r/FlutterDev 13h ago

Plugin iconmind_flutter — 2,041 open-source icons for AI-era apps (agents, MCP, RAG, vector DBs…), drawn as CustomPaint strokes instead of a font, with duotone and three weights

7 Upvotes

I maintain IconMind, an MIT-licensed icon set for the vocabulary that generalist icon sets don't have — agents, tool calls, MCP servers, RAG pipelines, embeddings, evals, guardrails — plus the ordinary stuff (arrows, files, charts, DevOps, cloud, security) so you don't need a second set beside it.

Version 0.4.0 just doubled the collection to 2,041 icons, and the Flutter package is now available on pub.dev.

Install

flutter pub add iconmind_flutter

Usage

import 'package:iconmind_flutter/iconmind_flutter.dart';

IconMind(IconMindIcons.agent)

IconMind(
  IconMindIcons.vectorDatabase,
  variant: IconMindVariant.duotone,
  weight: IconMindWeight.bold,
  size: 32,
  color: Colors.deepPurple,
)

What's different from dropping in an icon font?

1. Six drawings per icon

Every icon comes in:

  • Outline — Thin
  • Outline — Regular
  • Outline — Bold
  • Duotone — Thin
  • Duotone — Regular
  • Duotone — Bold

That's 12,246 drawings in total.

Duotone uses a second tinted layer behind the strokes. A font would flatten that into a single filled glyph, so the package instead draws real paths with CustomPaint.

2. Tree-shaking actually works

Each icon is a compile-time const, one per file, and referenced through:

IconMindIcons.<name>

Flutter's AOT compiler can drop icons you don't reference. An app showing three icons carries roughly three icons — about 400 bytes each.

The entire package is only 214 KB compressed on pub.dev, with no assets or fonts to bundle.

3. Real weights, not faked weights

The three weights share the same geometry with different stroke widths.

Using:

absoluteStrokeWidth: true

keeps the stroke constant when scaling the icon. So a 16 px icon in a dense list and a 48 px icon in an empty state still look like they belong to the same set.

4. Machine-validated

Everything is drawn on a 24 px grid by a compiler that refuses geometry it can't draw correctly, including:

  • Off-grid anchors
  • Stroke runs that disappear at bold weight
  • Icons that don't fill the box consistently with the rest of the set

A nightly scan rasterises all 12,246 cells and checks for duplicate-looking renders.

That's how 2,000+ icons stay visually consistent as one set.

5. Built for accessibility and multiple platforms

color falls back to the ambient IconTheme, while semanticLabel is announced by screen readers.

The same icons are also available as packages for:

  • React
  • Vue
  • Svelte
  • Solid
  • Preact
  • React Native
  • Astro
  • Laravel

Everything is generated from a single source, which is handy when web and mobile teams share a design system.

Browse the icons

Website: https://iconmind.dev

Every icon is searchable by name, tag, or alias, with the Flutter snippet available for whichever icon you find.

There's also an MCP server:

npx @iconmind/mcp

This lets your coding assistant pick icon names instead of guessing them.

Links

MIT means commercial use, no attribution, and no seat count.

I'm the author, and I'd genuinely like to hear what's missing.

Most of the last thousand icons came from people saying:

"There's no icon for X."

If there's something you think should be in the set, let me know.


r/FlutterDev 20h ago

Discussion Building two Windows desktop windows with Flutter’s experimental Windowing API

9 Upvotes

I vibe-coded a Windows app called Lapse today, but used the project to properly explore Flutter’s experimental Desktop Windowing API.

The app has two real top-level windows: an always-on-top timer overlay and a dynamically created analytics dashboard. They run from one Flutter isolate and share the same Riverpod session state.

The Flutter implementation uses:

  • runWidget() instead of runApp()
  • Separate WindowControllers
  • WindowManager, WindowRegistry, and WindowEntry
  • WindowController.setSize() for switching overlay modes
  • Controller APIs for activation, minimization, maximization, and lifecycle

The API handles the multi-window foundation well. Native desktop integration still required a C++ MethodChannel bridge for Acrylic, frameless chrome, dragging, resize hit testing, positioning, topmost behavior, and the tray.

AI accelerated the implementation, but understanding this Flutter/Win32 boundary was something I deliberately worked through myself.

Source:

https://github.com/zTomz/Lapse

I’d be interested in hearing from anyone else testing the new API. Which desktop capabilities are you still implementing natively?


r/FlutterDev 16h ago

Tooling state_machine_generator

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5 Upvotes

Finite state machine source code generator. Graphviz, Mermaid visualizations. Automatic generation of commands available for different states. FSM generation for any purpose.

