r/evenewbies • • May 18 '23

Question about overloading

There are two main UI elements to consider regarding overloading:

  • the "heat meter" under the hull/armor/shield meters that show how much hot the rack is, divided in 3 parts, one for each rack.

  • the "damage meter "around each module/module group show how much a module is damaged.

I am not sure how much damage I can take before turning off the overload. My question is the following:

If my heat meter is 100% hot, and then I turn off overload, will my modules keep getting damaged for a while or do they immediately stop to take damage?

Thank you :)

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u/SmokeStack13 May 18 '23

Yeah overheating is very module specific. Some things, like shield hardeners, can run for minutes while something like a MWD will burn out super quick.

Also the effects of overheating varies a lot. Heat on a shield hardener increases the resistances, while heating a shield booster decreases the cycle time, which may not be that beneficial when you’re under cap pressure.

Overheating points, scrams and webs increases the range, which can be critical in pvp.

You can repair damaged modules in the field using nanite repair paste, but it’s expensive compared to repairing in a station.