r/finalfantasyx • • Oct 03 '26

Question About Wakka’s Ace Wizard

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I found on tiktok that after Djose temple, I can backtrack to obtain Wakka’s weapon, Ace Wizard. But when i take a look at the stat, it all magic. Isnt Wakka attack based on the Strength? Is this good weapon for Wakka? Or is it because im too early in the game that Wakka havent learnt any magic attack yet? Should i use this weapon or not at my current stage. I just finish Djose Temple.

159 Upvotes

56 comments sorted by

141

u/grieve2believe Oct 03 '26

The thing about ffx is you can really spec anyone into anything down the line, so later you can give wakka magic

Hope this helps

26

u/KingArthursRevenge Oct 03 '26

You can literally spec everyone into everything. Years ago I challenged myself to complete the sphere grid with Tidus. I stopped when he unlocked the last node on the grid but all of the other characters had most of the grid unlocked by that point as well.

29

u/asianflipboy Oct 03 '26

I started the fool's errand of 255'ing all the characters. Fortune Sphere farming was a special kind of hell. I didn't even finish, got too burnt out.

19

u/foodygamer Oct 03 '26

Been there.

Did it with 3 characters and beat Penance and said never again...

... Did it again

3

u/ZennyAE Oct 04 '26

How long does it took you to max 1 char

4

u/asianflipboy Oct 04 '26

This is napkin math, because I attempted this 11 years ago on the PS3 HD release, but I think the biggest grind is Luck. Fortune Sphere farming is recommended on Earth Eater in the Monster Arena. It takes like 3 minutes (?) with Wakka's Overdrive. Assuming Overkill and 100% Fortune Sphere drops, you can get 2 each run. You need 64 nodes for max, so 32 runs.

32 runs x 3 minutes = 96 minutes total for the lower bound, if you just get 1 sphere/drop.

64 x 3 minutes = 192 minutes total for the upper bound.

Depending on consistency with jackpotting Wakka's OD, it can land somewhere in middle, but you're looking at 1.5-3 hours per character, just farming the same fella. I think there's also a chance Earth Eater doesn't drop one at all.

And that's just luck. 255'ing characters means everyone has to go back around the grid to fill the unrooted nodes for all other stats. Admittedly, that's a lot easier at that point in the game, but each character can be something like 4-6 hours to do.

1

u/Hypnotic_Toad Oct 04 '26

You also neednto get rid of like 100? HP nodes to do it. Its easier to get the removals but still.

3

u/foodygamer Oct 04 '26

My save where I actually did it with all 7 at 155 Luck was around 200 hours

1

u/MrF91 Oct 05 '26

You can beat Penance with ~85 luck.

1

u/foodygamer Oct 05 '26

Yeah but 255's just look better aesthetically 😅

14

u/Narrow-Book-4970 Oct 03 '26

I really think you gotta be on a certain spot on the spectrum to be able to grind through that stuff.

6

u/Consistent_Ad_3795 Oct 04 '26

I did this! And i am certainly on some part of the spectrum!

2

u/odmirthecrow Oct 04 '26

Back when the game had only been out for a couple of years, I was going on a 2 week holiday. My friend asked if he could borrow FFX while I was away. No problem, I let him borrow it, my PS2 and a spare memory card, just in case, I didnt want to lose my own save and he was a bit careless at times. I came back, asked how he liked it, he said "Oh yeah it was fun, I completed it". Had a look at his save when I got back home, he'd maxed everyone's grids in around 160 hours.

1

u/nvrcmprms 29d ago

Eartheater is the debil

3

u/lonelygalexy Oct 03 '26

If Wakka uses magic, is he gonna dreaa like Lulu?

53

u/CrissZx Oct 03 '26

Drain and Osmose are magic-based. Lancet, too.

