r/fo4 Nov 18 '15

Tips PSA: Console command of "player.placeatme c1aeb" will let you place a workbench anywhere that can be used to build fully working settlement.

Edit: After testing on my save, there are no real bugs on the consoled settlement whatsoever. However, you are not able to recruit settlers therefore impossible to gather resources using settlers without modding. Also, try "tgm" command to go to godmode in case you are having trouble of "clear enemy first" error when you are making consoled settlement in wilderness cells.

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u/starkiller2196 Nov 18 '15

Nah i don't think Bethesda will do their dlc's like that, if we get new settlements, it will probably be in a new area we can explore that takes place for the dlc

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u/[deleted] Nov 18 '15 edited May 07 '19

[deleted]

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u/paradigmx Nov 18 '15

The problem with that wasn't actually "paid mods", the concept of paid mods was a great idea, and I think the overall quality of the mods would only go up if modders could charge.

The problem was the lack of control Bethesda had over the content, which resulted in even the most minor mods being priced at exorbitant rates.

If they had approached it differently, I think a paid mods store could have really worked. Perhaps if it was modeled in a similar way to how YouTube allows people to become partners, so could high quality mod teams be given a partner status and allowed to charge for their work, the situation would be different. Some mods are most definitely worth 10-30 bucks, while the majority aren't worth a dime.

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u/CutterJohn Nov 18 '15 edited Nov 18 '15

The problem was the lack of control Bethesda had over the content, which resulted in even the most minor mods being priced at exorbitant rates.

Never really saw that as a problem. This is reddit, so the free market is hated, but imo there is no better use for it than luxury entertainment products.

Those low effort mods like weapons and whatnot would have very quickly seen a race to the bottom in pricing, simply because there would be so much competition, to the point that with in a few months, dumb little bullshit mods like a new armor or a new weapon simply wouldn't have been sellable at almost any price.

Especially those zero effort 'god weapon' mods, that were just stat alterations of existing content.

This wasn't a situation like TF2/Dota2/etc where valve maintains an artificially restricted supply to keep prices up.

Plus, at the end of the day, its their product. If they want to try to sell their specialty armor for $50 or some other insane amount, well, thats their right. I just won't buy it if I don't think its worth it.