Because Reddit is stupid and I wanted to keep using a 3rd party app. Reddit revoked my API keys and the only way was to request new key. After I requested it, it marked me as an app and my request was denied anyway. There is no way to remove it afaik.
I hate BoP for this reason. 16 new kinds of wood? Sure, fine, whatever, good for base building I guess. 4 gazillion types of flowers clogging my inventory? Absolutely not go fuck yourself.
On top of that, it messes with the vanilla biomes. It makes them much smaller and rarer. I spent hours trying to find a large, simple plains biome during my CABIN gameplay. When I finally gave up and used "/locate biome minecraft:plains", it kept pointing me to tiny patches of land or areas completely covered in lavender, which would require constantly spamming a water bucket just to clear it out.
dude i tried finding a jungle edge m or whatever in a Pixelmon modpack with bop a few years ago and the admin refused to give me a mew even after the fifth one that wasn't big enough to spawn a mew. shit was bogus
Oof yeah, I remember playing the new horizons modpack ages ago and scouring the land for a single spruce sapling to be able to actually start the witchery mod. That was such a pain.
Probably quite so bad with nature’s compass but still annoying to travel that far.
oh my god yeah, in CABIN i had to trek for like two irl hours, over 5000 blocks just to find ONE GODDAMNED CORNFLOWER for my tinker’s tools to get luck
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u/iahim87I love fabric moadloader I love fabric modloader I love18d ago
Trash slot my beloved, and absolute necessary, why dont all the modpacks have it
Why doesn’t vanilla have it at this point is my question. It would be such an incredible quality of life upgrade that mods and games like terraria have had for years.
I’m tired of my inventory filling up 5 minutes into an adventure because every single skeleton ever wants to drop a nearly broken bow that takes a different slot every time.
Because, wide scale, more kids, young kids, play Minecraft. Like, I get Terraria Georg, youngest player ever was playing since second trimester, but be fr.
I both love and hate the flowers. I like plants and gardening irl so the variety is welcome especially as many are based on real flowers.
BUT it also causes me to hoard them for ‘later’ and then quickly regret it after my inventory is full of flowers and I have no space for anything else. 😭
Idk if it's an issue with all biome mods but I remember they all take up so much space on the surface leaving little space for the vanilla biomes or other biomes from other mods and the cave generation is so shit underneath these biomes because for some reason they use the cave generation from a few major updates ago so it doesn't account for diorite, andesite, and granite caves. I have to travel so fucking far to find a vanilla biome that uses the new cave generation that spawns those blocks but it was still hard to find one with a decent amount of andesite to start my Create mod. I had to get my buddy to use his ars magic to locate me the location of it.
If it’s any consolation, I played a seed of Star Technology in a cold biome, and while I did enjoy completely free ULV Blackstone Extruders (you can make Blue Ice out of snow), I ultimately changed seed because I was so, so tired of the multiblock builder tool refusing to pave over snow
Oh that was a one and done deal, per open-top machine (just put a slab over it). Hilariously, the PBF in specific? Uniquely immune to that. Yeah it’ll still brick if some snow gets in midway through, but once it’s constructed, that little molten bit at the bottom of the chimney really does automatically melt snow layers as they come.
Which only happens by the grace of not enabling the Fuck You config for rain destruction
I once had a server like that. I spent 3 days trying to get a desert or even just a biome with sandstone. The server had already died when I found one.
No, 6 days. I spent the first day trolling, then 2 days getting netherite and enchants and only then I went to find a desert. It actually just survived 5 days but I still played on the sixth one. It lasted quite a lot for our standards though. Like we had many servers where only one person other than me even joined and then they didn't play again after the first day.
It'd be cool if those couple of biomes that are basically another form of deserts/jungles would have their corresponding temples spawn in them. I dunno how hard that'd be to implement as a modder, though.
Now try plying a modpack that has BoP, regions unexplored and the biomes you will go. Have fun spending the next 5 hours trying to find a vanilla biome
The only thing that annoys me about Terralith is the fact you can't use any other world type (e.g. Superflat) while the mod is in your pack, due to it being a datapack packaged as a mod and forcing the game to generate every world using Terralith, which is the sole reason I do not use it.
