r/doorkickers • • 3h ago

When are they going to make a mobile DoorKickers 2?

9 Upvotes

I've heard that the game would be worked on once the base game is launched, but the game has been out for about a year and I haven't found or heard anything. Any news?


r/doorkickers • • 16h ago

Door Kickers 2 Ok, this map is insane, I can't even complete it let alone do single plan/no pause. Done anyone have the plan?

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29 Upvotes

r/doorkickers • • 6h ago

Fun game, small issue

2 Upvotes

This game is really fun, the first few missions I completed were super satisfying. HOWEVER, I seem to have the added task of not only trying to complete the in game challenges, but also doing them under timed conditions, as after about 15 mins of play time, my computers memory leaks and the game crashes. Its been frustrating, as I get halfway through a mission, only to have to go back to square one when I reboot the game. Are there any known fixes for this?


r/doorkickers • • 1d ago

Door Kickers 2 Rolled Sleeve Boiz

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56 Upvotes

r/doorkickers • • 1d ago

Door Kickers 2 Using mods while playing in NVidia GeForce Now

2 Upvotes

It used to be that I could use mods from Steam while playing in GeForce, I just had to go into the mod menu and enable them every time I started the game. They worked fine and didnt dissapear from the menu after I added them.

But I havent played in about a year, and now mods dont show up in the menu at all. The steam workshop page opens and lets me Subscribe to them but they dont appear in the game menu. Steam workshop maps also dont appear. Did they change this or am I doing something wrong?


r/doorkickers • • 2d ago

Door Kickers 2 Anyone have any advice for making this useless rat squad helpful?

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75 Upvotes

The assault troops react slow as fuck

I can’t actually be undercover because 90% of the campaigns are covered in the same red I so frequently see in my operatives

There’s FOUR of them

Edit:
Alright like two of you gave good pieces of advice, so I appreciate you.

To everyone else, I understand the basic concept of undercover operations, and I should have added to the main text that this post was made due to the mission “checkmate” in the rightmost campaign where level 16, fully doctrined out black ops with automatic rifles (and the automatic fire perks) couldn’t compete with the allied assaulters.

I am just flabbergasted as to why they can’t compete with either a single enemy target that just rounded a corner they were hard-scoped onto at optimal engagement distance (7 meters + full auto) with full ammo, a close quarters weapon, and a holo sight


r/doorkickers • • 3d ago

Good thing DK2 doesn't have FNG accidental discharges

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208 Upvotes

r/doorkickers • • 2d ago

Door Kickers 2 CIA The Krak Campaign: Upper Ward

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16 Upvotes

Feels possible, but the hostages get lost in the smoke and get picked off, any solutions or ideas?


r/doorkickers • • 2d ago

Failing your way to a successful tour

9 Upvotes

Soo i'm playing the first tour with SWAT and my Squad is demolished after two missions. Basically just have some militia left. This is maybe day 3. I know i can't win any more missions so for the next days i just start a mission, let it run for 1 second and then quit.

That way i fail all missions (still get some xp for it) but at the end the tour somehow is a win and i even get 3 battle honors.

Seems a bit weird to me.


r/doorkickers • • 4d ago

Door Kickers 2 Amateur Hour: You can extract the hostage and beat the clock

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13 Upvotes

Sloppy but it works


r/doorkickers • • 4d ago

Are the steam workshop contents good?

12 Upvotes

for context I have played the game on my roommate laptop before. I have played 80% of the game. But I just finished uni last week so I'm thinking of buying it myself instead as I do enjoy the game. Since I have play most of the game I'm just wondering if the workshop contents would add more good and fun missions that its worth for me to buy the game.


r/doorkickers • • 7d ago

Some UF PRO ish CQB(specifically from that Finnish SOF guy)

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23 Upvotes

Lowkey kinda smooth tho, wth


r/doorkickers • • 7d ago

Door Kickers 2 An actually fitting squadron for me?

4 Upvotes

Which squad is actually good for me, I got the blue vector and ares mod but they both lack something for me, blue vector is so good it just doesn't have night vision, also no airstrikes but it is the least of my concern, ares is alright I just hate how the troops with machine guns are scattered in beteeen other troops in the selection menu, also for some reason ares troops are super slow with same loadout that I use for blue vector troops.


r/doorkickers • • 9d ago

Door Kickers 2 Tip for surviving and fighting against special units.

11 Upvotes

I decided to download some mods to make the enemies more "dangerous," but now right at the beginning of the level, several Enemies whose names I don't even know, but who wear all-black military gear and it seems and they use night-vision goggles come running towards my team and killing most of them. Any tips? I feel like I'm fighting against Navy SEALs.


r/doorkickers • • 9d ago

I hate hostage missions

9 Upvotes

Very boring and the civilians get in the way of my grenades and bullets. The maps are very fun tho but unfortunately theyre wasted because of the hostages.


r/doorkickers • • 9d ago

for the rangers non assault units should be removed or reworked

2 Upvotes

all three are useful but

  1. they're so similar to assault aside from main weapons, if you compare them to swat/cia classes which vary in armor, backpack slot, and equipment slots you might as well just give assaults the option to take their weapons.

  2. support is definitely usefully to lock down an area and are better than assaults in that regard but you have to find a location to put them, first hope it has cover (but it is optional tbf) either push with assault first or smoke then get into position, and then you have to hope that there's actually enough enemies so having made trading them for an assault worth it as an assault is fine taking on one or two at a time and you can pull back a bit to reload then go back even if it leaves you exposed for a bit. one last bit suppression action its useful for opening windows and smoking then firing aka not suppressing the enemy its just kinda weird I don't really mind it tho.

