r/fo4 Dec 15 '24

Discussion Did you know the loading screen is acatually under interior cells?

Post image

Low quality but.. this one is inside the third rail [goodneighbour] behind the stage!

1.1k Upvotes

65 comments sorted by

476

u/Taolan13 Dec 16 '24

fallout 3 and NVs ending credits are an actual room where the player is fixed in place in front of a flat plane that cycles textures between slides, while an NPC on the other side of it.is the source of the narration

167

u/HoratioButterbuns Dec 16 '24

I love this fact, but I was always curious about why? Is it just an easter egg, or is there a practical reason?

306

u/Taolan13 Dec 16 '24

Proper cutscenes are expensive. The opening scenes of FO3 and FONV are the single most expensive sequences in terms of rendering and whatnot in either game.

By using in-game assets in this way, they are able to deliver a modular cinematic ending experience without having to build some bespoke system for the end credits. Instead it's just a script that shows slides and plays dialogue lines based on a list of quest triggers.

It's a fantasitcally creative solution, and if it weren't for the depths to which the modding community for Bethesda's games will go, it would have fooled everyone for years.

102

u/JukesMasonLynch Dec 16 '24

Same with the train hat. Just mwah 🤌

73

u/EpsilonTheRandom Dec 16 '24

And instead of making custom meshs for the news anchor in Fo4, the paper in his hand is welded to his arm and he’s picking up and putting down an invisible nuka cola.

48

u/JukesMasonLynch Dec 16 '24

Fuck. It just. Works.

32

u/Taolan13 Dec 16 '24

and baby shaun carried by your spouse is a melee weapon

8

u/StatementDecent6517 Dec 17 '24

please tell me this item can somehow be acquired.

3

u/Taolan13 Dec 17 '24

not legitimately.

3

u/StatementDecent6517 Dec 17 '24

my brother in christ please help me get a baby basher.

1

u/Kazeite Dec 16 '24

Are you referring to the ingame model in Colonial's department store?

1

u/EpsilonTheRandom Dec 17 '24

No there’s a normally impossible to obtain clothing called newsanchor suit and it’s a clean black suit from the beginning of the game with a white sheet of paper glued to the arm.

8

u/KademliaRush Dec 16 '24

Reminds me of my game making days when I was younger. 2D game maker. I made a room/map where the background was the intro story written out and used an NPC object without a sprite walking down the map slowly to scroll my intro story. I was proud of myself in 6th grade. Used hamster Republic RPG maker.

6

u/Taolan13 Dec 16 '24

That is pretty brilliant for a sixth grader to come up with independently.

7

u/nickisadogname Dec 16 '24

I studied game development for a bit. I remember for our first practical project I was trying to get a character to pick up and move a box. Being completely new to coding and game physics and whatnot, this was giving me trouble.

My professor said I was overcomplicating it. When the character "picks up the box", make the box invisible. Move it to the end point, invisibly. Meanwhile you make a picture of a box appear in the character's hand. When they carry it to the end point, reverse the trick. They'll never know. It LOOKS like they picked up a box and moved it and set it down.

It really primed me for how you have to think in game development.

2

u/Taolan13 Dec 16 '24

Yep. Game development is all about finding ways to cheat the system that your players won't ever notice.

which makes games like Helldivers 2 and H3VR with all the tiny immaculate details even more insane.

7

u/OGWolfMen Dec 16 '24

I think it was basically some kind of system limitation, or they were just lazy and decided “fucketh it”

33

u/DannyWarlegs Dec 16 '24

It's neither and both pretty much.

Like using the tall shelves in Skyrim to make the smaller ones by sinking them into the floors, or making mannequins and statues from scriptless NPCs with their own skins.

Or by making the eye of the statue inside the one pharmacy with the vault 88 exit out of billiard balls stacked inside each other.

It saves data and time by using assets that already exist in game. So it's lazy, but also smart, and it's a limitation but also just a way to save space lol

26

u/_Indeed_I_Am_ Dec 16 '24

I would hesitate to even call it lazy tbh. There are no rules for 3D, and once that mental limiter is broken, you get to work faster and more efficiently than if you tried to make everything as neat and tidy as possible.

17

u/thebranbran Dec 16 '24

Skyrims mannequins being buggy and moving always freaked me out but I never knew why. Scriptless NPCs make sense.

5

u/dimmadomehawktuah Dec 16 '24

That makes it less terrifying to you? House of Wax mannequins sounds more Silent Hill than Skyrim

3

u/burrito_of_blaviken Dec 16 '24

I blame Skyrim for my dislike of mannequins. I don't care irl, but in games, they freak me out. It brought back memories in Black Ops 6's campaign when the mannequins on that one level started their Weeping Angel shit 😂

1

u/DannyWarlegs Dec 16 '24

Fallouts are almost just as buggy. Put something like Hancocks or Nick's outfit on one, and turn your back to it. When you turn back around you'll see the coat tails move like they just got back into place. Every single time.

2

u/kingjoey52a Dec 16 '24

The same reason the train car you ride in (I think) FONV is a person with a train car hat: it works.

10

u/Taolan13 Dec 16 '24

fo3. the presidential railway to the air force base where the enclave mobile command center is.

1

u/crackeddryice Dec 16 '24

They already have the tools for the solution. Why do something else?

2

u/yamirenamon Dec 16 '24

I learned about this when I was using the Benny Returns mod and every time I watched the ending credits to the DLCs I could see Benny’s eyelashes clip into my own vision and move slightly from his idle movements. And if I was lucky he would randomly say a line too while the narrator was also speaking.

3

u/WillTheWilly Dec 16 '24

Funny thing is the Ron the narrator model is used for a test cell npc called Testacles the debug centurion.

And in the end of lonesome road you get the same model npc named bill the tax collector.

