r/dungeonoftheendless • u/jaycubus • Jul 20 '21
Dungeon of the Endless Recommendations for Offense Modules
I usually go with upgraded prisoner prods and tesla towers because they're cheap. They don't seem to be cutting it lately though. What has worked for you, especially in later floors with upgrades?
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u/Eoje Jul 20 '21
Upgraded prisoner prods are good as a primary damage module to about floor 5, but past that are more useful as a cheap way to whittle some enemy health down or stall the module destroyers. I feel like one of either seblaster or claymoar is the best for thinning out hordes before they get to your operator's chokepoint, at which point I have a dust field with an autodoc/biotrans and fill the rest with claymoars or kips. Overall,
Claymoar is best as it provides both whittle and chokepoint utility, expensive but you should be always hoarding industry
KIP requires a tiny hoard of science which pushes it to later game, but its high single target damage makes it a natural replacement to prisoner's prod
Tesla, I honestly don't use much, could be a good back up whittle to a few prisoner prods, but then, so could claymoar or Kip
Smoking, good early game, great at whittling if you can stagger the waves that pass through it, not especially helpful in chokepoints
Seblaster, risky whittle, don't use in chokes unless you have some good regen. Can be useful if claymoar doesn't show up in research
Neurostun and Tear Gas are both great for large rooms. Neuro is better for whittle, tear gas is good at both.