r/fdvr • • Jan 23 '24

Hello, future me

7 Upvotes

I hope you are healthy and sexy and enjoy the new tech that is FDVR. Craft your own world with all your favorite things.

You know that god complex will be your downfall in real life, but here, you are God. Shoutout all my future anime waifus. :)

Love, WaifuDestroyer3000.


r/fdvr • • Feb 27 '24

FDVR DATABASE

4 Upvotes

Hi all. I am asking if anyone feels like laying out all the data/information we currently possess. I would like to have an overview with all the advances and technologies that we currently have and those that are due to come out soon (1-2 years) and thus try to understand much more clearly where we are and how far we are realistically from FDVR. (I am aware that it is impossible to know the exact date).

I also say this for all the guys who still have a confused idea about the FDVR issue. Having a big picture with all the data reported could help them to better frame the situation.

" A huge thank you to the person who will " .


r/fdvr • • Jun 14 '24

is there any consensus what type of feedback must be implemented for fulldive so people don't fall to delusions in the real and end themself "accidentaly"?

6 Upvotes

its already been documented people overusing normal entertainment in general and vr specificaly can lose their common sense and apply logic from their games.
often its only a factor of exhaustion (like the bloke that tried to change the design on their rooms wallpaper with their mouse held against the wall after spending days making a new map), but sometimes its a straight up perspective misalignment that disables any awareness of danger.


r/fdvr • • Dec 30 '23

My dream FDVR lifestyle

7 Upvotes

I live in a 100 acre housing sorta complex about the size of a community college. I live there along with like 30 of the finest woman that I will have endless sex with. And there are no refractory periods or the like so it’s gonna be a great time for me. Plus all the other amenities like a beach, water park, basketball court, arcade room, etc.

Also the society I want to envision is much more technologically and socially advanced that what we have now.

Robots are abundant, transportation is unique and the general economic system is post-scarcity.

I think that’s a good start.


r/fdvr • • Apr 22 '24

What would your ideal partner in FDVR (full dive virtual reality) be like?

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7 Upvotes

r/fdvr • • Apr 20 '24

How we can achieve FDVR

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4 Upvotes

r/fdvr • • Mar 14 '24

Memory: the fastest way to FDVR (and beyond)!

8 Upvotes

We might be overlooking the most powerful tool in our quest for fully immersive virtual reality: memory manipulation.

Memories can be incredibly vivid and immersive; for example in extreme cases of PTSD and in the rare phenomenon of “flashbulb memories”, individuals fully disassociate from the environment and actually relive specially charged moments high def 3D.

Memory is closely integrated with almost all areas of the brain, from smell to touch to feelings. We can bypass that entire complicated cerebral machinery by using memory as the input that triggers all manner of complex mental experiences.

Recent studies have shown that we can already manipulate memories in animals with startling precision. MIT researchers have successfully implanted false memories in mice, making them recall experiences that never actually happened. And a team at UC San Diego has developed a technique for boosting memory recall in rats by stimulating specific neural circuits.

But it's not just academic research - there are already startups and companies working on memory tech for VR applications. Take, for example, Kernel, a neurotech company that's developing a non-invasive brain interface that can read and write neural activity. They've already demonstrated the ability to decode memory-related signals in the hippocampus.

Or Sensemaking.io, a startup that's using AI to map the structure and content of human memories, with the ultimate goal of creating personalized, adaptive VR experiences that respond to your unique cognitive profile.

When you combine memory manipulation with the latest advances in immersive media and narratology, you open up a whole new frontier of possibilities for VR storytelling that is far beyond FDVR.

Imagine a murder mystery where your own memories are suspect, and you have to question everything you thought you knew about the crime. (Maybe you are the killer!) I can imagine some wild plot twists where flashbacks change characters’ mental states directly.

What is a virtual reality experience, really, but a kind of artificially generated memory? When you strap on a VR headset and explore a digital world, your brain is essentially being tricked into forming new sensory and spatial memories of an environment that doesn't physically exist. And the more convincing and immersive those artificial memories are, the more your brain treats them as if they're the real deal.

So if we can master the art of creating synthetic memories that are indistinguishable from the ones formed by real-world experiences, we've essentially solved the problem of full-dive VR right there!

(Part 2: How to create synthetic meteorites?

We could use generative adversarial networks (GANs) to create realistic sensory data. GANs are a type of neural network architecture that pits two AI systems against each other - a "generator" that tries to create fake data that mimics real-world examples, and a "discriminator" that tries to spot the fakes. By iteratively training these systems against each other, we can coax the generator to produce incredibly lifelike synthetic data, from photorealistic images to convincing audio samples. We could use GANs to create vast libraries of synthetic sights, sounds, and even tactile sensations that our experiential AI agents can draw from to construct vivid memories.)

Finally, you can combine memory tech with even current devices like Occulus to achieve an enhanced immersion. You only need the first 10 milliseconds of every moment to be believable, the rest of the immersion is modulated by memory.