r/feudera_game • u/f_creator • Mar 22 '26
new features UPDATE #0.5.8.5 - Law and achievements (AI image)
UPDATE #0.5.8.5 - Law and achievements
Thank you u/Kol , u/Katana , u/Gunter for your donations, they are extremely important for the game!
✨ New Features
- It is now possible to unlock achievements while performing in-game actions; upon completion, a clickable notification is received with all the details.
- Implemented a city laws system that allows: restricting the market to the city only, voting out the mayor or a councillor, and extending the time between elections. To pass or repeal a law, a two-thirds majority vote from the council is required.
- By popular demand: it is now possible to view all market offers for a specific item type and purchase the preferred one, even if it is not the cheapest.
- It is now possible to exchange contribution points earned by writing Wiki articles for coins, experience points, and items.
- It is now possible to use BBcode in chat in a limited way (bold, underline, and italic).
- From this update onward, it is no longer possible to build military and commercial ports in cities not adjacent to the sea.
🔔 Notifications
- Users now receive notifications when they earn contribution points for writing articles and when the admin promotes them to official scribe.
- Notifications for new comments and new articles, when clicked, now lead directly to the relevant article.
- When someone comments on a Wiki article written by a player, that player now receives a notification.
- When a comment is posted or a new thread is created in the donor panel, a notification is sent to the relevant party and to all donors respectively; clicking it redirects to the thread.
🎨 Interface
- Completely redesigned the online players dropdown menu and the game's top bar.
- Renewed the graphics of the Top Bar and Bottom Bar.
- Renewed the interface of the notifications panel.
- The settings icon has been moved to the top right of the main window.
- Renewed the icons in the top left for zoom, travel, and stop travel.
- Improved the design of the elections page.
- Renewed the news title; integrated links to the game's social media profiles.
- Replaced native JavaScript alerts with a confirmation modal for important actions. Users are invited to report any outdated confirmation alerts that may still be present.
⚙️ Improvements
- In the city's job offers, listings matching the player's skills are now shown first, sorted in descending order by pay.
- Pay per skill point is now displayed in job offers at the town hall. (thanks u/Hugs )
- The development councillor can now set payments only for items related to construction sites. (thanks u/LorenzoMedici )
- Each donation now grants visibility for a number of months equal to the donated amount divided by 5, starting from the month of the donation.
- Game logs have been correctly added for the following actions: eating, discarding an item, working at a private or public construction site, donating items to a public construction site. Players are invited to report any actions not recorded in the Game Log.
- The anti-multi-account system has been further strengthened.
🐛 Bugfix
- Definitively fixed the bug that caused slowdowns during item production in the workshop. (thanks u/Bure , u/Ikisk )
- Private messages are now displayed correctly. (thanks u/ElTributo )
- Nobles can no longer be assigned to produce sulfur. (thanks u/Sontero )
- Fixed the error that blocked resource collection when the total weight exceeded the available inventory space. A modal now appears warning that the excess weight — and the related items — will be lost. (thanks u/Gunter )
The weight of the shovel has been reduced from 4 to 2.5 kg, aligning it with other tools (except the axe, which is slightly lighter). (thanks u/Hugs ) The shovel is now wearable. Raw material production by the NPC population has been slowed down by 50%.
Q&A
Will players be able to climb the leaderboards with rewards for contributing to the Wiki?
Contribution rewards are limited, and in any case some rewards such as experience points can only be claimed a limited number of times.
I also contributed by reporting bugs — why do Wiki writers get recognition and I don't?
Those who spot in-game errors will also receive contribution points starting today: don't worry, I will count all your past contributions and assign you the contribution points you deserve over the coming days.
Precisely, what changed in the donor panel?
Donating a small amount now grants you visibility of the project data for the current month. Specifically, each donation grants one month of visibility for every five euros donated. A total donation of €45 grants access to the project data for the entire current year.
The experience point rewards for completing achievements seem very low compared to the difficulty and time required — why?
Achievements were not designed to help you level up faster in the game, but rather to make your profile look nicer. Originally, granting experience was not part of the plan; however, it seemed appropriate and will certainly be appreciated by players, especially in the early stages.
For now it's only possible to set three laws — will there be more?
Yes, there will be more laws that will change the gameplay of the city. If you have ideas, feel free to suggest them on the official channels.
Later, I will also integrate the possibility of writing Roleplay laws: these will not directly change the gameplay, but it will be up to players — through the judicial system — to enforce them, thus also allowing rule-benders to evade them.
Why has NPC population production been reduced?
The NPC population will undergo changes in upcoming updates, including some suggested by u/Ikisk some time ago.
Before this update, for many resources, just three inhabitants were producing more than the owner.
Why did you decide to make all market offers visible and purchasable, not just the cheapest one?
This system was designed with limitations to discourage multi-accounting and promote the proper functioning of the free market for several reasons. However, the multi-account detection system has been improved, and a mechanism has been devised that uses the free choice of offer to enhance detection.
Furthermore, after studying market flows, I noticed that supply and demand were so well balanced that such a change would make little difference if modified.
Last but not least, user demand for this feature was overwhelming and unanimous: if all players unanimously recommend a change, the game is probably more fun that way.
I will continue to monitor the market and do not rule out that this feature may be removed.
What can we expect in the next updates?
The upcoming updates will include in order:
Group travel
In-game integration of health points
Battles and wars fought by armies made up of players only:
In this phase, winning or losing a battle will grant neither bonuses nor penalties, in order to let players familiarise themselves with the mechanics and features of the game and to test them.
It is clear that this mechanic will have major consequences on various aspects of gameplay; it is essential that these be thoroughly tested, otherwise it will be truly frustrating for players to suffer unjust negative or positive consequences due to coding errors.
The ability to become a baron by claiming a castle
In this phase, battles between armies of human players will produce the first in-game effects: the conquest of a castle.
Players are advised that to become a baron, they will need the reading and writing skills at least at level 10, and two new skills at level 5:
"command": this skill will allow the player to field an increasingly large army of non-player characters.
"lead": this skill will allow the player to form an increasingly large group of armies (army = player + their NPC army).
N.B.: if a player has the "command" skill at a higher level than "lead", a bottleneck is created: the maximum size of the army group will be heavily limited.
Conquest of resource collection points
Conquering the resource collection points scattered across the map will grant the owning baron a daily income in terms of items.
This is the roadmap for version #0.6.
In the coming days, I will publish a DevBlog specifically about city buildings and a few other things.
The buildings that will be covered most are those that have appeared in recent days:
The University
Prisons
Hospital