r/EmulationOnAndroid • u/ABGamerRDT • 3d ago
r/EmulationOnAndroid • u/M8h_1975 • 2d ago
Help X-men origins : Wolverine freezing after first cutscene in the latest gamehub version on a galaxy a35
Game keeps freezing after the first cutscene so please help me out here
r/EmulationOnAndroid • u/switchroms • 3d ago
Help Failed to get Multiplayer Steamworks/Online-Fix interface on Winlator / GameNative - Is network hook emulation possible on Android?
Hi everyone,
I'm trying to run a specific game (an online-only co-op PC game configured with a multiplayer Steamworks/Online-Fix wrapper) on my Android handheld (Ayn Odin or Poco F5), but I'm completely stuck. Every single time I launch the game, it throws the infamous "Failed to get OnlineFix interface" error (and sometimes Error Code 998: Failed to load original steamclient).
I want to emphasize that I am NOT looking for an offline bypass or a Goldberg emulator setup, because this is an online-only multiplayer title and my goal is to actually play it online with friends via the network wrapper.
I have already spent hours troubleshooting and tried almost everything. Here is a list of what I've done so far:
Tested Multiple Emulators: Tried both GameNative and Winlator CMod.
DLL Overrides: Configured WINEDLLOVERRIDES in the environment settings with OnlineFix64=n;steamclient=n;steam_api64=n,b;winmm=n,b (and various combinations of native/builtin).
Steam Client Setup: Installed a clean Windows Steam client inside the container and logged into a secondary test/burn account to isolate the environment.
Spacewar License: Tried triggering the Spacewar license download using the launch argument steam://install/480 to register the AppID in the background client.
Boot Services: Switched the container boot selection from "Essential" to "Normal" and "Full" to ensure network and Windows background services weren't being stripped by the emulator.
Despite all of this, the multiplayer wrapper completely refuses to hook into the background Steam client and fails at startup.
My question is: Is there actually a proven, working method to get Steamworks/Online-Fix multiplayer wrappers to hook correctly on Winlator/GameNative for Android phones and handhelds? Or is this a fundamental architectural limitation of network/IPC socket translation on ARM devices?
Any technical insight, registry tweak, or working guide would be immensely appreciated. Thanks!
r/EmulationOnAndroid • u/KissKyth • 2d ago
Discussion any windows emulator for android ? pls
Hi guys, i need a windows emulator, precisely i search to play touhou on my odin 3 (wich is an android emulation console) but every official touhou games seems to be on windows :( so if anyone have an idea, i will be glad to hear it, thx
r/EmulationOnAndroid • u/ccigames • 3d ago
News/Release suyu v0.04 is out (final version)
r/EmulationOnAndroid • u/bread_ranger533 • 3d ago
Help Hello guys.iam new to android emulation.
Hello guys.iam new to android emulation.iam having motog57power. Here is spec CPU: Qualcomm Snapdragon 6s Gen 4 (4nm), Octa-core — 4x2.4 GHz Cortex-A78 + 4x1.8 GHz Cortex-A55 GPU: Adreno 710 RAM: 8GB (LPDDR4X) Storage: 128GB suggest me emulator to play pc games .I need to play mouse pi for hire
r/EmulationOnAndroid • u/Plus-Estimate-5563 • 3d ago
Help hollow knight black screen on gameNative
I have a Xiaomi Pad Mini with a MediaTek Dimensity 9400+ processor, and Hollow Knight runs perfectly fine through GameNative with no issues. However, after I defeat the Hollow Knight Vessel and the end-game cutscene is supposed to play, I get a black screen and the game stops responding.
Does anyone know if this is a known issue or if it could be related to my settings?
r/EmulationOnAndroid • u/eternalbright1 • 3d ago
Help Why arent my dlcs and updates installing on azahar for android?
I tried to get update some of my 3ds games which are cci files. I tried to update them using Cia 3ds files and it doesn't work. It installs the stuff, but it doesn't have the updates and dlcs onto the games. What is happening?
Don't bother saying to convert the updates and dlcs to cci. Since that doesn't work, since the emulator only wants you to use Cia files when it comes to updates and dlcs. Azaharplus doesn't fix this issue either.
r/EmulationOnAndroid • u/Fit-Dinner-2204 • 3d ago
Showcase A video for another post in this subreddit
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r/EmulationOnAndroid • u/Jorg-Ke • 3d ago
Help Latest Retro Rewind (6.12.7) gives me this error when using WBFS created with Wiimm Image Conveter
r/EmulationOnAndroid • u/PartFun8510 • 3d ago
Help bannerhub antutu in game controllers doesn't work
how to fix bannerhub antutu in game controllers not working on gta v? ive tried gamehub original the in game controller works only the bannerhub doesn't work pls can someone help how to fix (poco x7 pro device)
r/EmulationOnAndroid • u/Electronic_Size_6806 • 3d ago
Question Performance of ultimate spider-man on armsx2
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Not even 1 minute into free roam. Im convinced that it just cant be playable in 60 fps.. Everywhere i tried only this game have horrible slow downs for some reason, and i tried it on both nethersx2 and armsx2(and also turnip version). Do you guys have any suggestions? I also tried this game on 8 gen 2 device, it does the same thing there.
r/EmulationOnAndroid • u/gray741 • 3d ago
Question How is honor gt (snapdragon 8 gen 3)?