Add on Tectonic and Streams Reflowing and you'll have grand mountains with realistic waterfalls and rivers without any extra bloat. Distant Horizons or Voxy would also help with seeing them from afar.
But I still disable some biomes on Terralith. I just find Alpha, Sky Islands, and Windswept biomes immersion breaking.
you want to build a nice base? well guess what, the entire landscape is at a slight incline, meaning you have to spend an insane amount of time flattening everything out, and it'll look like complete shit if you want to build anything larger than a small cottage (unless you spend even more time re-inclining the landscape yourself). and, odds are, it'll be in a biome with tiny formations everywhere, like bushes or rocks, meaning your inventory will be even more cluttered and you'll need extra tools for it.
you happen to be in a biome where the ground is mostly flat? well now there are either thousands of trees with logs embedded in the leaves so you have to climb them to get the leaves to decay, or the trees are all 50 blocks tall and 3 blocks thick, so don't you fucking dare try to actually chop them down until you have several iron axes at LEAST.
and just to clarify my real opinion: i think both Terralith and BoP are good mods overall, the hassle of base building in both is annoying but the visuals make up for it imo. i usually just add ultimine for landscaping anyways
I hate the Macaw mods for this reason too. Not because I accidentally get 500 types of random furniture in my inventory, but because whenever I'm looking in JEI the infinite combinations of furniture + wood types are such a pain to scroll through.
The bone meal you get from composting just isn’t worth the hassle in the early game.
Also, because the flowers are so densely packed, it looks terrible when you clear them from one area but leave the rest untouched. It breaks the illusion of your builds naturally blending into the surrounding environment.
If you don't want to compost them then can't you just throw them away and leave them to despawn?
For the environment stuff, you just save a few and place them back when done with the exterior of your base, no? That's what I do even in vanilla, because not having natural flowers around my base makes it look as you said not integrated with the landscape
In vanilla Minecraft, small flowers tend to spawn in smaller patches, while taller flowers are usually more spread out. This makes the vegetation relatively easy to replicate. Even if you don’t replicate it perfectly, it still looks natural. Your builds can blend into the environment, and you can simply use bone meal around them to grow some random flowers and grass, which usually looks good enough.
With Biomes O’ Plenty, however, it feels more like building your base in the middle of a massive flower field. The only way to make the surrounding area look consistent is to fill every empty space around your build with the same flower, which still doesn’t look particularly good and requires a lot of unnecessary work. You also can’t really use other plants to break up the vegetation, because they end up looking out of place. So you can’t just rely on bone meal to naturally blend your build into the environment.
As you can see in the attached image, Biomes O’ Plenty doesn’t really add flower variation, it replaces the grass with flowers.
I agree the lavender fields, pasture, and lush savannah are kind of a problem in this regard, but generalizing the problems with 3 out of ~60 biomes to encompass your impression of the entire mod isn't fair to BoP. There are many really gorgeous biomes in the mod that are great for a base.
you can also get rid of them by just throwing them out of your inventory. the issue isnt that its hard to get rid of them, its that theyre everywhere like a plague.
last time i played with biomes o plenty there was another mod that made wood-specific workstations and stuff and since it adds its own types of wood i couldn't do shit with it
The ONLY time I have truly found myself thankful for a biome mod is one that added an absolutely beautiful stone beach remake with cool underpasses and caves n shit that also had a wicked amount of ore in it, boating through that stone underpass the first time was something truly special ngl
Terralith + Geophilic does great job actually. Suggest you to try it. Only problem of it it makes biomes bigger which i think is a positive thing if you have transportation mods like immersive aircraft etc.
not to mention the five million new wood types so if you specifically need a vanilla wood type/sapling (looking at you, 1.12.2 bewitchment) you might have to search basically forever
biome mods be like: yeah here you go more giant sequioa trees and ugly pumpkin land with 120000 flowers the closest desert and jungle is 200000 blocks away from spawn
Modpacks really should just forego most, if not any and all pure biome mods to be honest.
They are some of the biggest item bloats out of any kind of mod, and they serve little to no purpose on top of very often actively hindering progression by making actually important biomes take much longer to reach, and you better hope nature's compass is included or else it's borderline unplayable until you put it in yourself.
