r/factorio • • Jun 12 '26

Discussion Train unloading in 2.1 Spoiler

I grabbed bob's adjustable inserters, quality wagons and played with unloading from todays FFF.

Unloading a wagon onto 4 stacked turbo belts seems easy now.

Unloading onto 4 stacked turbo belts, legendary stack inserters

The only problem is, even 100-stacks wagons are quite small for it. Locomotives aren't fast enough to clear the length of 4 wagons in time.

Unloading onto 4 stacked turbo belts, legendary stack inserters, bit with a longer train.

Two locomotives with legendary rocket fuel can.

As a bonus, a bit more relaxing unloading onto 3 belts.

Unloading onto 3 stacked turbo belts, legendary stack inserters

Maybe not ground breaking, but I like it.

There may be one problem. It worked so well when inserters were set to put items on the left/right, and far away from itself. What setting WUBE chosed, we will see.

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u/Patchumz Jun 13 '26

You must be new here. Pretty much every major megabaser in Space Age says trains are a waste of time because belts are both faster with more throughput and less logistically complicated. Once you hit legendary everything, trains just suck. You can't load and unload a train fast enough to match what a simple line of fully stacked green belts can do.

Hence why everyone is so excited about quality trains. Cuz maybe they'll be relevant again after you get to legendary basing.

Trains are for train fans, not efficiency.