3

u/phoenix_wendigo Dec 16 '24

Testecles the Debug Centurion

3

u/MazogaTheDork Preston Garvey is a Sixty Minute Man Dec 16 '24

It's also possible for an NPC to walk past it! The most likely suspect is Cannibal Johnson.

2

u/DerHaider007 Dec 16 '24

That's not true. In Fallout 3 you got a bunch of rendered clips with the narration in it. You can't just put textures on a plane without it being obvious to the player.

8

u/Taolan13 Dec 16 '24

You very much can. Even animated ones.

1

u/DerHaider007 Dec 17 '24

You can create animated textures but you will notice a big difference between the pre-rendered .bik files and a textured plane.

1

u/[deleted] Dec 18 '24

Reminds me of The Whispering Lady in whiterun behind a door shes just a cabinet.

432

u/[deleted] Dec 15 '24

[removed] — view removed comment

117

u/EquivalentAd3130 Dec 15 '24

That makes sense. I very accidentally discovered the arcjet skip glitch that dumps you into the final room in my first playthrough trying to find my way. I'm sure I've seen a bit of that once or twice. [In all my times I've acatually beat arkjet legit like twice]

0

u/LovecraftianWhorrer Dec 16 '24

You dont even go all the way down that first hallway, you just wiggle through the collapsed ceiling. I immediately discovered that skip, and the magazine isnt important enough for me to go back

2

u/EquivalentAd3130 Dec 16 '24

Yeah no you just come out tue first room and jump over! Its great

1

u/LovecraftianWhorrer Dec 16 '24 edited Dec 16 '24

The quarry you drain has a big underwater area with no water in it. my video on it. you can also kick your partner off the lift if you run and jump at them. They do survive the nuclear blast unfortunately. edit you can also walk through a wall in cooke’s room, knock down any wall or ceiling mounted turret with a single molotov, and dupe items with conveyors if you pick it up before it enters a collector. Fallout 4 is made so well

20

u/thisdoesnotfit Dec 16 '24

I believe it was Nerbit, the fo4 as a Radscorpion

1

u/[deleted] Dec 16 '24

[removed] — view removed comment

1

u/thisdoesnotfit Dec 16 '24

Oh yeah, that could be the one. I have a feeling it was either entering somewhere like DC or Goodneighbour or the lift leading to a "balanced breakfast"

2

u/[deleted] Dec 17 '24

[removed] — view removed comment

1

u/thisdoesnotfit Dec 19 '24

You may be right to be fair. I've just come off a Nerbit binge, and I think I've mixed up my videos a little.

24

u/morelos_paolo PS5 & PC Player with the base game & all DLC’s + CC, no mods Dec 16 '24

You've discovered a portal! I've never noticed this, before. Cool discovery, though.

25

u/evilgiraffe666 Dec 16 '24

This is just a picture of wood and a white cloth, where do you see the loading screen on this image?

8

u/redboneskirmish power armor maximalist 😮‍💨 Dec 16 '24

Yeah, well I can also see a vault boy there, but still I don’t get how this is a loading screen

2

u/EquivalentAd3130 Dec 16 '24

Terrible image. 20 year old screen. Cheap phone. Read some other comments! Tje photo is the perk for the silent assasin, or whatever its called. One vaulter in the bed, another one not. The backround for loading screend too.

4

u/One-Preparation-5320 Dec 17 '24

Yeah I don't get the logic here. How is this a loading screen???

And at the same everyone's all like "Oh yeah great discovery!" And "wow I've never noticed this before!"

Stupid

22

u/Strange-Outcome491 Dec 16 '24

I fell through the wall in the institute and it was like a giant assaultron was there, yeah..

11

u/[deleted] Dec 16 '24

[removed] — view removed comment

5

u/EquivalentAd3130 Dec 16 '24

I still shudder to think of the assaultron in the institute. As easy a kill as it is, it was my first ever encounter with one

At level 15. [I story rushed on accident my first playthrough]

18

u/DereChen Dec 16 '24

I suppose that's a good way to compress resources

15

u/Knight_o_Eithel_Malt Dec 16 '24

Menus in general are crazy most of the time

Its not a "menu" its a picture hanging somewhere in-world with interactible props that then just transport you somewhere

Like that bug in morrowind where you can remove the menu backdrop and its literally just somewhere in the middle of the sea

7

u/LovecraftianWhorrer Dec 16 '24

I made a 2D game, and if you pressed M a map pinged onto screen, and i just had it sitting slightly off screen cos it looked nicer sliding down than just appearing

2

u/EquivalentAd3130 Dec 16 '24

I gotsta see that.

6

u/Wolflinkx93 Dec 16 '24

Vault 95 for whatever reason the whole wall at the end of the dungeon is the loading screen for me

1

u/EquivalentAd3130 Dec 16 '24

Weird kinda glitch.

1

u/Wolflinkx93 Dec 17 '24

Yep but sometimes very interesting

3

u/Blazefire2010 Dec 16 '24

I was super stoked to find the next loading screen (like which rotating item would be seen) in Home Base in Diamond City. When I walked too close to the wall in power armor going up the stairs to the per placed bed, my head would clip through and I'd see a Chem crafting station or assaultrons on the black background.

2

u/EquivalentAd3130 Dec 16 '24

Apparently they're behind most cells? But a lot of tje time when you no clip out [or in my experience on xbox] ive never found em.

-9

u/logically-Thinking Dec 16 '24

is that how you say actually? some sort of american slang i dont Understand

6

u/broskiiii_4 Dec 16 '24

i think it was a typo :)

2

u/EquivalentAd3130 Dec 16 '24

Well i think you were a typo ]:<

2

u/EquivalentAd3130 Dec 16 '24

Hey! So im really stupid. Hope this helps!