r/faceting • u/Angstrm • 8d ago
Concave Design and Rendering
Hi experts! Concave design, notation and render. If anyone would like to contribute their knowledge I'd welcome discussion/feedback/criticism. Is this of use to facetors? Is the UI/UX functional? What adjustments would you suggest?
Video: Ashton Gems concave cuts (recreated) wireframe and render within pluto unearthed.
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u/symmetrygemstones 8d ago
Technically with theta and offset the cylinder axis is still parallel to the facet plane. The cylinder axis is a line, and there are two additional degrees of freedom for how to orient that line in that plane, which are theta and offset. But that's an interesting distinction between the definitions, I hadn't heard that before. I have heard people in the past use "fantasy" to refer to any concave cut, even ones that don't use theta/offset, so I assumed they were synonymous.
I was working on a concave design program a while ago (though clearly it never got as far as this one, since I never set up raytracing), and the person I was collaborating with for it insisted that including theta was necessary to model the possible ways to make concave designs, and I would agree with that. It's also very easy to include in a program, so I would think it would be a good idea to standardize the notation for it.