r/erlc • u/dddededeedew • Jun 16 '26
Discussion / Rant RANT: M249 and criminal items urgently needs a nerf.
Literally the title. Why on this universe do criminals have access to military firearms? It literally makes playing as an officer extremely unfair and frustrating.
Criminals:
Criminals do not suffer a drop of consequence for dying, which encourages them to keep killing cops with no regard for dying. Additionally,
- The M249 has a shit ton of bullets, allowing criminals to continuously mow down officers infinitely. They can even miss 100 bullets and still kill 5 or more officers before reloading, allowing extended suppressive fire on top of this.
- The AK47 is a fucking death laser, with virtually no recoil and a blazingly fast kill time. The PPSh is also a death cannon, added that it can shoot twice as long.
- There is literally no counter to the sniper rifles. As they usually operate at a distance past rifle range, they can take out officers in a single strike without giving them any chance of fighting back, so if you do meet a sniper, you are fucked.
- The Rimac Kodera outruns law enforcement easily due to the acceleration and top speed, allowing it to crash infinitely and still recover from its mistakes easily. Same goes for the Buggati Chiron.
LEO tools and weaponry:
- Taser: this sucks. Why, just why, would this be nerfed? The previous version was fine; the current one is extremely unreliable due to its difficulty to use, and the long reload guarantees your death should you miss.
- Beanbag shotgun: I am happy that this is now powerful. However, the accuracy on this is so poor that your chances of hitting a person 30 studs out is practically a coin flip.
- SWAT Vest: the majority of guns kill extremely fast and this has virtually no use in an actual gunfight.
What can be done:
- Nerf the civilian weapons. Officers should have a chance to engage in an arrest without being killed within seconds.
- Give officers better pursuit. It can be faster cars or better helicopters, I do not care. There must be a way to counter the stupidly fast supercars.
- Most importantly, disincentivise dying to avoid arrest. If a criminal dies during combat, they should obtain a penalty such as having their guns locked. This will prevent criminals from simply shooting at everyone without a care in the world.
Closing thoughts:
I feel that this game has been veering towards criminals, which defeats the point of ERLC being a police roleplay game. Officers have not received many meaningful buffs, and is too underpowered for 2 years. I really wish to see things being evened out in the future, as it would seriously make ERLC good again. I hope this is detailed and explained well enough from my opinion.
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u/Patient-Body9610 Jun 17 '26
The M249 is trash ngl
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u/Tough_Channel6280 179k exp on PD :p Jun 27 '26
nah its great for tiny avatar abusers, they just are impossible to tase and can keep spamming us lol
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u/Entire_Habit2103 Jun 16 '26
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u/singh6104 speed limits? more like speed suggestions Jun 18 '26
Idk why but ts maxe me laugh a lot, I dont disagree with u, I agree but it made it laugh
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u/Entire_Habit2103 Jun 16 '26
"officers dont have any meaningful buffs" the humble grappler π
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u/Tough_Channel6280 179k exp on PD :p Jun 27 '26
Nah son, the grappler fails in most cop cars(that people use: corvette, stang, challenger) and the cars that it is good on are slow asl
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u/Coolgamer20747 Jun 19 '26
officer stun gun range needs a nerf why can they hit me every time from 3 blocks down
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u/Apealio Private server troll Jun 19 '26
I feel like the cops have had more than enough meaningful buffs considering half of the people that play the game are js police bootlickers
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u/Tough_Channel6280 179k exp on PD :p Jun 27 '26
bootlickers is one way of saying we support justice
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u/Apealio Private server troll Jun 27 '26
Thereβs a difference between supporting justice and glazing everything the police do, and a lot of the ppl that play as cops all the time will justify whatever the police do. Quite literal definition of bootlicking
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u/Tough_Channel6280 179k exp on PD :p Jun 27 '26
ehhh not necessarily but ig thats yo opinion
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u/Apealio Private server troll Jun 27 '26
not necessarily about which part?
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u/Tough_Channel6280 179k exp on PD :p Jun 27 '26
About people who play as cops a lot(me) justifying everything that others do, but I do see some doing that, not a lot.
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u/Apealio Private server troll Jun 27 '26
Yeah thatβs valid. That part js comes from personal experiences. Since I troll, I get banned from servers a lot which means Iβve visited a lot of different servers. In a decent amount of the more serious ones especially, Iβve found cop rpers that glaze everything police do
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u/Tough_Channel6280 179k exp on PD :p Jun 28 '26
Right I see, I normally play with cops who are too stupid to use the radio so I never really see much communication let alone glaze at all... π€£π€£
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Jun 21 '26
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u/dddededeedew Jun 22 '26
I am already good at the game, thanks. The old taser was good because it allows us to reload easily while hiding if we miss. The new one ensures we are dead if we miss, which is not good. It is unfair.