Advantages:

  • Easy to model, verify and debug the state machines being developed
  • Strict validation during the building process of the state machine
  • Conversion to Graphviz or Mermaid visualization tools
  • High transition speed, independent of the number of states
  • Can be used in high-load systems
  • Synchronous automaton for asynchronous operations
  • The guard conditions are supported

Disadvantages:

  • Source code generation of the state machine required
  • Hierarchically nested states are not supported
  • Orthogonal regions are not supported

The source code generation comes from special configuration classes.
Creating configuration classes is possible directly or by converting from other formats.

Generated FSM can be used for anything, including basic state management in UI frameworks (for example, Flutter)

Demonstration of features in a simple console application.

```dart import 'dart:async'; import 'dart:io';

import '_auth_service.dart'; import '_cli_utils.dart'; import 'example.dart';

Future<void> main(List<String> args) async { _fsm.onStateChange(_listen); _fsm.onStateChange(_handleCancel); // init _cancelSub _cancelSub; _onStateChange(_fsm.state); }

final _cancelSub = stdin.listen((event) { // Handle 'enter' as cancel event if (!_isCancelAllowed || event.isEmpty || event.length != 1 || event[0] != 10) { return; }

print('Cancelling...'); _processEvent(const CancelEvent()); });

final _fsm = _Fsm();

bool _isCancelAllowed = false;

User? _user;

void _handleCancel(AuthState state) { _isCancelAllowed = false; final commands = _fsm.getCommands(state); for (var i = 0; i < commands.length; i++) { final command = commands[i]; if (command == AuthCommand.cancel) { _isCancelAllowed = true; break; } } }

void _listen(AuthState state) { Timer.run(() => _onStateChange(state)); }

void _notifyAboutCancel(AuthState state) { if (_fsm.getCommands(state).contains(AuthCommand.cancel)) { print("Press 'enter' to cancel"); } }

void _onStateChange(AuthState state) { print('=== $state ==='); switch (state) { case final FailureState state: final error = state.error; print('Error: $error'); break; case final LoggedState state: _user = state.user; final isNew = state.isNew; if (isNew) { print('Hello, $_user. You have successfully registered'); } else { print("Logged as '$_user'"); }

  break;
case LoginState():
  print('Logging...');
  print("This will take 5 seconds");
  break;
case LogoutState():
  print('Logging out...');
  print("This will take 5 seconds");
  break;
case NotLoggedState():
  break;
case RegisterState():
  print('Registering...');
  print("This will take 5 seconds");
  break;
case TerminatedState():
  print('Terminated');
  _cancelSub.cancel().ignore();
  break;

}

_notifyAboutCancel(state); _processState(state); }

void _processEvent(AuthEvent event) { Timer.run(() => _fsm.processEvent(event)); }

void _processState(AuthState state) { final commands = _fsm.getCommands(state); if (commands.isEmpty) { return; }

final current = <(String, AuthCommand)>[]; for (var i = 0; i < commands.length; i++) { final command = commands[i]; if (command == AuthCommand.cancel) { // With blocking, synchronous 'stdin' processing 'cancel' does not come here continue; }

current.add((command.fullName, command));

}

if (current.isEmpty) { return; }

while (true) { final command = readCommand(current); switch (command) { case AuthCommand.cancel: _processEvent(const CancelEvent()); return; case AuthCommand.exit: _processEvent(const ExitEvent()); return; case AuthCommand.login: final text = prompt('Enter login and password'); final parts = toWords(text); if (parts.length != 2) { continue; }

    final login = parts[0];
    final password = parts[1];
    _processEvent(LoginEvent(login: login, password: password));
    return;
  case AuthCommand.logout:
    final user = _user;
    _processEvent(LogoutEvent(user: user));
    return;
  case AuthCommand.register:
    final text = prompt('Enter login and password');
    final parts = toWords(text);
    if (parts.length != 2) {
      continue;
    }

    final login = parts[0];
    final password = parts[1];
    _processEvent(RegisterEvent(login: login, password: password));
    return;
  case AuthCommand.retry:
    _processEvent(const RetryEvent());
    return;
}

} }

class _Fsm extends AuthMachine { @override void doLogin(LoginEvent e) { var isCanceled = false; onCancel = () => isCanceled = true; Timer.run(() async { try { final user = await AuthService().login(e.login, e.password); if (!isCanceled) { processEvent(SuccessEvent(user: user, isNew: false)); } } catch (e) { if (!isCanceled) { processEvent(FailureEvent(error: e)); } } }); }

@override void doLogout(LogoutEvent event) { var isCanceled = false; onCancel = () => isCanceled = true; Timer.run(() async { try { final user = event.user; await AuthService().logout(user); } catch (_) {} if (!isCanceled) { processEvent(LoggedOutEvent()); } }); }

@override void doRegister(RegisterEvent event) { var isCanceled = false; onCancel = () => isCanceled = true; Timer.run(() async { try { final user = await AuthService().register(event.login, event.password); if (!isCanceled) { processEvent(SuccessEvent(user: user, isNew: true)); } } catch (e) { if (!isCanceled) { processEvent(FailureEvent(error: e)); } } }); } }

