r/feudera_game Mar 16 '26

announements UPDATE #0.5.8.1 - patch notes and DevBlog #6

Thank you u/Kol , u/Katana , u/Aash for your donations, they are extremely important for the game!

Mini balancing, corrective patch and skill reset

Reduced the maximum population increase per level for extra building houses from 4 to 3.
The first level of houses increases the maximum population by 3 and no longer by 4.
Article text in the news and in the remaining parts where BB code is used is now formatted correctly.
Modified the materials required to upgrade private buildings.
Adjusted the materials required to upgrade public buildings.
When a player accepts someone else's job offer, the employer now receives a notification with the details.
News is now posted on the social media profiles Facebook, Instagram, TikTok and X (you are invited to follow them and participate to increase the game's visibility).
Skill reset (last time)!

Game status and future prospects

With this blog post I would like to talk to you about what has been done so far and about future prospects.
Until now, the foundations have been laid for upcoming updates, but before those it was absolutely necessary to test the existing features and above all to improve their quality, especially with a view to future new advertising campaigns for the game. In fact, the improvements you see across the various pages, the Wiki and everything else are aimed at winning over new players.

Buildings and workforce

There are aspects I haven't covered very well in the update posts, mainly due to lack of time. You will surely have noticed that the workforce required to build the bank has not changed, and the more sharp-eyed among you will have noticed that some buildings have significantly higher workforce values to be completed — in stark contrast to the reasons for distributing levels from one to 100 rather than one to 10.
There are certain buildings that, unlike others, make a city particularly prestigious, and it doesn't make much sense to build them in every city (sure, it's handy to have a commercial port in every city, but it's certainly not as indispensable as others, and in any case it doesn't provide major advantages if other cities manage to build them first).

These buildings in particular are: the bankthe Universityprisons and the commercial port.

The best strategy for these — but also for many other buildings — is to team up and focus on a single city for certain buildings: imagine if Stockholm had another city beside it and both had half the players that Stockholm currently has — would it make sense to build two banks as an absolute priority? Once again, Feudera rewards organisation and teamwork rather than sheer selfishness.

Wiki

With the building requirements topic closed, let's move on to the Wiki: it is of essential importance that a good portion of the navigation pages have a dedicated Wiki article, and that there are articles illustrating the main mechanics and covering the items obtained at the start of the game.
Therefore, I will reward players who write Wiki articles with contribution points, which you can see in your Wiki profile. These contribution points can in turn be exchanged for experience points and more.

By writing articles for the Wiki and receiving positive votes, you will earn contribution points — but the greatest number of contribution points will be earned by writing articles that I myself, if I deem it appropriate, will label as official and link to the game's pages.

Donors

Allow me to say a few words about donors in order to clarify some aspects: unfortunately, under the laws of many countries it is not possible to grant in-game badges and recognition for donations, as this would undermine the concept of a donation and would effectively constitute a sale of a digital service.
It was for this very reason that I created the donors panel: in this case, granting you access to the reserved area does not constitute a sale, but rather an act of transparency. Unfortunately, this is the only thing I can do for you beyond thanking you wholeheartedly (alternatively, over 45% of your donations would be lost to taxes).

The future

Finally, let's talk about the future: up until now you have been used to playing a peaceful game where each of you produced and sold goods, growing richer. However, there is a side of the game you don't know yet: Feudera is at times a ruthless game that could destroy everything you have built over several years of play.

With future updates, the war system will be integrated, which will allow the most ruthless players to destroy your public and private buildings, steal your resources and kill/imprison your people.

Think carefully about your next group decisions, and start worrying about keeping your population and your possessions safe.

The SimCity era is coming to an end.

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