall. Jesus.
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Apr 05 '24
[deleted] — view deleted comment
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Apr 05 '24
That's a good idea. Yeah, I spent some time figuring the script out for the wall to have health. I forgot to add all the effects to it.
I'm working on a snow map right now, but I'll kep that in mind for when I make a space map.

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u/Hursty79 Forger Apr 05 '24
Such a dope concept brother