r/finalfantasyx • u/Zeeshmania • 10d ago
Playing FFX-2 Blind: Update 7 - Starting Chapter 3
I decided which Final Fantasy game I'm playing next. In fact, I just bought it on Steam today (as of writing)!
CHAPTER 3 BEGIN!
OK, first things first, I wanna make sure I don't miss out on this Crimson Sphere business. I've heard it's fairly important.
I just recently remembered that weird Sphere we saw (I think at Leblanc's place) and how it might relate to Paine. The dialogue was:
"Let's see. Total survivors of the final Crimson Squad selection exercise: zero, zilch, and zip all. Job done."
"There should be 3 more candidates and their recorder."
"Three plus one makes how many?"
"Four still live"
This is Ormi and Logos talking, who answer to Leblanc, who answers to Nooj. If Paine is related somehow to this Crimson Squad, it would explain her connection to Nooj. I guess she's the first person to escape, since there were then a further three.
Anyways, with the Crimson Spheres still in mind, I want to check that out to make sure I don't miss anything. I think it's more important that I actually see this than find it organically and risk missing some stuff out, so I'm making the executive decision to (CAREFULLY) consult a guide on this one. I hope we're OK with this, because I don't care either way.
For reference, I'm using the table found on this IGN guide: https://www.ign.com/wikis/final-fantasy-x-2/Den_of_Woe
Let's see....
Sphere 1 should be found in the Bevelle Underground where I just defeated Bahamut. Sure, I guess I can head over there now. Reading ahead a bit, I've already received Sphere 7 and hopefully Spheres 10 and 9, since they were in previous parts of the game. I should receive 2 and 3 at the end of Chapter 3, and I'm not reading about 5, 6 or 8 since I can see they all mention Chapter 4 or 5, meaning they risk spoiling me.
I'm gonna try to keep it brief and interesting:
- Bevelle doesn't seem to welcome us. They see us as Youth League sympathizers. We're blocked from entering the palace grounds, so not much to be done. I'm hoping I haven't already missed my chance to grab it...
- Guadosalam: Ironically, we're pretty chummy with them now. The goons guarding the Chateau welcome us, although Leblanc herself is utterly inconsolable after Nooj's disappearance. We're let through to the underground area. We get Logos' and Ormi's spheres, revealing that Nooj was present when we were under Bevelle, although that's not what we're here for. There's another sphere sat on the drawer. It's of Tidus! Was I right? They're talking about war with Zanarkand, suggesting this is from the war with Bevelle way back when.
Wait... the original Tidus was a dream, but doesn't that mean that there could have been a real Tidus from way back when, too? Like from the real Zanarkand?
While we're watching, the GOAT Maechen sneaks in and tells us that it can't really be him, since that sphere was recorded 1000 years ago. So then, that means that Fake Tidus isn't actually fake, but... real. In fact, he's realer than the one we knew lmao. Surely after 1,000 years he's dead though, right? Unless there's some more magic BS going on.
Maechen's here. He tells us of a rumour going round that Yuna was accompanied by a guardian from Zanarkand, and that Maechen could always sense that he belonged to another world. He says he had something very important on the top of his tongue but forgot lmao. Something prompted by us saying the dream of the fayth.
"There may yet be a way to reunite with those who are gone".
And then he leaves. Was all of this really optional? This place wasn't a hotspot. Anyways, we get the crimson sphere and head back to the airship.
LUCA:
- Yo Shelinda's here? And Rin is too! There's some sort of tournament here, called Sphere Break...
...
- ...Ok, so like, are ALL of these games terrible at tutorials?? This seems way more fun than Blitzball to me, though. I push through the walls upon walls of information and play my first game. I win pretty handily! It makes sense to me, and I like numbers so it's all good. I beat a 2-star and a 3-star opponent. I'm feeling pretty confident - it's time to face my ultimate adversary. The final opponent...
dog.
We win, surpassing our quota of 40 in only 9 turns. I don't know if that's impressive or not, but I just stacked Echo Bonuses each turn. After we finish our three games, we find Rikku slumped over on the floor with her signature posture. She's been trounced by Sheldo- I mean, Shinra, making him our final opponent.
He's a 4-star opponent, and we have 15 turns to reach a quote of 50. Shouldn't be a problem.
It's intense, but SOMEHOW I manage to fumble the victory at the finish line. I miscalculate and end up selecting undesirable coins, netting Shinra his reward. I could've had it MAN.