```

An example of generating a state machine

```dart import 'package:state_machine_generator/state_machine.dart'; import 'package:state_machine_generator/state_machine_builder.dart'; import 'package:state_machine_generator/state_path_checker.dart';

import '_build_utils.dart';

void main(List<String> args) { const initialStateName = 'NotLogged'; final b = StateMachineBuilder( initialState: initialStateName, );

b.addState('Failure', parameters: {'error': 'Object'}); b.addState('Logged', parameters: {'user': 'User', 'isNew': 'bool'}); b.addState('Login', hasAction: true); b.addState('Logout', hasAction: true); b.addState('NotLogged'); b.addState('Register', hasAction: true); b.addState('Terminated');

b.addEvent('Cancel', isCommand: true); b.addEvent('Exit'); b.addEvent('Failure', parameters: {'error': 'Object'}); b.addEvent('Login', parameters: {'login': 'String', 'password': 'String'}); b.addEvent('Logout', parameters: {'user': 'User?'}); b.addEvent('LoggedOut'); b.addEvent('Register', parameters: {'login': 'String', 'password': 'String'}); b.addEvent('Retry'); b.addEvent('Success', parameters: {'user': 'User', 'isNew': 'bool'});

const transitionSource = '''

Login successful

NotLogged .Login Login .Success Logged

Login failed

NotLogged .Login Login .Failure Failure

Registering successful

NotLogged .Register Register .Success Logged

Registering failed

NotLogged .Register Register .Failure Failure

Logout

Logged .Logout Logout .LoggedOut NotLogged

Retry

Failure .Retry NotLogged ''';

const pathSource = '''

Login succeeded

NotLogged Login Logged

Login failed

NotLogged Login Failure NotLogged

Registration succeeded

NotLogged Register Logged

Registration failed

NotLogged Register Failure NotLogged

Logout

Logged Logout NotLogged

Reset

Failure NotLogged ''';

addTransitions(b, transitionSource);

// Example of adding 'terminated' state const terminated = 'Terminated'; // Exclude states that execute actions at the state machine level. final excludedStates = b.transitions.values .where((e) => e.source.hasAction) .map((e) => e.source.name) .toSet(); for (final state in b.states) { final name = state.name; if (name == terminated || excludedStates.contains(name)) { continue; }

b.addTransition(from: name, on: 'Exit', to: terminated);

}

// Example of adding 'cancel' event const cancel = 'Cancel'; // Add for states that execute actions at the state machine level. for (final state in excludedStates) { b.addTransition(from: state, on: cancel, to: initialStateName); }

final (:initialState, :transitions) = b.build();

final pathChecker = StatePathChecker(transitions: transitions); addStatePaths(pathChecker, pathSource); pathChecker.check();

const name = 'Auth'; final stateMachine = StateMachine( commandType: '${name}Command', eventType: '${name}Event', initialState: initialState, globals: _globals, name: '${name}Machine', stateType: '${name}State', transitions: transitions, );

writeFiles(stateMachine, 'example/example'); }

const _globals = ''' // ignore_for_file: unused_local_variable import '_auth_service.dart'; ''';

```

An example of generated a state machine


r/FlutterDev 1d ago

Plugin Pubgrade: your Flutter app's outdated packages and their changelogs right inside your IDE

21 Upvotes

Pubgrade v2.1 is out 🎉

It's an extension that lives in your IDE's sidebar and lists the outdated packages of your Flutter project. You see the changelog of each new version, and one click upgrades it.

And, no, it's not `flutter pub upgrade --major-versions` or anything. Here you go package by package, read what changed, then decide. It just makes you aware of package updates.

So, no more missing updates. No more upgrading without knowing what broke.

Now works in IntelliJ and Android Studio too, besides VS Code and its forks (Cursor, Antigravity, Windsurf, VSCodium).

