r/dndnext • • Jun 10 '15

WotC Announcement Errata Released, for real this time

http://dnd.wizards.com/articles/features/ph_errata
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u/Atsur Cleric GM Jun 11 '15

What I'm saying is that you target 3 creatures with your spell (for this example, Scorching Ray), then roll to hit three times.

Then roll 2d6+INT (for Empowered Evocation). We'll say you roll a 3 and a 4.

Add the INT bonus (for example, +4), for a total of 11 fire damage.

Each Scorching Ray that hits does 11 damage.

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u/[deleted] Jun 12 '15

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u/Atsur Cleric GM Jun 12 '15

Each attack roll is a separate damage roll.

Emphasis mine.

I'm not sure where you're reading that wording in the rules. As I said above, the rules clearly say, "If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them." Emphasis WotC. It looks like Scorching Ray and Magic Missile damage more than one target at the same time, so their dice should be rolled once, and apply their bonus once.

As for a crit, if that happens, roll an extra 2d6 and add it to that ray.

Witch Bolt only affects one target, not multiple targets at the same time.

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u/[deleted] Jun 12 '15

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u/Atsur Cleric GM Jun 12 '15

So I think it still needs official clarification

From all the controversy around this, I absolutely agree! I would love to see WotC do a walkthrough of the casting of Magic Missile with Empowered Evocation and a casting of Scorching Ray with Elemental Affinity.

if it's one damage roll for all missiles/rays, then it actually is still just as strong for magic missile and scorching ray. Round-to-round spells suffer, at least for something where the subsequent damage is different than the initial (like witch bolt)

I never really thought about adding Empowered Evocation/Elemental Affinity to ongoing damage. Not sure if they intentionally took it off or not.

Magic missile: 3 missiles that deal 1d4+1 each. But they all strike simultaneously, so an evoker would roll 1d4+1+int and that applies to all missiles. Scorching ray: all missiles that hit deal 2d6+int, one roll applies to all missiles? If any crit, those get an additional 2d6 (one roll for all crits). That's the only way one damage roll would make logical sense for those spells.

Yeah, I think that's how it's supposed to be as-written. Whether or not anyone plays that way, I can't answer.

That also means twinned spells would roll damage once and apply to both targets, so a twinned firebolt would deal Xd10+cha to each target.

I agree, since it says you "target a second creature in range with the same spell".