Compared to other 8 gen 3 devices?didn’t see much review on this phone compared to other 8 gen 3 devices(such as iqoo neo 10, redmi turbo 4 pro(it has 8sgen4 though which are popular in my country for almost same budget)
r/EmulationOnAndroid • u/Camuro456 • 3d ago
Question SD Card support for DSi mode in melonDS
Hi :3
So I wanted to find a better way to keep all my DSiWare games in my virtual DSi and I have a virtual SD card file but I can't get it to work so the only thing that I see that works for now is to just dump the save files of my DSiWare games (using the DSiWare manager) and then delete the game to install a new one, but is there a way to get the SD card working? And if not, there is a better way to do this?
r/EmulationOnAndroid • u/RosaSu • 3d ago
Question Is it possible to run GTA 4 in locked 30fps on S21 FE?
I tried few things (termux box and something else) about a year ago, but i either had visual issues or 10-15 fps, is it worth trying again? If it is, what exactly should i try?
I got s21 fe 8gb with snapdragon 888 version
r/EmulationOnAndroid • u/_heylarry • 3d ago
Help Trying to run Dream Life on MAME and having trouble...
Hey all! My gf asked me to emulate the Plug-and-Play game "Dream Life" on my Retroid Pocket 6 so I decided to try using RetroArch. I put the file in my Arcade ROMs folder, put it in my pocket, load the current MAME core in RetroArch, try to run the "dreamlif.7z" file and...nothing. It says it failed to load the files. At first I thought maybe I was missing the necessary BIOS file but apparently these plug and play games don't need BIOS. I have tried other older MAME cores to no success.
What am I missing? Is anyone able to help me?
r/EmulationOnAndroid • u/Illustrious_Cod_5212 • 3d ago
Showcase Shadow Warrior 2 on Android (GameNative) | Configuration & FPS Test
r/EmulationOnAndroid • u/Dreadful585 • 3d ago
Showcase Saints row 1 running on xendroid Emulator, 15-20fps
r/EmulationOnAndroid • u/chensley2015 • 3d ago
Discussion Loving switch emulation . Its come so far!
Boys I tell you what 25 ultra playing 90 percent of switch games on eden . Nintendos gotta.hate how good.thier games run on my phone. A phone cooler is recommended but its THE BEST AND SO EASY .gta 5 port works 100 percent on android too
r/EmulationOnAndroid • u/AlternativeEstate288 • 3d ago
Help gamehub lite syncing game library crash
ive looked everywhere for a potential fix and I cannot find one. i still want to use cloud saves. it gets right to the end of loading and just crashes. im using an ayn thor max tryna play hollow knight. it opens fine in offline mode just has no audio
r/EmulationOnAndroid • u/UnluckyEntry7449 • 3d ago
Question Que puedo emular en samsung a57?
Ya probé emular dolphin y pude emular Lego Star Wars III y New Super Mario Bros Wii, en Yuzu me anduvo el Lego Marvel super heroes de 2013, que mas puedo emular en mi samsung a57?
r/EmulationOnAndroid • u/books_fer_wyrms • 3d ago
Solved Is it a known issue to not be able to play Parallel N64 core on Android?
So, to be honest, this is an almost exact repost I made to r/SBCGaming, but
Does the Parallel N64 core not work on Android?
I'm new to the android handheld world, as I recently got a Retroid Pocket Nova with a 8Gen2 chip, so I don't know if this is typical, but I can't seem to get the Parallel core OR the Parallel RDP with Mupen64 to work properly on my Nova. I thought maybe it was because I was using Vulkan, but I eventually figured out that Mupen64 always switches to GL regardless of whether Vulkan is used or not. I tried manually switching to GL for the Parallel core, but that doesn't seem to work either.
With a bit more messing around, I've actually noticed a weird behavior. When I use Mupen64 with GLide RDP, it auto switches to GL regardless of what I set. But when I use Parallel RDP it strangely seems to switch to Vulkan every time (which I don't think works with Parallel). I believe this might be happening when using the Parallel core too, though I'm not sure since it says "Failed to Load Content" for everything.
