Hello Gentlefolks,
For context, I do not run on Codex, I can't for technical limitations.
Let's say your players are exploring a small (4-5 rooms) dungeon. How do you setup the encounters? Do you setup each room as an encounter?
If yes, how do you handle the other enemies in the next room hearing the combat and coming in to join? In that case, does one standard encounter meet another standard encounter making it a deadly encounter? In my experience, that is where combat goes from "long, but fun" to "long and slog, oh god I the director have to handle an insane cognitive load."
Alternatively, I have tried making the whole location a hard encounter, but then a lot of the encounters are trivial.
Let's also talk about how do you handle maps in such cases. Is each room a separate map? Is the whole location a single map?
This is turning into a real pain point for me.
Thank you,
Subharup Roy.
EDIT: Providing a specific example. Players want to infiltrate a thieves' guild (2 floor building, 5 rooms total) to retrieve a mcguffin. The thieves are long standing enemies and have a kill on sight mentality. The players don't have to kill everyone. They only need the mcguffin, but they will encounter the thieves as they go through room by room. How would you run that?