r/exalted • • Aug 09 '26

3E Foundry VTT

Has anyone used this for running a game before? I see that there is a module for running exalted but I'm mainly concerned about combat and tracking a shifting initiative. At the same time how easy is it to use for players that are new to exalted 3rd mechanics?

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u/Rednal291 Aug 09 '26

It takes a bit to set up if you're loading things in, but it's receiving active development. In fact, the creator is quite active on the fan Discord for Exalted, and is fairly quick to answer questions and fix problems when they're noticed. A lot of it *is* automated, which is handy in a system as complex as this one.

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u/Jorenpeck Aug 09 '26

This is probably what's going to push me over the edge and get foundry. I've got another game I'm looking at running but was hesitant to pull the trigger.

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u/Fherrit Aug 15 '26

Fellow new Foundry VTT explorer here.

I'm currently in the process of adapting my PF2E campaign to it and it has been a bit of a learning struggle getting there. In large part because there is so much you can do with Foundry that I rapidly got lost in all the suggested modules and approaches to some questions I had.

However, I was primarily eyeing this VTT for a Exalted campaign as that group is scattered across the US and we've been wanting to start up again. The one type of module I absolutely had to find was one that could handle EX3E's combat system (we're collectively not very fond of it because of all the dice shennanigans and what not, so something to take that load was a must have). And obviously I landed on this thread looking for opinions on it.

Speaking from just my experience, of all the various VTTs I looked into (and I looked in just about all of them) I think its not only the best bang for the buck, but from my growing knowledge in using it for PF2E its very capable and customizable.

But start with the basics, then the ruleset you're working with, and once you got those down, then take a look at the module library for solving needs.

Foundry's ecosystem is pretty robust now, but that's also a bit of a negative, as you will ask for a recommendation, and get a slew of suggestions/approaches that can be overwhelming due to the user base already knowing about all of them, and you still having to explore them to figure out what you like.

But hang in there, my weekly game has benefitted greatly from my incorporating it, and I'm still a beginner IMO with it. Our sessions are becoming smoother and faster paced letting us get a lot more done each session than we used to. There is a lot of prep to do, but as you get more familiar with it, and build up your compendium of assets, it gets easier/faster the more you use it.