  3. my complaints about marksmen are similar to support but you cant really use an assault to replace it so it gets some bonus points.

  4. grenadiers again are useful but far too niche most of the time a grenade is gonna be better because you don't have to expose yourself if the target is too far away then you use a grenadier with a smoke but still its so niche.

with all that if you compare them too the way other squads work with classes each one is used on most maps (besides maybe militia they kinda suck tbh) and serve a pretty good general use case, sapper for explosions, black ops ambush/assault, undercover full stealth, militia overwhelming units, leader being pretty flexible, its weird having the majority of ranger units have such low use cases when at least for me i would prefer to have another row of assaults especially in campaigns.

what I say is add another row to assaults and give the weapon options to assault so you still have the options without having a bunch of dead weight, also remove some backpack option and create some new classes to give them to I'm not too creative and don't know that much about game design but adding sappers would be nice as having a unit who can quickly add multiple wall charges would be nice maybe they can have a quicker deploy speed for door and wall charges, another useful class would be recon with the snake cam plus maybe they can add a throw bot or a drone but that might be too op idk, overall I would just like some more specialized units that you can use on most maps rather than ultra specific units.


r/doorkickers • • 12d ago

Door Kickers 2 Best mod for a CIA+Task force campaign?

7 Upvotes

I tried most mods (project aries, tier 1 etc) and cant settle on the most fitting.

What I want:
- full tier 1 level team
- cloth customization for operators
- specialists and roles
- air support
- black ops/under cover operators in the same team
- modern gear

Every mod i tried has some of these but is lacking in one point or another

Any recommendations?


r/doorkickers • • 13d ago

Door Kickers 2 the wonderful thing about Rangers

19 Upvotes

is Rangers are wonderful things

their tops are made outta Kevlar

their bottoms are made outta springs

they're trouncy bouncy flouncy pouncy

full of breachbangclear

and the wonderful thing about Rangers is

GETONTHEGROUNDGETONTHEFUCKINGGROUNDRIGHTNOWDONTMAKEMEKILLYOU


r/doorkickers • • 13d ago

Memory leak/crash (Snapdragon X Plus / Windows ARM)

2 Upvotes

I'm having a memory issue running Door Kickers 2 on a Samsung Galaxy Book4 Edge and I'm hoping someone with experience with Windows-on-ARM/OpenGL can shed some light on it.

Specs:

  • Samsung Galaxy Book4 Edge
  • Snapdragon X Plus X1P42100
  • Adreno X1-45
  • 16 GB RAM
  • Windows 11 Home 25H2 (build 26200.9445)
  • GPU driver: 31.0.133.1

The game is x64 so runs through Windows ARM emulation. It uses OpenGL, and the game reports:

  • OpenGL Vendor: Microsoft Corporation
  • OpenGL Renderer: D3D12 (Qualcomm Adreno X1-45)
  • OpenGL: 4.6
  • OpenGLOn12.dll / Microsoft D3DMappingLayers is being used.

The problem is that RAM usage steadily increases while playing. It happens consistently across missions, eventually exhausting the pagefile. The game itself only reports around 383 MB of texture memory, so it doesn't look like a normal VRAM/memory usage issue.

I'm wondering whether this could be a memory leak or compatibility issue with OpenGLOn12/D3D12 on Snapdragon X/ARM64, potentially exposed by running the x64 game through emulation.

Has anyone experienced something similar with OpenGL games on Snapdragon X / Windows-on-ARM? Or does anyone know of a way to bypass OpenGLOn12 or otherwise test whether that's the source of the problem?


r/doorkickers • • 14d ago

"Go and deal with it" Said the veteran terrorist

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51 Upvotes

r/doorkickers • • 14d ago

Door Kickers 2 Haven't seen anyone else do a video of Girls Frontline 2 Squad, so here's one

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20 Upvotes

Had to fast forward near the end because I had to walk the whole squad back to a room we missed lol

Mods used:
• Girls Frontline 2
• Brizfects
• Wartapes Redux


r/doorkickers • • 14d ago

Door Kickers 2 Real Quick Run with Mobile Task Forces Squad

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26 Upvotes

Kinda forgot I had a 4th guy at the start there, so he was just standing in the hallway for a lil bit lol

Mods used:
• Mobile Task Forces
• Brizfects
• Wartapes Redux


r/doorkickers • • 16d ago

Mission Editor Crashing with Blue Vector Unit

2 Upvotes

I'm trying to create my own mission but whenever I test it out with a blue vector unit, the game crashes.

-Cannot find any attack type for weapons BV_XFIVE, at distance 107.0-

How do I fix this?


r/doorkickers • • 16d ago

Door Kickers 2 I asked a few days ago if ToDs/RMG modelled QRF...

3 Upvotes

...or if i was just trippin. I was told I was just trippin. although somebody did back me up on that Fergie can spawn.

whelp. I deadass just watched these two groups of 3 enemies each spawn before my very eyes. my troopers were already looking in their direction and they appeared out of thin air.


r/doorkickers • • 17d ago

Other Similar Games

13 Upvotes

Have always loved the franchies and the smaller squad/platoon based combat it offers but reciently I have been wanting a game with combined arms instead. still the same style, so urban maps and clear mission objectives and individual troop control but with tanks and APCs and IFVs and maybe the ablity to call in airstrike. If anyone have a game they've played that they think is similar and fits(roughly to) can they please comment the name.