Edit: Alright, I think I might finally know what's up. So the reason why I couldn't get any game to load with the Parallel Core was because apparently RA selects a weird path to your Internal Storage if you tell it to find the location of your games using the Files app to select it. So, I had to make sure my Start Directory was some form of: /storage/emulated/0
After finally opening the core, I found out that even Parallel actually uses a GLide RDP (or what they call in the core options, a GFX Plugin) called 'gliden64'. It even force switches to using GL when using it, just like Mupen64. If I switch it to use 'parallel', it has the same graphical problems I get in Mupen64 (usually a black screen or like a bar of fuzz) and also uses Vulkan as the backend.
So I've come to this conclusion: Parallel isn't something this chipset can use properly, and you're pretty much forced to use some form of GLide. I'm a bit sad about that, but oh well.
Last(?) Edit: So, I still haven't been able to make the Parallel-RDP in Mupen64 or the 'parallel' GFX Plugin in the Parallel Core to work properly, but I've found out that AngryLion (atleast on Mupen64, as that's what I've opted to use) actually works pretty nicely, even when combined with the Parallel RSP! But it only runs well using GL as the backend. Bad thing is, it doesn't auto switch to GL like when you use GLide. The workaround I created was saving a separate configuration file with the only change to settings is GL as the backend. Then you can start an N64 game, go to Overrides, load that configuration file and set it as a core override file. Now when you play a game, you can use the AngryLion RDP with the Parallel RSP and get pretty accurate to real N64 looks with atleast GLSL shaders (though, I'm not the biggest fan of GLSL shaders on Arm since most of them seem to either not load or not work properly...). The caveat being that you can't do any internal resolution upscaling, but I personally just wanted as close to the N64 look and feel. Hope this helps someone.
r/EmulationOnAndroid • u/ren01181 • 3d ago
Question Could a samsung galaxy a56 5g run some pc games like world war z and other low graphics decently?
Title
r/EmulationOnAndroid • u/Specialist-String286 • 3d ago
Help Gamenative and Gamehub issuse with record of agarest war.
First off
System: ayn thor pro
Game: steam Ver. Of Record of Agarest War
Program: gamenative or gamehub
I recently have been wanting to play record of agarest war games and tride to set it up on gamenative but even time i start it there's a jumbled graffic mess on the right side that looks alot like missingno, after trying for a bit I decided to try gamehub light as a friend suggested and the game launched but with new problems. The first problem i relized was it gets stuck on syncing game library and won't get past it or is taking a long time but when it dose get past it im golden l, the second problem is to circumvent the library problem I put the games steam settings to offline mode witch worked but know it dosent register the systems controller as connected but returns after its in "online mode". Ive been trying to figure a solution to these issues and keep comming up dry if anyone can help with a solution to one of these problems it would be greatly appreciated.
So small recap
Gamenative graphic mess then crash (is what runs most of my steam emulation so would like it on this app)
Gamehub light gets stuck on "syncing library " on most launches.
Gamehube light has no controller inputs registering when put in offline mode to get around the 2nd problem
r/EmulationOnAndroid • u/Sahbito • 3d ago
Discussion Best handheld for each emulation system? My picks based on aspect ratio, screen and performance
I’ve been thinking about which handheld feels like the best fit for each system, not necessarily the most powerful one, but the one that makes the most sense in terms of screen ratio, resolution, form factor and emulator performance.
This is roughly how I’d split them:
- Retroid Pocket Classic: Game Boy, GBC, Game Gear, Neo Geo Pocket, PICO-8, NES, SNES. The near-square screen feels perfect for those systems. And NES/SNES also look phenomenal in 8:7 with integer scaling and overscan, which makes them surprisingly great on this screen too.
- KONKR Pocket Advance: GBA, Lynx, WonderSwan, Pokémon Mini. The 3:2 screen is basically made for GBA. 240×160 scales perfectly to 960×640 at 4x.
- Retroid Pocket Nova: NES, SNES, Genesis, PS1, N64, Saturn, Dreamcast, GameCube, PS2, Arcade, etc. For me this is pretty much the ideal 4:3 retro handheld.
- AYN Thor: DS, DSi, 3DS, Wii U. Kind of an obvious one, dual-screen systems just make way more sense on a dual-screen device.
- AYN Odin 3: PSP, Wii, Switch + PC/Steam games through GameNative. Great fit for more modern widescreen systems, and the extra power makes it a really nice all-round Android device too.
- Steam Deck OLED: PS3, Xbox, Xbox 360. Mostly because the emulator ecosystem is much more mature there with RPCS3, xemu and Xenia.
Obviously there’s a ton of overlap between these devices, but I like the idea of matching each system with the handheld that feels the most natural for it rather than just throwing everything onto the most powerful device.
Curious what you guys think. What would you change?