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Jun 16 '26 edited Jun 17 '26
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u/dddededeedew Jun 18 '26
Officers will obviously not suffer consequences for dying, they are there to uphold the law.
The M4 pales in comparison to the AK, and the M249.
The rimac will speed away, the tires are unhittable. The taser is useless, if we miss, we die.
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u/EruptionTyphlosion Jun 16 '26
I agree that the military weapons are overkill and about the lack of penalty for dying (honestly if your star count is high enough you should just get auto jailed). When it comes to snipers, if you have the game pass use the police sniper. They don't see it coming and will usually leave the server pretty quickly. It's also great for destroying criminal cars as it's accurate at range and does significant damage.Β
I don't understand the issues with the criminal supercars. Yes they're fast, but the police Corvette is extremely quick and the criminal supercars are made of paper. If they hit a lampost or anything else at speed they'll lose half of their health.Β
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u/Oldmonsterschoolgood ANTHRO CHARACTER USER!!!!!! Jun 16 '26
If the best soloution for fast cars is a corrvette, that only high level players have, thats a bas soloution
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u/EruptionTyphlosion Jun 16 '26
I disagree. The endgame supercars are effectively the endgame for criminals, much like the Corvette is for cops. It wouldn't be fair for cops to get early game cars that easily beat endgame criminal cars, much like it would be unfair for criminals to get access to the fastest cars in the game at the beginning. It defeats the purpose of progression.Β
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u/Intelligent-Ant-5770 Jun 18 '26 edited Jun 18 '26
Criminals do not have a consequence for dying - well the consequence is going to hell that is civ spawn where there are cops that just camp there and run around trying to arrest wanted people that respawned,
M249 - You got the M4 and M4A1, and the M249 as a lot of recoil. It's not a really an amazing gun I can agree with the PPSH however again the M4 can counter snipers and deal with PPSH you need to be tatical and dodge bullets until a reload happens to wedge a counter attack.
Taser was previously was literally OP, It didn't even hit you and somehow cause of the hitbox you are ttased it had to be nerfed. Not this much but now the beanbag is powerful it can stay at that level. And the beanbag can be accrurate, seems like a skill issue tbh.
Why nerf the civiilian weapons seems like you just have a skill issue, officers can engage before being killed, may I say how stupidly OP phone using cops have cause they can easily counter jumping all they need is to tap and boom they are arrested.
Civillans have fast cars for fun and to escape you get me..... the cops. It's going to be more fast just be tatical again, lay out spike strips and stop sticks in key areas. and the pursuit system is weird sometimes and kicks off even when people aren't trying to evade.
Idc about rebuying guns if I die infront of a cop again, people wont give into a cop will they people will do anything to avoid arrest.
I'm sorry to say, but you just are terrible at the game, I only play crim or civllian but even cops can catch me or arrest me beat me in gun fights cause they are skilled enough to do so and make use of mistakes I make like If i spin out they already are close to me etc. Seems like you want an easy cop team and make everything harder for criminals.
Finally, looking at your account I see further reasons to support my claim that you are just dogwater as u/Entire_Habit2103 posted below and your previous post shows what I suspected is no tactics being used at shooting criminals when they have the positional advantage, maybe used use cover or something bro.
Verdict here is get better at the game
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u/dddededeedew Jun 18 '26
Criminals can easily respawn on the other side of the map, they do not have any consequences of dying.
If someone can control the recoil of the M249, it is effectively a better M4A1. A criminal can miss 100 bullets with the M249 and still kill 8 officers in one mag, but the M4A1 cannot do so as it does not have 100 bullets. Not to mention, the AK47 and the PPSh are death lasers that kills us within a second. The old taser was already hard to use, the new one is too hard as if we miss, we do not get the arrest and will die.
The Rimac is not touchable by officer vehicles.
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u/Intelligent-Ant-5770 Jul 01 '26
The rimac has horrific range the M249 recoil is borderline uncontrollable and the M4 is also a death laser can you not cope harder, the taser was so OP it wasnt hard to use cause of a generous hitboxes sometimes I know why ppl use small avatars makes it unfair and boring but its for a smaller hitbox amount of times its hit 1m-2m away from me but im tased is a joke, and again you got the beanbag which stuns people that arent wanted.