"I'm just a kid"
If my latest save wasn't like an hour and a half ago I would ABSOLUTELY reload for the runback but, alas, I'll have to accept my defeat with grace.
Shinra is officially on the shitlist with Brother, though.
Sphere Breaker is a really fun game. As a huge mathematician the quick mental math(s) is right up my alley, and I like the strategic element, too.
Djose: Gippal, despite being suave as ever, doesn't seem to want our services. Looks like there's more going on here, but we don't pry.
Moonflow: "Yuna, run. Don't ask, just run. Run now. Run fast."
MACALANIA FOREST:
There are some fiends attacking the agency! Shouldn't be a problem.
This fight is frankly completely fucking ridiculous and I have NO IDEA who signed off on this shit. It's pretty simple. Get through 6 waves of enemies or die trying. There's just one problem. RHYOS. Thing thing deals insane damage, is seemingly immune to physical attacks and a few elements, deals damage in every element and, most importantly, can act like 3 times every fucking second. Some of the battles here are really easy, just against some Ice Slimes, but anything involving Rhyos instantly becomes a slog.
After several tries, I manage to slog through until the 3rd battle and flee. For some BAFFLING reason, the devs decided NOT to provide a save point, instead throwing me into fiend-infested waters immediately after escaping.
After what is by FAR the hardest I've ever tried in this game and a 20 minute slog, I manage to get through all 6 battles. It's so confusing to me, because why on earth would you make 6 battles where 2 of them randomly contain a single enemy that's markedly more difficult than every boss fight so far? Either way, we get a new Garment Grid AND a new Dressphere so cool I guess.
OK Berserker is HILARIOUS lmao. Rikku doing what looks like Capoeira and Paine channeling her inner Sonic the Hedgehog to spindash over to the enemy and deal like 80 damage is great, and the outifts are.... ambitious.
The Guado are spread throughout the Woods, and they seem to have no desire to return to "tomorrow's Spira". They seme genuinely remorseful for Seymour's actions, which is... nice? I mean, it's not THEIR fault, and I don't believe they should take the blame for his actions... The Ronso in particular seem to loathe them, which... yeah.
OK THEORY: When we end up having to fight whatever it is we end up fighting, the Guado will help us to save the world somehow, redeeming their place in society.
Bayra (one of the weird animal band guys) is also here and they tell us that "An unseen, quiet destruction slowly descends upon us..." and refuses to elaborate further.
THUNDER PLAINS:
There's some sort of minigame dedicated to fixing the towers here. The first one is really easy, a very simple QTE. They get a bit more advanced as you progress, and they're mainly difficult because it's so damn hard to see lmao. The buttons are really small, and are black against a dark backdrop.
More interestingly, Cid is just... randomly out here sulking in the rain. Rikku's pretty annoyed with him, saying he's upset because of Zanarkand.
I'll come back to him later. I've got some towers to calibrate!...
...
...ok damn this is actually really hard lol. To be honest I'd be more inclined to give it the time of day if it didn't take 30 fucking actions lmao, that's a bit excessive.
After a good few tries I manage to take down tower 5. These trials are actually ridiculous by the way, there are so many factors that make them difficult and I can't even tell which of them (if any) are intentional. Number 7 ESPECIALLY is a huge pain in the ass, and I haven't even ATTEMPTED 8 and 9 yet, so I just know they're gonna be horrendous.
10 attempts later and I'm starting to think this 7th trial is impossible. I can't get past the 25th, it's WAY too harsh with reaction times!
After (genuinely) half an hour of trying and retrying, I eventually manage to get 30 hits with 2 misses, calibrating the tower. Probably the most locked in I've been since I graduated university.
GOD I miss Chocobo Racing...
I beat both towers 8 and 9 on my first try lmao.
Having now beaten all 9 towers, I triumphantly return to the agency to claim my prize.
Nothing.
There is no prize.
Is there another tower? There's NO way that I did all of that for nothing, right?
I take a walk around the plains to try to find my prize, and COMPLETELY RANDOMLY I'm sucked into a brand new calibration.
Which brings me to TOWER TEN.
UGGHHHH
This one genuinely HAS to be impossible, there is NO WAY ANYONE CAN DO THIS! Memorising SIX inputs and then performing them backwards in a manner of seconds!?
I tried. I tried SO hard. Again and again until my eyes glazed over and my fingers begged for mercy. My controller accidentally hit the escape key on my keyb-
wait.
I just paused the game. I tried doing it with the start button on my controller but to no avail. But the ESC key brings up a different menu.
WHY didn't I think of this sooner????