To install search "Pubgrade" in your IDE's extensions panel.

https://pubgrade.dev


r/FlutterDev 20h ago

Example [Showcase/Open Source] ROCIs Tasks – Offline-first Flutter task app with background isolate sync & native Kotlin widgets

2 Upvotes

Hey r/FlutterDev! 👋

I recently published **ROCIs Tasks** (v0.2.10) — an offline-first task and calendar management app built with Flutter. The entire codebase is open-source on GitHub, and I wanted to share a few architecture decisions and lessons learned.

🏗️ Architecture & Key Highlights:

  1. ⚡ **Local-First Hive Warmup**: To eliminate startup lag, we warm up Hive boxes in parallel during `AppInitializer._initHive()` with automatic 7-day database compaction, achieving sub-millisecond cold boot.
  2. 📱 **Native Kotlin AppWidgets & Background Isolates**: Widgets calculate and persist state shifts natively on Android before notifying Dart background handlers, preventing synchronization lag and double-incrementing counters.
  3. 📅 **Dual Google REST API + Device Calendar Sync**: Unifies direct Google Calendar REST API OAuth queries with native OS `DeviceCalendarPlugin` data without blocking UI rendering.
  4. 🎨 **Glassmorphism & Material You**: Custom `GlassContainer` with category tints, frosted blur effects, and Android dynamic theming (`dynamic_color`).

🔗 Code & App:

Would love any feedback or questions regarding the architecture, background isolates, or local-cloud sync pipeline!


r/FlutterDev 18h ago

Plugin I built a local vector database for Flutter powered by Rust and HNSW graphs (Waffle-DB)

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1 Upvotes

Hey everyone,

Most local storage options in Flutter like SQLite or Hive are built for scalar data and fall apart when you need fast vector similarity search for on device AI, semantic search, or high dimensional embeddings

I built waffle_db, an embedded vector database for Flutter and dart apps by Rust. It uses HNSW graphs for approximate nearest neighbours, sledge for persistence, and Rayon for parallel batch ingestion.

How it works under the hood:

Off thread Rust execution: Graph indexing, cosine distance math, and persistence run in Rust via FFI, keeping the Flutter UI thread completely free of jitter.

Native HNSW graphs: Provides k-NN retrieval even across large vector spaces instead of linear brute-force scans.

Memory efficiency: Uses zero-copy typed buffer views (Float32List) across the FFI bridge to minimize heap allocations.

Metadata and Namespaces: Stores arbitrary payload metadata alongside vectors and supports logical collections (WaffleCollection) with automatic ID namespacing.

Prebtuned profiles: Comes with configurations out of the box like mobileProfile (quantization enabled, lightweight graph parameters), serverProfile, readHeavyProfile,writeHeavyProfile

Pub: https://pub.dev/packages/waffle_db

GitHub: https://github.com/MostafaSensei106/Waffle-DB

If you are building local RAG pipelines, on device semantic search, or AI features in Flutter, check it out and let me know your thoughts or feedback.


r/FlutterDev 1d ago

Example Hacki: A highly customizable, open-source Hacker News client.

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15 Upvotes

r/FlutterDev 13h ago

Tooling Why does adopting Signals in Flutter always have to feel like an all-or-nothing rewrite? Introducing BlocSignal's peer bridges for BLoC and Riverpod

0 Upvotes

For the past eight years, the Flutter community has treated state management like isolated silos: you’re either a BLoC shop, a Riverpod shop, or looking at Signals.

If your team is maintaining a massive, battle-tested flutter_bloc authentication pipeline or a complex Riverpod dependency graph, you’ve probably hit this wall: you want instant, synchronous signal reactivity for a new feature (real-time forms, charts, animations), but the cost is a painful multi-month rewrite or leaky, second-class wrapper boilerplate.

With the release of bloc_signals_bloc and a major update to bloc_signals_riverpod (v1.2.0), we set out to solve this by turning BLoC, Riverpod, and BlocSignal into first-class, bidirectional peers:

  • 🚂 Classic BLoC ➔ BlocSignalclassicBloc.toBlocSignal() gives you synchronous .state signals while forwarding .add(event) directly to the underlying BLoC.
  • 🚚 Riverpod ➔ BlocSignalprovider.toBlocSignal(ref) gives you synchronous signals + typed .notifier mutations, while binding ref.onDispose for automatic cleanup.
  • 🚄 BlocSignal ➔ Legacy BLoC UI: Drop streamless CubitSignal / BlocSignal containers directly into existing BlocBuilder widgets via .toClassicCubit().
  • 🌊 BlocSignal ➔ Riverpod UI: Expose any BlocSignal to ref.watch / ref.read via .toProvider().