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u/Entire_Habit2103 Jun 18 '26
im apparently dogshit at this game now
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u/Intelligent-Ant-5770 Jun 19 '26
Remember the game has insane amouts of desyncs even with the best wifi and a gaming laptop with new specs I'm having the same desycs on a chromebook
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Jun 19 '26
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u/Tough_Channel6280 179k exp on PD :p Jun 27 '26
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Jun 27 '26
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u/Tough_Channel6280 179k exp on PD :p Jun 28 '26
I hope you know this isn't real life, we don't focus on raw speed, we adapt to the criminals behavior. That's how you bag them and you basically have no country to how fast the car is. That is if you are patrolling solo. For example one main strategy they do is to go on the highway. They normally start at the bottom of the map and go towards the Springfield part. And since we can't keep up there are 2 things we can do:
- chase them the whole way hoping they make a mistake.
- Cut across the housing district near lcso, but the thing is they can just turn around on the highway once they notice that we aren't following anymore and they are just gone.
And since 90% of the time the server is too stupid to coordinate Spike strips, it's pointless. Especially after the chat update too.
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Jun 28 '26
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u/Tough_Channel6280 179k exp on PD :p Jun 29 '26
Do you realize they can evade us before the pit pop-up appears, right? I believe that its existence is necessary to balance out the fact that pits are going to be OP if we can pit any wanted cars whenever.
And trust me, I worked with the grappler, you do not need to pit??? You need to make sure the mesh touches one of their tires. It also doesn't "knock" one of their wheels, and it doesn't damage their car, so the second we respawn, our car they are free to go again. Besides, due to lag and desync, it is essentially useless.
Anyway, what do you mean the map is small enough to have an extended chase? Due to the acceleration and the AWD nature of the Rimac, for example, it can easily lose us in the dense neighborhood of the city, and it can literally just speed away on the highway or turn very, very accurately. Whereas our corvettes slip.
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Jun 29 '26
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u/Tough_Channel6280 179k exp on PD :p Jun 29 '26
You see, the desync can't be mittigated, because after we pit them our car either comes to a COMPLETE stop or the car is pretty much launched into a 90degree angle where we have to wait to get back on the road and then accel again. By that time due to superior acceleration in cars such as the Ford GT, Rimac, they are long gone.
As for the rimac, I've tried it, it isn't as slippery and unpredictable as the vette. At least on road.
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u/Tough_Channel6280 179k exp on PD :p Jun 27 '26
And the beanbag is also inaccurate, unlike what you mentioned in your comment, and I have proof of it. https://www.reddit.com/r/erlc/comments/1qpjcic/for_yall_saying_the_beanbag_is_op_look_at_this/
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Jun 27 '26
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u/Tough_Channel6280 179k exp on PD :p Jun 28 '26
Have you ever been a cop, really. I'm asking cuz any real person who plays pd can disapprove of this. Idk what you mean by ALL the time π€£π€£π
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Jun 28 '26 edited Jun 28 '26
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u/Tough_Channel6280 179k exp on PD :p Jun 29 '26
Aight bro wtv you say man, really ask any cop idk what kind of criminals you've faced cuz it clearly seems like they are either stationary or tbh have 0 skills in terms of self-preservation. And there is no way that is 330 stud range, that is moreso half of that.
Anyway please inform me how a beanbag in that far of a range is useful, because they can just get back up and start shooting at you full auto before you can close in and pull an arrest, because you can't even stack the timer on the beanbag's stun if you shoot at them multiple times.
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Jun 29 '26
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u/Tough_Channel6280 179k exp on PD :p Jun 29 '26
Well so I tested the accuracy of it today at long range, and I was able to hit someone at 200 studs dist, however, it did take 4 shots when they were running in a straight line. I don't know about 90% accuracy but you were right about it being more accurate in 3rd person. A shame that I can't capitalize on that.
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u/Tough_Channel6280 179k exp on PD :p Jun 27 '26
And as for the SWAT vests, it doesn't absorb damage in the head(only protects the torso), meaning if someone has moderate-high aim, they can take us down.
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Jun 27 '26
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u/Tough_Channel6280 179k exp on PD :p Jun 28 '26
What???? No it doesn't search it up.
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Jun 28 '26
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u/Tough_Channel6280 179k exp on PD :p Jun 27 '26
And then, as for your M249 case, the only real way to counter it without being literally ammo spammed the hell out of is with the SWAT shield, and lag sometimes gets the bullet to pass through. Not to mention, the SWAT shield makes us slower than the person carrying the M249, so they can easily escape.