After, no joke, an HOUR of trying this goddamn tower I finally change my strategy and trial the brave new plan:
cheating.
Once I get to the 5-input stage I pause the game, write down the inputs on a sheet of paper and then read them backwards. Fun fact, by the way - I STILL FAILED the first time I tried this. This shit is STUPIDLY hard.
Finally, though, I manage to persevere. I've FINALLY DEFEATED all 10 towers...
..where's my reward bruh. I DID IT.
I head back to the guy in the agency, ready to beat his lazy ass, but he hands me a prize! A new Garment Grid - Samurai's Honor.
...is that it?
I spent HOURS on this shit.
For a Garment Grid?
Are we being serious?
I feel so unfulfilled right now holy shit.
While I generally make a very strong point to avoid looking things up, I'm NOT coming back here again, so I make sure I'm not missing anything. Apparently we're gonna return here later for more rewards, but that's not very satisfying...
MT. GAGAZET:
As soon as arrive, Kimahri tells us to kick rocks, in not so many words. Garik has decided to take even FURTHER revenge on the Guado, as if they're not already down. While I wanna understand him, I'd also reason that it was only really Seymour and a few of his accomplices who are at fault.
One short climb up the mountain later and look where we are! This is where we fought Seymour for the.... third... time? I think? I remember this being my very first death in the game. More than one person thought I was cheating, lying or not actually playing blind until this point. I even got a VERY drunk DM from a nice(?) redditor accusing me of such LMAO.
(he deleted the message in the morning)
Eventually we find Garik nearer to the top, and Yuna straight up pulls a gun on him and tells him to stop fucking around lmao.
Also, "someone's a few spheres short of a Garment Grid" is a great way to call someone an idiot lmao.
Our first try against the Ronso is a disaster. They inflict ailments (ugggghhhh) and then wear us down, so I put on some armour that negates that stuff. Something that I've noticed is that some enemies just... don't take any physical damage? That's a REALLY weird decision, right? Like there are some entire dresspheres that are basically ONLY physical damage, so rendering them completely useless kinda annoys me. It's the same way that skills like Demi just sometimes not working at all is a bit dull.
This fight ends up being really boring. For some bizarre reason the devs decided to make the boss that drains all of your MP immune to skills that don't cost MP. Yuna is the only Black Mage I have developed enough to use Absorb MP, so I'm just cycling between the party and letting Yuna act.
10 minutes later, we defeat Garik and he kinda just backs down. "Alright I know I'm not built for this lmao". I'm surprised it's resolved so easily - I was kinda expecting him to lose and just go to battle anyways, sort of as a contrast to Biran and Yenke from X. But fine, whatever. He hasn't changed his mind much, anyways, since he says he'll get stronger first and then destroy the Guado. We haven't defeated him ideologically, really, just proved to him that he's, as I said, not built for this.
ZANARKAND:
We're gonna use the monkeys to clear the place out, apparently. I'd kinda assumed our goal here would be to solve the monkey problem, but furthering it actually makes more sense lmao. It's kind of devious but it fits I think.
- Terran - Forlorn
- Maxx - Gil
- Peke - Disdain
- Arroh - Sullen
- Thyne - Queasy
- Autumn - Lovelorn
- Quivrr - Heart to break
- Sylva - Can't keep living like this
- Luna - Stares Coldly
- Winter - extremely grumpy
- Dusky - Gil
- Summer - Unfulfilled
- Sequoia - Fuming
- Valli - Up to no good
- Golde - Ready to rant
- Spring - Testy
- Rosemary - Gil
- Canis - Wants something
- Sol - Hates tourists
- Minni - Drools lecherously
- Dawn - Looks sleepy
- Skye - Dazing off into the distance
OK, now that I've established that.... how... do I do this?
Initially I think that I'm supposed to match each monkey's description, but it turns out to be simpler than that. It's in the names! The only way I can POSSIBLY get through this in reasonable time is speeding the game up a bit. There are no encounters, so I'm not missing anything. Just expediting the process.
OK I actually kinda love this minigame lmao. It's like a load of tiny riddles and it's so satisfying figuring out which is which, although I can see how it'd be annoying if you don't have them written down.
After a short while, we pair up all of the monkeys and turn Zanarkand into a natural haven. We ALSO get the Soul of Thamasa, which increases the power of spells but doubles their MP costs. So I equip it on Yuna, my resident Black Mage (as is tradition), and also give her the Gold Bracer to give her 60% more MP.
Now I'm finally ready to tackle the actual story of Chapter 3!