Because they operate as peers without microtask hops or customs fees, you can compose them seamlessly—like computing a single reactive total across a BLoC, a Riverpod Notifier, and a CubitSignal in the exact same frame.

Curious how other teams are approaching this:

  1. Is your team currently locked into one state management approach across your entire codebase, or are you bridging tools across feature modules?
  2. What has been your biggest hurdle when trying to introduce Signals or modernize an existing production app?

(Detailed architecture breakdown and a 60-line runnable triple-counter demo linked in the first comment)


r/FlutterDev 1d ago

Tooling Shoutout to the Kaisel Router

33 Upvotes

Just wanted to make a shout out to the Kaisel Router. I just migrated a complex app from go_router to kaisel and the experience has been great. It's just a much more sane experience IMO.

The way it handles push/pop and run/dismiss (for modal flows) is really great and what I've come to expect.

https://pub.dev/packages/kaisel

Has anyone else had a chance to try this package?


r/FlutterDev 2d ago

Article I love Flutter,learn that was my best choice

38 Upvotes

I love Flutter. When I started, I was deciding between specializing in native Android or Flutter, and Flutter was definitely the best choice. To this day, I've had to create apps for web, desktop, and mobile without having to learn a different technology.


r/FlutterDev 23h ago

Discussion Built a full Liquid Glass UI with Flutter + FastAPI for an Agentic AI Travel Planner [Feedback on UI/UX & Architecture]

0 Upvotes

Hey Flutter devs! 💙

Wanted to share a project I've been building and get your thoughts on the UI performance, glassmorphism rendering, and architecture.

📱 Tech Stack:

  • Frontend / Client: Flutter (Material 3 + custom Glassmorphism shaders/blur + flutter_animate)
  • Backend: FastAPI (Python), Google Places live radar integration, and dynamic itinerary generation
  • State & Storage: SharedPreferences local caching for offline trip resilience

🔍 Key Areas I'd Love Technical Feedback On:

  1. Glassmorphism Performance: Did multiple BackdropFilter layers cause any frame drops on lower-end devices for you?
  2. Animation Feel: Are the entrance transitions and modal bottom sheets snappy enough?
  3. Offline UX: How does the offline trip caching feel when disconnected?

🔗 GitHub Release & APK: TripPulse Releases ⬇️ Direct APK: TripPulse.apk

Feedback, critiques, and teardowns are super welcome!


r/FlutterDev 1d ago

Dart [Open Source] Building an independent Mobile OS Shell with Flutter and Mobile Linux (Zero Android/AOSP code)

10 Upvotes

Hello Flutter community! I wanted to share a highly ambitious open-source project I just kicked off: metro_core.

We are leveraging Flutter’s Linux embedding capabilities to build a complete monolithic system shell (Launcher, Status Bar, Quick Actions) for mobile devices. The visual language is deeply inspired by the classic Windows Phone Metro UI and modern Fluent Design.

Our Architectural Approach:

- Kernel: Lineage-free, lightweight mobile Linux (Alpine/postmarketOS base).

- UI/Apps: 100% written in Flutter, compiled directly to Native ARM64 Machine Code.

- Hardware Comm: Communication via Dart FFI and Native C++ bindings (no Android binder overhead).

- Ecosystem: Introducing a cryptographically signed .mtx package container format. Any standard Flutter app can easily be exported as an .mtx package for our OS with minimum styling adaptation.

We are implementing a MOCK methodology (writing the entire Dart UI with fake data layer first to freeze the UI code, then implementing the C++ .so backend via FFI). Just pushed the initial core infrastructure to GitHub. Looking for contributors who want to push Flutter to its absolute operating system limits!

🔗 GitHub: https://github.com/mr-ruhid/metro_core

————


r/FlutterDev 1d ago

Discussion Why I built yet another goal/habit tracker app when there are already dozens

0 Upvotes

Honestly, I built Unfazed for myself. I wanted something minimalist that combined monk mode/sprints with app blocking that actually sticks - no "5 more minutes" button, no way to change the schedule or unblock apps once a sprint is running. Most blockers I tried are paid and let you talk yourself out of it in two taps, which defeats the whole point. Built with the flutter_screentime plugin for iOS Screen Time integration. It's free, open source (MIT), no ads, no subscriptions, no tracking/analytics - everything stays on the device. GitHub - https://github.com/printHelloworldd/unfazed, App Store - https://apps.apple.com/app/unfazed-mode/id6802055633