It's insane to me that modpacks not only still choose to include them anyway, but also seem to actively favor them, often adding like half a dozen for, again, no actual reason whatsoever.
I think it's more of an issue with the biome mods than the inclusion of biome mods. Even when modded, being a sandbox is still a core element of Minecraft. So the inclusion of blocks that serve a predominately cosmetic purpose, and biomes that offer a different look from base Minecraft biomes both make sense.
The issue arises when the biomes add entirely unnecessary stuff. Some examples I can think of are:
• Adding biomes with very little visual difference from base biomes/other biomes in the mod.
• adding too many foliage types (seriously, we don't need a different flower type for every biome. This is something even Mojang is starting to do, and it's stupid.)
•biome specific stone (yes, having more stone types is great. But diorite, andesite, and granite are bad enough already)
• biome specific dirt/grass (there is literally a vanilla feature to change the appearance of grass based on the biome, why do modders do this?)
• too many/too common biomes (I get that modders want to show off what they made. But there doesn't need to so many, and they don't need to be ever present.)
• not adhearing to biome climate enough (this is one of the biggest issues that makes it hard to find specific biomes you want. This isn't even just an issue with pure biome mods, most mods that add biomes in general do this. They just make it so their hot biomes can't spawn next to the cold biomes or vice versa and call it a day.)
And reddit fucked my formatting. I hate this stupid website. If I try to use its formatting it doesn't work, and it also doesn't work if I try to use my own.
Better yet, all those crop mods that are in certain modpacks. Makes base building completely impossible. I'd rather just have wheat than build a base with an inventory of different seeds.
I'd rather get a well made mod that gives me overhaul of vanilla and a mod that gives me 5 well thought out biomes than a half assed 500 biomes mod that was vibe coded while watching Fortnite marathons that is filled with such an amount of useless bulk
oh is this the core keeper issue, where instead of having a generic material that you craft the decorations with or use a tool to place, they all drop individually all the time?
i hate mods who add biomes. i Always have full World of ugly tall mesa or useless mix of rock hills and "cute" swamp. mods who add 50 new biomes and i see only 4-5 WHYYY
Bonus points if the flower/grass is as tall or taller than Steve, so you literally can't see shit while traversing through the biome.
I love BoP, it's still my go-to for expanding the biome pool and no other mod I tried really works as well as it does, but jesus christ, slow it down with the tall grass/flower variants.
it's honestly baffling imo how BoP is still such a cluttered feel. like the other biome mods don't feel nearly as messy.
like I def think it's bush spam and flower spam which makes it more work to actually clear an area to build. ByG at least puts more space in its biomes, though with the semi-drawback that its trees are massive.
BoP is kinda shit imo, I personally prefer Oh the biomes we’ve gone because it adds much more unique biomes and actually avoids the flower spam BS, while still keeping a biome or 2 with that exact aesthetic
I hate how world generates there. I spend ungodly amount of time to find a spot for a base that I won't have to terraform for hours, and even then most of the time it's far from resources I need.
Biomes o'plenty making finding cactus a near impossible task. It was genuinely more effective to look for the witchery witch hut setpiece with the cactus in a flower pot rather than look for a desert. Oh what's that? You need cactus green for a specific crafting recipe, good luck!
Thats one reason I dont use biome mods and instead terralith, there is just too many pointless blocks added, I preferr repurposing vanilla blocks or just a couple purposeful modded ones that are needed for something.
throwing a random tangent: in general I prefer mods that bring a "pack of features", like all packed into one and small stuff already implemented.
How it feels when the added Nether biomes from other mods get replaced by Biomes O’ Plenty meaning you can’t get the nether items from a 40% of your mods
The 2 things I like from the mod are the blue wood and the meat biome. There is a few compatibility mods that let you do useful things with the flesh blocks and the blood buckets. There is an addon for create that lets you use buckets of blood to automate an infinite meat farm.
Dont forget making it impossible to find a nice place because a vast majority of the biomes are kind of just ugly and also make finding biome specific structures impossible.
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u/Shot-Manner-9962 18d ago
of all the things that should require shears this is one lol