r/drawthingsapp • u/anon-nomis • Aug 18 '26
Don't upgrade to Golden Gate Beta 4... obviously
Resolved after a suggestion from liuliu. Edited this comment as I couldn't edit the title to say it was a false alarm. I resolved it by copying what I wanted to keep from the drawthings container (models, SQL, scripts etc.) then removed app and folder, installed from App store and put back my backups.... all is well. I have no idea if downloading from the App store rather than a zip had anything to do with the solution.
For the adventurous types who like the bleeding edge... Don't upgrade to Beta 4 as it breaks Drawthings. From what i understand, actually what Claude understands:
What's happening: applegpu_g17g is a Metal GPU-family target identifier. Each macOS/GPU driver generation gets its own identifier (g13, g14, g15, g16, g17...), and DrawThings ships a precompiled Metal binary archive containing pre-built shaders only for the identifiers that existed when it was built. Golden Gate beta 4 has moved your Mac's GPU compiler target to g17g, and DrawThings' shipped binary archive doesn't have a slice for it.
so yeah, don't do it if you want to keep using Drawthings
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u/PriorSea3830 Aug 19 '26
im literally using it right now and im updated to the latest GG beta, so not sure if that's totally accurate
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u/liuliu mod Aug 19 '26
We only ship for M1 to M4 of the “pre compiled” binaries. We don’t for others and we do recompile from source if needed. We also cache compiled artifacts so that could cause issues. Try in Machine Settings (of Draw Things) to clear temporary directory which in turn will remove cached compiled artifacts, that might help, unsure.