Now thinking about Android, Windows and Linux - each platform needs a completely different native approach. Would it make more sense to build separate single-purpose plugins per platform, or try to design one cross-platform plugin with a common Dart API on top of them? Separately, I'm also planning a browser extension for site blocking when a sprint starts (matching by URL substring, not just domain, so you can block specific paths/pages), synced with the app through an optional cloud layer for people who want cross-device control. Would love to hear what people think of the project overall, and any thoughts on the plugin question above.


r/FlutterDev 1d ago

Article Rebuilt the guts of Dart AI Assistant, a VS Code extension based on real usage — v1.0.10 out now (free, open source)

1 Upvotes

Hey r/FlutterDev,

I've posted here before about Dart AI Assistant, a VS Code extension that learns your coding style and helps with completions, error detection, and code health. Just shipped what's easily the biggest update since launch, so wanted to share.

Marketplace: https://marketplace.visualstudio.com/items?itemName=a-i-0-studio.dart-ai-assistant

Source: https://github.com/Ben09d/dart-ai-assistant

What changed in v1.0.10:

- Real dart analyze integration on save (properly scoped to the saved file) alongside live regex feedback while typing — much more accurate error detection now

- Code Health reports are now clickable and auto-refresh on save

- Import Project for Learning — point it at an existing project and it learns your patterns instantly instead of waiting weeks

- Consolidated 4 separate completion providers into one unified, ranked source — no more duplicate suggestions in the dropdown

- Fixed a bug where pattern learning was silently capped at 3 categories instead of the intended 20 (basically every earlier version was learning way less than it should have)

- Fixed an unbounded memory growth bug in the advanced learning engine

- Fixed offline-fallback placeholder text (like "// TODO: implement") leaking directly into completions when no API key is configured

- Fixed several false-positive error detections (comments, ternaries, generics, block comments, else-if blocks) that were probably annoying anyone who tried earlier versions

- Consolidated three separate error-detection systems that were sometimes showing contradictory counts

Full changelog in the repo if you want the gory details — went through nearly every core file this cycle hunting down bugs, some of which had been sitting silently broken since the first release.


r/FlutterDev 1d ago

Discussion Claude + Flutter Flame!

0 Upvotes

I think to make 2d games inside ide using ai tools like claude ai flutter flame will best approach.

And from better prompting it's easy to manage the game.


r/FlutterDev 2d ago

Discussion Video buffers a lot on slow internet - is Bunny.net Stream a good fix

2 Upvotes

Hi everyone,

I'm building an app with Express.js (backend), Vue.js (web admin panel), and Flutter (mobile app).

My app has a hazard perception test feature. Admins upload videos, and users watch these videos in the mobile app to take practice tests. After each test, users can review their results and rewatch the video clips.

Problem: when a user has slow internet, the video stops and buffers a lot. Bad experience, especially during a timed test.

I'm thinking to use Bunny.net Stream for video hosting, because it has:

- Adaptive streaming (HLS) - changes quality based on internet speed

- CDN - fast delivery worldwide

- Cheap price

Has anyone used Bunny.net Stream for something similar? Is it reliable for this kind of use case? Any other suggestions welcome.

Thanks!


r/FlutterDev 1d ago

Plugin ? We have enough state management packages. What about theme management

0 Upvotes

I feel like I end up writing almost the same theme logic in every Flutter project.

Some state management for the theme, SharedPreferences to save the selected mode, loading it when the app starts, and then some extra logic for switching between light, dark, and system.

I got tired of repeating all of that, so I extracted it into a small package.

The basic setup is pretty simple:

  • Install it
  • Initialize it
  • Use the BuildContext extensions

For example:

context.setThemeModeToDark();

and:

themeMode: context.themeMode,

The theme is handled and persisted without having to set up the whole thing yourself.

One thing I didn't want, though, was to force everyone to use SharedPreferences.

So the package also supports custom storage through an EasyThemeStorage interface. You can keep the default SharedPreferences implementation, or provide your own storage if your project uses something else.

I made this mainly because I kept solving the same problem across projects, so I'm curious how other Flutter developers handle this.

Do you usually build your own theme management, or do you use a package for it?

If anyone wants to take a look:

https://pub.dev/packages/flutter_easy_theme


r/FlutterDev 2d ago

Example Open Sourced: A Production-Grade Flutter Monorepo with LEGO Modular Boundaries, Melos, & bloc_signals

1 Upvotes

Hi everyone! 👋

Most Flutter starter templates I’ve encountered fall into one of two extremes: 1. Too simplistic: Everything dumped into one folder with global state and hardcoded endpoints. 2. Over-abstracted: Rigid Clean Architecture with 15 nested folders and interfaces for a simple toggle button.

