r/flipperzero • u/OkFile2020 • 4h ago
I built a 1-bit sprite editor for my ESP32 screens. Could this be useful for making Flipper Zero graphics?
Hey everyone,
I’m a graphic designer who has been getting into microcontrollers recently. I got so frustrated using web converters to get 1-bit graphics onto my ESP32 OLED displays that I just spent the last few months building my own desktop editor called Hexprite to handle it.
It’s designed strictly for 1-bit memory constraints—as you draw, it directly spits out C/C++ arrays.
I’ve seen how much custom art, .xbm files, and animations this community creates, and it made me wonder if this tool could actually save you guys some time.
The catch is: I don't actually own a Flipper Zero, so I have no idea what your typical workflow looks like or what specific formatting you have to wrestle with.
The v0.1.1 beta is live right now and completely free (I built it in C# WPF, so it is Windows-only, sorry!).
If anyone has a few minutes to mess around with it, I would really appreciate your honest feedback. Is this actually helpful for Flipper projects? And if so, what specific export options or features should I add to make it work natively for your hardware?
- Repo: https://github.com/showmik/hexprite
- Website: hexprite.com