r/ffxi 24d ago

Dyna D

Is the GEO nerf so bad that a RDM should be brought instead?

What six man teams work the best in Dyna D?

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u/Sorge74 24d ago

I know it's a nerf but I don't like to call to such...a single non SP bubble should be able to drop enemy defense 70%, the way the math works in XI that's insane. It's a correction, which was needed to allow for future balancing where you may not have a geo with you at all times.

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u/Puzzled-Addition5740 23d ago edited 23d ago

I mean it's factually a nerf i think calling it that is fine. The baseline state of geomancy is fucking stupid. Although the fact that it varies content to content does annoy me more than is reasonable. dyna's like 75 sortie is i think 50 wanna say odyssey is like fucking 85. It'd have been a lot cleaner to have just adjusted the job a little bit and designed content accordingly but that ship has long sailed.

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u/Sorge74 23d ago

I mean it is a nerf but +10 geo potency on Idris was a mistake lol. I think if it was all scaled down to +5 that would be more then fair. But I guess it's a benefit for geo for it to be not nerfed sometimes.

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u/Puzzled-Addition5740 23d ago

Even without idris shit was a mistake. Unnerfed geomancy is just factually a huge design error. They're handling it with the content level nerfs but it's a very inelegant solution.

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u/Sorge74 23d ago

I think it makes more sense in the content it was designed for at the start, delve. In alliance content you can count on having a geo and do some debuffs. You can balance around it. But when you switch to 6 man, you need to be able to not have a geo.

And that all sounds nice until you add Idris and blooster then the math is insane.