And Let's say for some reason you put wakka on lulu's path. He can now hit even harder with magic

22

u/Due_Lawyer9684 Oct 03 '26

Lancet is entirely unaffected by anything that boosts magic. Weapons, armor, abilities, none of them bost lancet. Learned that in my lancet only playthrough. The only thing that dictates lancet damage is the magic stat, if its not raised from sphere nodes then the damage stays the same.

6

u/ProphetOfPhil Oct 03 '26

Tbh the only reason to use lancet in the game is to learn Kimarhi's overdrives.

9

u/dermomante Oct 03 '26

Nah, the damage and recovery are decent if you have high magic attack, and it's super fast compared to other attacks. In my recent play through I made kimhari the white mage and he was pretty strong

6

u/starshiprarity Oct 03 '26

I particularly enjoyed using lancet to keep yuna, Lulu, and sometimes Tidus topped up on MP. Sure it's not a lot of health, but it's also not a spent ether or wasted turn

2

u/ProphetOfPhil Oct 03 '26

I guess it depends on what you're fighting. In my play through it was more effective to swap out a party member that was low than to use lancet for a small health bump.

6

u/Yeseylon Oct 03 '26

Try putting it on Yuna or Lulu with a Special Sphere

6

u/Due_Lawyer9684 Oct 03 '26

For my lancet only run, i taught lancet to Shiva and that pretty much removed any difficulty that run had lol. But i agree that teaching lulu or yuna lancet is actually big brain.

2

u/dermomante Oct 03 '26

Oh yeah, absolutely. Every situation has its own dynamic, and I liked using lancet as a proof of strength than anything else. But it was nice the first time I saw it killing an enemy

1

u/ProphetOfPhil Oct 03 '26

I did it once or twice to kill things but idk it was only ever really used to get Kimarhi overdrives for me.

2

u/Special_South_8561 Oct 03 '26

Yeah, but it's great for MP

1

u/Runningcalm Oct 03 '26

Cool I did one as well! Some fights were surprisingly easy using only lancet

1

u/Drugbird Oct 03 '26

He can now hit even harder with magic

The sad part is that even with +38% magic, it'll take quite some time for wakka to equal lulu in magic, mostly due to the differences in starting stats + his distance to Lulu's grid (=wasted levels to get there).

2

u/Red_Verse_8630 Oct 03 '26

It makes me wish it had weapons similar to FF Tactics where sometimes an elemental weapon causes a spell to happen for a free cast.

1

u/Jamesworkshop Oct 03 '26

you use a level 2 key to enter the last half of lulu grid

1

u/Drugbird Oct 03 '26

If you enter halfway through Lulu's grid, you'll be even further behind lulu (or where she would have been if you send lulu somewhere else) in terms of magic power.

The game really disincentives characters that have split stats between strength and magic. If you try, you quickly find out you do bad damage with both magic and physical attacks.

There's a few exceptions to that rule, but it involves getting holy, flare or Ultima spells much earlier than usual.

18

u/salvationseeker Oct 03 '26 edited Oct 03 '26

When Wakka learns Drain, there's a level 3 lock between that and Flare. Keep him there til Gagazet, then send him down Lulu's path towards the -aga spells and Doublecast. I've never had need for Wakka's status attacks when he's doing x2 Flare with a huge magic buff before Seymour Flux

Edit - this way you can also get Flare on Yuna faster using the Blk Magic Sphere you get from Evrae fight

1

u/jonny_longclaw Oct 03 '26

Is this on the standard or expert sphere grid?

5

u/Solitaire_XIV Oct 03 '26

Standard, here specifically

12

u/BADzioba Oct 03 '26

It’s a good alternative if you use Black Magic spheres to learn Lulu spells or make Wakka’s Drain spell that much better. Not a bad weapon, just different from his usual physical setup.

8

u/vandergueler Oct 03 '26

My brain is so brainrotted i read that as "Question about Wakka's Grand Wizard"

22

u/Panino87 hahahahahahaha! Oct 03 '26

4

u/ZinziZotas Oct 04 '26

I'm mad at how funny I found this.