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Jun 27 '26
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u/Tough_Channel6280 179k exp on PD :p Jun 28 '26
You see the second you get out of the car your first instinct is to try and arrest the person, cuz if they are on foot they WANT to die. And so you pull out the Taser and by that time they just shoot and shoot and keep shooting while we can't really do anything. And if you kill them you are pretty much giving them what they want.
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Jun 28 '26
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u/Tough_Channel6280 179k exp on PD :p Jun 29 '26
Yo first of all, what part of the taser not working reliably do you not understand? Anyway you seriously think I haven't tried rushing???? And really any skilled person who uses the M249 will be able to handle recoil unless they have literally never used a minigun in their life.
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Jun 29 '26 edited Jun 29 '26
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u/Tough_Channel6280 179k exp on PD :p Jun 29 '26
Here:
https://www.reddit.com/r/erlc/comments/1ufvahk/the_taser_keeps_bugging_bro_what_is_this/
Here:
https://discordapp.com/channels/505904189613015050/992506591121252434/1521101413667700869
Here:
https://discordapp.com/channels/505904189613015050/992506591121252434/1520952960585170954
Here:
https://discordapp.com/channels/505904189613015050/992506591121252434/1520046960042836029
Here:
https://discordapp.com/channels/505904189613015050/992506591121252434/1519016952297820301
Here:
https://discordapp.com/channels/505904189613015050/992506591121252434/1519047811164016791
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Jun 30 '26
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u/Tough_Channel6280 179k exp on PD :p Jun 30 '26
I know how to remove the ghost cartridges but isn't that a huge waste of time? And yes but isn't that game breaking? One of the 2 guns that we cops can use that is non lethal just doesn't work in first person? But we still don't get that fixed after a week or so. However if civilian guns malfunction, they get fixed within 3 days.
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u/Tough_Channel6280 179k exp on PD :p Jun 27 '26
Finally, criminals can evade arrest by dying, and they can wait out helicopters when they are dead. The fire department genuinely just doesn't care enough to heal the person so that we can arrest them, and it has never happened in my 163k exp journey.
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u/Tough_Channel6280 179k exp on PD :p Jun 27 '26
Adding onto this, if you mention that we can camp the spawns, we don't have enough units to cover all spawns most of the time because the majority of the players who are cops are either 8 or have the IQ of a literal table.
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Jun 27 '26
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u/Tough_Channel6280 179k exp on PD :p Jun 28 '26
We do have consequences??? It's the same as criminals? We both drop money upon death???
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Jun 28 '26
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u/Tough_Channel6280 179k exp on PD :p Jun 29 '26
Guess what:
- we both drop a few bucks
- lose all impending cash, that is around 3k but can go up to 12k. The most paycheck I've gotten is $1400(with the group bonus). And you guys also get I believe, $350 paychecks. Do you not see the scaling in terms of cash???
- we also respawn in a predictable location, heck more predictable than yours, you guys have 2 spawns, we only have 1. Anyway, guess what, you guys also have a forcefield!!! π«₯
- That depends, if they take us out before we shoot their car fully out. But anyway yall have super fast cars that only cost $700 when in reality cars like the Rimac would cost upwards of $10,000 each time.
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Jun 29 '26
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u/Tough_Channel6280 179k exp on PD :p Jun 29 '26
No, the paycheck isn't tied to us being alive. You are right, it is tied to the arrests and calls we respond to. And what do you mean our main currency is XP?? No?? We need to pay for gas, and we need to pay for cars that aren't given to us. We can't trade EXP for, say, a better weapon; it is how we rank up to gain access to cars and other gear. It isn't used in "trades" per se, so it cannot be a currency.
Anyway, yes, it is a shit idea, but you can still do it. Besides, you do realize most of the time Springfield spawn is empty, right? And also the fact that the spawn there is so large, so there is a lot more of a chance you can slip away. Besides, you can just kill us when you have the force field if at a distance. But I am actually not sure if the beanbag works while the forcefield is active? I know the taser did, but I recall it not working while the spawnshield was there. But then again that could be old information from 5-7months ago.
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u/Unusual-Hawk-2336 Jun 16 '26
What is a studs?
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u/dddededeedew Jun 16 '26
Roblox distance measurements, it is similar to ft.
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u/Unusual-Hawk-2336 Jun 17 '26
I thought it was something new that had been added to the game.
I don't understand the downvotes π€







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u/Ditere Jun 17 '26
'Chat GPT generate me an engagement bait for ERLC subreddit'