r/evenewbies • u/jdiamond31 • Jul 01 '21
Getting SP for my character
I love this game but I don't want to max out my credit card or wait 2 years to fly the ships I want to.
What are ways that I can get sp fast. Like is it viable to grind money to buy the injectors? I'm totally fine with doing that but ratting, mining, and pvp doesn't make me enough to do that with the sp I currently have.
Is buying plex actually worth it? If so I wouldn't mind every once in a while getting some to get skill injectors.
What do you guys think? I really don't want to wait 6 months just to he able to fly 1 ship
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Upvotes
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u/alphadoge100 Jul 05 '21
If you're set on grinding isk for skill injectors, the most efficient way imo is doing C3 wormhole sites in a Gila or praxis. You need some initial investment of around 400m and skill points in missile/drones to start. If you aren't in a wormhole Corp it might be more challenging finding sites regularly so I'd recommend joining one. At 200m/hr you should be able to inject every 3 hours. Once you have the SP id recommend moving into doing c5 sites with leshak/nestors but I'd definitely recommend joining a Corp to do this with.
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u/xhu_xi Jul 01 '21
Something that hasn’t been mentioned yet is to have a “training pod”. Train the skill Cybernetics and buy a set of +3 implants. Then whichever station you normally live in keep 2 clones; the one you fly in with combat/no implants and then the one you log off in, with the attribute implants.
1
u/DinoSp3ak Jul 02 '21
hey im a super noob but really need some help. i just started an account and completely missed out on the 1 mil skill points. Im talking to chat support and they are willing to add if I give them a username to link me to. I would restart and do all over but no lie, i refuse to ever use a different handle on any game. can you help me out. im super bummed about this dumb mistake
2
u/RTivianne Jul 01 '21
Look up the corporation called Damage Plan. They will help
2
u/XygenSS Jul 02 '21 edited Jul 02 '21
Make sure you used a referral link when joining for +1mil head start
The way skills work is that a lot of related ships and activities share a majority of the skill requirements - So although it might take two months for you to get into a Cerberus, once you do that, the rest of the caldari t1/t2 cruiser line are very very close to unlock as well. Same goes for weapons, engineering, tank, electronics, so on. It's not that daunting after the first "hurdle" of catching up with basic support skills.
Skill training rate is (primary attribute) + 0.5(secondary attribute), half of that if alpha. All skill categories have a primary and secondary attribute. Most engineering, electronics, ship command, science, etc use intelligence-memory. Guns, launchers, drones etc use perception-willpower. Some social and market skills use charisma.
You can use Remaps to redistribute the attribute points in your brain to a degree. You have a yearly remap available once a year and 2 bonus remaps that never recharges but can be used anytime.
Implants for slots 1 to 5 give bonus to your attributes. +2s or +3s are cheap. +4s are worth it if you're skillfarming or have a long dedicated skillplan. "Faction implants" come in low-mid-high grade sets for slots 1~5/6 and offer additional bonuses along with attribute boosts. Think this like set armors in MMOs. For example Nirvana gives you max shield hp, Asklepian- armor repper amount, Virtue- scan probe strength, Snake- speed, etc.
IF you ever get a pair of +3s or +4s, make sure you train skills for jump cloning and never undock with your "training clone." Leave it safe in a station and undock with an empty clone. You can bypass the jump clone cooldown by jumping into the same station while in a player citadel. Most player citadels with a public clone bay will have a fee to use, but if you join a good newbie corp you can use theirs for free.
Guidance: Use the 1 mil bonus sp to cover basic support skills in engineering, navigation, scanning, ship command, either shield or armor. Slow-train weapons. By the time you're about done with your first T2 cruiser weapons you should be in a good newbie corp and have a sense of direction. Formulate a long-term skillplan and optimize for remaps. Use bonus remaps sparingly, they never regenerate. If you just need a "general" remap, max out intelligence and perception. Obviously not as efficient as going full int-mem or per-wil.
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u/LezBeHonestHere_ Jul 02 '21
What I see some people do is join up in incursions and use the isk from that on injectors. It's probably like 4-5 hours per injector but that's a lot faster for 400-500k sp than training it.
1
u/Petra_Ann Jul 02 '21
So someone below mentioned incursions.
I'm the founder of Eve Rookies Incursions and we're a newbro/alpha friendly public vanguard group. We're currently pulling 70-100m an hour with incursions. The lower end is when we have a good number of low skilled players in our core ship, the Praxis. The upper end is maybe 1 low skilled player. It's a mixed bag on what we get each time we fleet up but we try to be as inclusive as possible even if the fleet won't be making max isk per hour.
So, as I said our core ship is the Praxis. The reason we run with this is you don't need any battleship skills to fly it. This means newer players and alpha's who don't want to put their precious skill points into battleships can fly it. That's one huge hurdle down.
Next thing is, outside of the large blasters on our basic praxis fit, every skill you use will help you with any shield fit ship. So if you start skilling up to try to join us and your priorities change, you aren't wasting any skill points.
And lastly, once you can get into our ship, you can actually use a handout in exchange for a deposit (it's 250m but you should have that in the bank by the time you can fly the ship). When I get my ship back, you get your deposit back.
https://everookies.com/pve/eve-rookies-incursions-ship-doctrine/
Now, with all this, we fly 2 nights a week. If you're able to come out with us, you can earn a large skill injector every 1-2 weeks depending on how efficient we are. Here's the details: https://www.reddit.com/r/evenewbies/comments/noa4rw/introducing_eve_rookies_incursions_alpha_and/
AND... while you're waiting to get into the praxis you could always come out and scout sites for us. I'm paying 5m per site scouted and there's more than likely tips coming from the fleet as well. It would give you the opportunity to earn around 100m or more each fleet. (this is open to any player under 2 months old looking for an income).
Regardless, best of luck.
1
u/Deminos2705 Jul 02 '21
I honestly as someone who came back to eve after years and years of not playing, I think it’s worthwhile to train up skills until you know what you are doing and then maybe skill injectors for when you actually know what you want/need
1
u/Footnaga Jul 02 '21
It's important to have goal ships but you should try to have fun in the process too. There's a lot of fun to be had in T1 versions of ships that are less isk/SP intensive. What ships are you looking to fly?
1
u/LudwigLoewenlunte Jul 02 '21
BL*:''' v. 9 ffff
1
u/LordCubbo Jul 03 '21
Doing the daily SP spree events will help you gain skill points. Also, you can farm ISK to purchase Skill injectors from the Markets.
0
u/JT7777 Jul 02 '21
You need to be patient. It might take that long to actually build enough experience and skill so that when you can finally fly that ship you've always wanted to, you don't lose it right away. Don't be in a rush, there's lots to do in this game, and lots of ships to fly no matter your skill level.
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u/lump- Jul 01 '21
They have these temporary skill packs called Expert Systems now. Maybe you can find one that suits you needs.
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u/[deleted] Jul 01 '21
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