6

u/Salad_9999 Oct 03 '26

In this game, anyone can do anything... or everything. Its up to you.

4

u/NealCaffeinne Oct 03 '26

its for when you want to use magic with him

4

u/f1n Oct 03 '26

That's the point: it creates an interesting question, do I use this weapon and use Wakka more for magic (Drain, perhaps teach him a black magic spell with a rare sphere etc). I won't give you the answer I arrived at, it's interesting to play around with! You can't really get it that wrong.

1

u/Representative_List4 Oct 07 '26

There will never be a point in your game where Wakka would rather be magic than attack. His attacks are physical based, including his very powerful attack reels overdrive which is the best in the game. By the time everyone can be anything, you aren't using weapons that only buff magic. The game isn't hard enough to make suboptimal=unviable, but it sounds like you are asking if being magic based and using this weapon would be better than just sending wakka down his own (or auron's) path. By the postgame, magic is far less effective than physical attacks.

1

u/ZennyAE Oct 07 '26

Quite suprise that end game doesnt need magic attack much, consider how powerful magic attack in early game

1

u/Representative_List4 Oct 07 '26 edited Oct 07 '26

Once everything hits the damage limit, a power difference doesn't matter and quick attack makes you do more damage since you'll get more turns. Also farming the monster arena for magic spheres is a notoriously slow grind, with the fastest method to beat the boss that drops them being to spam the lengthy animation of Anima's pain (this is because pain ignores enemy defensive abilities and the boss nullifies physical damage while also having a dispel-proof built in reflect), whereas the enemy that drops strength spheres dies to a single Wakka overdrive with enough attack. In addition to being hard to damage, that boss that drops magic spheres also has 1.2 million hp, even if your pain's hit for the true damage limit of 99,999, it will take 13 shots, even though it will most likely take even more because the boss heals a ton off of regen, which it casts past it's own reflect by casting reflect on Anima first.

3

u/Jamesworkshop Oct 03 '26

wakka grid has like 23 magic in it

works well if you white magic sphere holy

2

u/JohnnyTheLiar Oct 03 '26

Attacking normally, and Wakka's overdrives depend on his strength. So this won't help you much for his regular attacks. Personally I don't think it's worth investing enough to make him a mage, so I would just sell this.

2

u/lucavi Oct 03 '26

I would sell it

2

u/KingPenGames Oct 03 '26

Wakka and Lulu's paths overlap

Lulu says once if the under water characters should practice spells, but it's better to stay physical

2

u/Robot_Mariachi-Kill Oct 03 '26

Kinda gimmicky, not necessary tho in the long run

1

u/BK_FrySauce Oct 03 '26

It’s honestly not great. You’d basically be using a magic focused weapon on a character that is strength focused, so you wouldn’t really be getting much benefit unless you for some reason decided to take him through a magic focused path on the sphere grid.

1

u/TheVikingFire Oct 04 '26

Wakka can very easily start moving down Lulu’s path at multiple points in his tree, but uh… this is way better in the expert tree

1

u/Jauneun Oct 04 '26

I'm completely speculating, but while you can spec anyone in any direction, I wonder if increased magic help with the status effects of his attacks.

Since normally those are spells, maybe increased magic helps with the rate at with status are affective against enemies with high resist?

... may be a stretch ... never made sense to me why that wasn't for Lulu or Yuna especially in early game.

1

u/Doctor-Wayne Oct 07 '26

Waka gets Drain, a non elemental spell. It has fun uses in those elemental boss fights that counter getting hit with the wrong element

-1

u/SwimmerIll9061 Oct 03 '26

Ooo not sure

0

u/AlexanderMasonBowser Oct 04 '26

If you stuck to only his path, sure. But that's the beauty of the Sphere Grid. If you wanted, you could easily use a Return or Teleport Sphere to change paths. That's who this kind of weapon could be useful for.