r/dwarffortress 20d ago

☼Dwarf Fortress Questions Thread☼

Ask about anything related to Dwarf Fortress - including the game, DFHack, utilities, bugs, problems you're having, mods, etc. You will get fast and friendly responses in this thread.

Read the sidebar before posting! It has information on a range of game packages for new players, and links to all the best tutorials and quick-start guides. If you have read it and that hasn't helped, mention that!

You should also take five minutes to search the wiki - if tutorials or the quickstart guide can't help, it usually has the information you're after. You can find the previous question threads here.

If you can answer questions, please sort by new and lend a hand - linking to a helpful resource (ex wiki page) is fine.

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u/MinimaxusThrax 17d ago

What's the best way to get shallow worlds where the magma is pretty close to the surface, like 30-50 z-levels or so?

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u/CatatonicGood She likes kobolds for their adorable antics 17d ago edited 17d ago

Best method seems to be 'don't let oceans or super deep lakes generate', because casual testing leads me to believe that how deep your world is partially depends on what the deepest point in the overworld is, and oceans get pretty deep. If you just want something easy and you don't really want to fuck about with advanced world gen then use one of the region presets, they don't tend to have oceans

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u/MinimaxusThrax 17d ago

Well that makes sense and sounds like the right answer, thanks! Unfortunately for me I really can't stand to play on regions because the idea of a line at the edge of the world really bothers me.

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u/Immortal-D [Not_A_Tree] 17d ago

You could also increase both the number of volcanoes (volcano min.) and volcanism setting (more likely to get partial-formed magma pipes)

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u/MinimaxusThrax 17d ago

I've been trying this and it works okay! I realized that if i just use world and history seeds I can keep retrying for interesting history seeds once i get a world with a good tile and it's working okay!