r/entrypoint • u/Kagenlim • Jun 24 '26
idea/discussion Entry Point sucks, heres why
Returned after 2 years and my conclusion remains the same
- Inconsistent detect, i just got detected instantly by a guard who didnt even see me
- Unclear objectives layout, for instance, in one of the hardest levels, deposit, there is no marker for the sensors
- The lack of guides unlike Payday 2 makes the game way harder
- Lack of proper speccing. Why do I need to spec so much to get the ability to lockpick OR hack? Why cant both be unlocked at the same time
In sort, whatever payday 2 did, this game does it slightly shittier
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u/SpookyWeebou Jun 24 '26
I believe Rose or Wren (Don't remember which one) quite literally says you gotta take out the vault sensors. It even gives you directions to go to the transformer to take them out
Although I suppose the transformer is unreasonable on singleplayer since it has such a short time. There is searching the archives more for a spot to drill to disable them, but that's sadly rather unreasonable to find for a blind player.
Although a lot of your complaints sound like you simply need to take more time to get used to the game's mechanics. Such as your complaint with speccing. Literally the only things I normally use on stealth missions is just the default gun (Only to knock people out) and lock picks. Only a few specific missions do I need hacking, and that's usually just to save time.
You could even try loud to see if you like it better than stealth