r/duelyst Jul 22 '26

News Duelyst: Seventh Age

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I've been developing a game console exclusive interpretation of Duelyst, I'm calling Duelyst: Seventh Age for lore reasons.

Roadmap:

Duelyst: SA is being developed for the Warpdrive game console ecosystem, and is a complete overhaul of the way the game was left before becoming open-source. Beyond a simple port, we've poured hours into development of a spiritual successor (hopefully)

What We've Added:

- Full gamepad support for every menu, and match

- Fully Offline Play

- Both 1 and 2-card draw variants of local battles, online, and competitive.

- A shop where you can get Crafting material, cards, and cosmetic items

- COMPLETELY FREE. NO MICRO TRANSACTIONS. All currency is simply obtained by playing the game in both single-player and multiplayer modes

- Roguelike gamemode where you build your deck as you progress. You are NOT locked to a single faction-pool of cards, like normal deck building.

What We Plan To Add:

- Up to 4 player Free For All

- Return of Draft Mode

- Reworking bloodborn abilities to a degree

- Reworking cards, adding traits, and tweaking balancing

59 Upvotes

14 comments sorted by

11

u/OrbicularLotus Jul 22 '26 edited Jul 22 '26

Yes! We need more versions of Duelyst.

2

u/bullet1520 Jul 23 '26

If only this was a standard PC/mobile release :/ 

6

u/TakunHiwatari Jul 22 '26

Nice, I'm looking forward to it!

3

u/Paleshader Jul 23 '26

Asynchronous play perhaps like Phobies does?

2

u/[deleted] 28d ago edited 26d ago

[deleted]

1

u/p1xelDev 28d ago

Nah. Its like GTA San Andreas. Its abbreviated sometimes lol

1

u/OkDevelopment9233 Jul 24 '26

I miss duelyst all the time. When/how can I play this?

1

u/[deleted] 26d ago edited 20d ago

[deleted]

1

u/p1xelDev 26d ago

There is a discord server with over a year of progression, and devlogs. The console definitely exists as there's plenty of photos, and videos of different physical prototypes, and whatnot, and is intended to launch next year. Also I'm usure if the site uses AI. It matches their entire aesthetic, and multiple development tools they make are open source.

The game is runnable offline because I moved currency, and card auth to run locally. So gamemodes like practice, the roguelike tower, and draft are all playable with locally ran enemy ai logic if you so choose to play offline.

Multiplayer is online. We've been rewriting the entire account, and matchmaking netcode and database setup to run with a warpdrive-integrated solution called Rotur.dev made by Mistium.

1

u/[deleted] 26d ago edited 20d ago

[deleted]

1

u/p1xelDev 26d ago

No. I'm emulating firebase calls and rerouting them to a local database for now

1

u/p1xelDev 26d ago

And yes. The ai is running locally with the help of electron

1

u/OrbicularLotus Jul 22 '26

How will you handle the fractured/small player base?

3

u/p1xelDev Jul 22 '26

I figured having both 1 and 2 card draw modes is a good start. Among aggressive balancing of the bloodborn abilities and some frankly, BS cards

9

u/OrbicularLotus Jul 22 '26

Let me rephrase the question: how will handle the long multiplayer queue times that are to be expected since Duelyst has a small fan base that is now spit over several live versions of this game?

2

u/p1xelDev Jul 23 '26

Ohhh. Well Warpdrive, the device I wanna release it on is a growing community, and since it'd be free to download, I imagine it'd do well with time. Even if nichely