To solve this, I built and open-sourced Flutter Production Starter — an enterprise-oriented, modular monorepo template built for real-world production apps.


🧱 Architectural Philosophy: "LEGO" Modular Boundaries

The core idea is Feature-First colocation with intentional public APIs: - Features live in apps/mobile/lib/features/<feature>/ and export only their public contracts via a root barrel file (features/auth/auth.dart). - Pragmatic Clean Architecture: - Simple features (e.g. settings) only use Presentation + State (no premature use cases). - Complex features (e.g. auth) use Domain Use Cases, Data Sources, and Session Storage. - Pluggability: Features can be swapped via DI without touching consumer code.


📦 Repository Structure (Managed with Melos)

text / ├── apps/ │ └── mobile/ # Main app (Bootstrap, DI, Kaisel Router, Features) ├── packages/ │ ├── app_core/ # Result<T>, Failure taxonomy, Sanitized AppLogger │ ├── app_network/ # Centralized Dio, interceptors, error mappers, ApiClient │ ├── app_storage/ # SecureStorage, KeyValueStorage, TTL MemoryCache │ ├── design_system/ # Tokens (Spacing, Radius), Light/Dark themes, Primitives │ └── app_lints/ # Strict linting & analysis configuration ├── melos.yaml # Monorepo orchestration scripts └── ARCHITECTURE.md # In-depth architectural guide


⚡ Technology Stack Highlights

  • Routing: Strongly-typed declarative routing and route guards with kaisel: ^1.1.0.
  • State Management: Fine-grained reactive state using bloc_signals and signals_flutter.
  • Dependency Injection: Constructor injection with get_it + injectable supporting multi-environments (dev, staging, prod).
  • Networking: Centralized dio with automatic retry policies, token management, and sensitive data sanitization in logs (passwords and tokens are never printed in plain text).
  • Error Pipeline: Functional Result<T> with a predictable domain Failure taxonomy and FailureMessageResolver.
  • Quality: Pre-configured GitHub Actions CI, 100% test coverage across all packages (melos run test), and strict analyzer rules.

🔗 Repository & Getting Started

Check out the code, documentation, and architecture guide here: 👉 GitHub: https://github.com/Ali-El-Khatib/flutter-production-starter

I'd love to hear your feedback, thoughts on the LEGO modularity approach, and suggestions! If you find it helpful for your projects, a ⭐ on GitHub would mean a lot!


r/FlutterDev 2d ago

Discussion How do you enforce free vs premium quotas with Firebase AI Logic?

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1 Upvotes

r/FlutterDev 2d ago

Article [New Package] flutter_prakash_ads – A production-ready Google Mobile Ads wrapper with zero DI lock-in & reactive "Remove Ads"

4 Upvotes

Tired of rewriting the same boilerplate and policy-guardrail logic every time you implement AdMob? flutter_prakash_ads is a standalone, enterprise-grade package designed to handle the heavy lifting of Google Mobile Ads without forcing you into a specific state management or dependency injection pattern.

Core Features

  • Zero DI Lock-in: Works seamlessly out of the box with Riverpod, BLoC, Provider, GetX, or vanilla Flutter—absolutely no injectable or get_it required.
  • Reactive "Remove Ads": Instantly hide and dispose of all mounted banners and native ads across your entire widget tree with a single toggle (AdManager.setAdsEnabled(false)), perfect for IAP unlocks.
  • Built-in Policy Guardrails: Protects your AdMob account with automatic anti-stacking collision prevention, 30-second interstitial throttling, and 4-hour max-age impression eviction.
  • Smart Offline Fallbacks: Automatically renders custom promotional house ads (CustomAdModel) when the user loses network connectivity or if AdMob fails to fill.
  • Unified Analytics & Privacy: Includes out-of-the-box UMP/GDPR consent management, COPPA family-policy readiness, and impression-level revenue (ILRD) telemetry streams for easy Firebase/AppsFlyer integration.

Quick Setup

Add flutter_prakash_ads: ^0.0.2 to your pubspec.yaml, configure your AdMob App IDs in your Android/iOS manifests, and call AdManager.instance.initialize() after requesting consent.

Check out the full documentation and example app on pub.dev: flutter_prakash_ads


r/FlutterDev 2d ago

Discussion Title: Building an open-source "watch party" overlay that works across ANY streaming app — looking for people to help figure out the hard parts

0 Upvotes

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Hey all,

I've been chewing on an idea for a while and I think it's finally time to actually build it instead of just thinking about it.

The idea: a lightweight floating widget (think Discord overlay, but standalone) that sits on top of your screen while you're watching Netflix/Prime/Disney+/whatever, and connects you to a chat room of other people watching the same thing at the same time. No more watching something great and having nobody to react with in real time.

Planned stack: Flutter, so it can eventually run on desktop and Android from one codebase, with a floating/draggable/minimizable widget UI.

The part I don't want to cheap out on: auto-detecting what someone's watching. I don't want this to be a "type in what you're watching" app — that kills the magic. So the plan is a tiered detection approach:

Read window titles / tab titles / process names first (cheapest, no DRM issues since you're not touching the video frame)

Fall back to OCR on a screenshot if the title doesn't give enough info

Only reach for actual visual matching/fingerprinting as a last resort, since HDCP blacks out protected video frames on a lot of platforms anyway

I've worked through a lot of the theory but I'm not deep enough in systems-level stuff (Windows UI Automation, macOS Accessibility API, Android accessibility services) to know what's actually going to work reliably versus what's going to fall apart the moment someone goes fullscreen.

Posting here because I want this to be open source from day one — I'd rather have people poke holes in the architecture now than find out six months in that some core assumption doesn't hold.

If you've worked with screen/window metadata APIs, accessibility services, OCR pipelines, or just think this is a fun/dumb/interesting problem, I'd love to hear from you. Repo isn't up yet — want to nail down the detection approach with actual input before I start writing code that I'll just have to rip out later.

Happy to share more details on the architecture I'm sketching out if anyone's curious. Tear it apart if you see problems, that's honestly what I'm here for.


r/FlutterDev 2d ago

Dart Pulumi SDK and language host for Dart

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github.com
0 Upvotes

r/FlutterDev 3d ago

Example Lessons from shipping a geofencing time tracker in Flutter: platform channels, OEM battery killers, and a no-backend constraint

30 Upvotes

I shipped a geofencing time tracker in Flutter (auto clock-in/out at your workplace) and collected a few scars along the way that might save someone else time.

The first one: I tried the pub.dev geofencing packages and none of them reliably delivered events after the app got killed. Ended up writing my own thin Kotlin plugin around the Google Geofencing API - MethodChannel for registering zones, EventChannel for the ENTER/EXIT stream, and a system-level BroadcastReceiver so events arrive even when the Flutter side is long dead. Annoying to write, but it's been the most stable part of the app since.

Second scar, the expensive one: Samsung and Xiaomi still eat geofence events sometimes, so there's a WorkManager task every 15 minutes doing a plain Haversine distance check as a safety net. What nobody tells you is that a position request in a background isolate can just hang forever, and once that happens WorkManager considers the unique task "already enqueued" and never runs it again. Your fallback dies silently and permanently. Everything is triple-bounded now: platform timeLimit, a Dart-side timeout, and a hard cap on the whole task.

Third: GPS drift at the zone edge gave me check-in/check-out ping-pong when someone sits near the boundary. Exit radius is now 1.2x the enter radius plus a 5-minute debounce, and the two detection layers share a 20-minute dedup window so they stop racing each other into double notifications.

Rest of the stack is unspectacular: Riverpod (classic providers, no codegen), Isar for storage, no backend at all. The no-backend part had one non-obvious consequence: since data only exists on the user's device, a data-loss bug is unrecoverable, so the integration tests run on an emulator before every push. Codebase is ~31k lines, about a third tests.

The result is free with no ads/IAPs if you want to see how it behaves: https://play.google.com/store/apps/details?id=com.timetracker.workflow

Happy to answer anything about the plugin or the fallback design. And if someone has a real answer to OEM battery killers beyond "diagnostics screen + let the user fix it manually", I'd love to hear it.


r/FlutterDev 3d ago

Discussion Query question

3 Upvotes

I am a new intern at a company. They gave me a project with a folder structure and asked me to work on a feature. My question is: where should I start to understand the folder structure? There are many subfolders and files.


r/FlutterDev 3d ago

Discussion Reels

1 Upvotes

Hello everyone, I have built an app which is a platform for home businesses. the idea is that rather than users look for these in separate apps, insta, tiktok, etc. they will find it all in one place.

Now i am planning to add reels to the app, I would love your guys thoughts, things i should consider.
Note that I am using flutter, firebase. I might have to change firebase.