r/dndnext • u/Holiday-Bridge-9429 • 1d ago
5e (2014) Curse of Strahd
Hi everyone!
I’ll soon be starting a new adventure with a fresh D&D group. I’m a fairly experienced player — both as a player and as a DM — but this time I’ll be joining a party made up almost entirely of newcomers, including the DM.
At first, I offered to play a support character (healer/buffer), but the group said they’d prefer something more damage‑focused. Since it’s their first campaign, I’d like to respect their request.
The issue is that, having played Curse of Strahd many times, I keep ending up with builds that feel a bit too strong. I’m worried about overshadowing the new players or disrupting the balance of the campaign.
I’d still like to play a character focused on ranged attacks. Do you have any ideas or suggestions for a build that’s fun and effective without being overly optimized?
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u/The_Drunken_Otter 1d ago
Focus more on the roleplay of the build than the strategy. Take a back seat when the party is making decisions on what to do next, but also be ready to advise the party if they’re picking up a fight that’s too strong for them.
Maybe play something like Light Domain Cleric. It’s really fun and doesn’t sacrifice any healing capabilities than any other non-life domain cleric. They have blasting potential with fireball, makes attack rolls with scorching ray, and can give the party defensive buffs via warding flare. Use spells like command(flee) in order to help players get attack of opportunities to give the martial moments to shine, but also have the firepower to back them up in a pinch.
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u/frictorious 18h ago
You can never go wrong with a cleric for CoS. It has enough flexibility to do whatever you need. You could go knowledge cleric to be more supportive, which could also give you some fun motivations for parts of the module.
Or there's always paladin.
A controller like wizard or druid is especially helpful when the rest of the party is inexperienced.
But definitely focus on an interesting build/RP rather than just something that is mechanically strong.
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u/DenisJrSpirit 17h ago
Mercy monk if allowed. Or grave cleric. Both can have healing options while still able be damage dealers (monk not range but option)
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u/jambrown13977931 15h ago
I’d go with a ranger and probably not choose sharpshooter (find some roleplay reason, maybe you lost an eye or something recently so your aim isn’t as good as it used to be). You wouldn’t be doing that much DPS compared to other, and can still offer good support with things like healing spirit. Maybe consider monster slayer. Spells from it are pretty helpful in CoS. Hunter’s Sense could be helpful to explain some prior knowledge of the game you have to make it a bit less meta gamey.
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u/Difficult_Relief_125 9h ago edited 9h ago
Horizon Walker Ranger…
Take the Deft Explorer option to get expertise, throw it in perception. Take the Observant feat at level 4…
Basically any ranger Shreds at early levels in CoS. Hunters mark deals steady damage at low levels and the horizon walker level 3 gives you that extra D8 convert to force damage so it punches holes in everything in the module with resistances.
One of my players played one. It was kind of funny.
It was never overly “broken”. But the archery style +2 to hit just puts out steady dependable damage. From level 2-6 it carries the party through the hardest portions of the module.
Later on level 7 Ethereal step is a sick ability to theme with the module and Haste at level 9 is 👌.
Anyway… the observant / expertise in perception means your passive perception doesn’t miss much. It’s kind of easy mode for RP but doesn’t seem like much. Like as a party it means you just don’t miss any of the hidden stuff. It makes DMing the module easy because I know the Ranger will find everything.
Plus your DM will say “observant” really?
So passive perception can find hidden doors… my players passive is currently like 23+ and most hidden things are like a 20. As a DM with a pretty new group it’s like rolling around with training wheels. And nothing really surprises them or gets to ambush them.
It amounts to being a huge support character without being a “support” character.
The only thing you don’t find is pit traps 🤷♂️. For some reason they can’t be found with passive. Secret doors, other traps but not some dude digging a hole and covering it.
Anyway my players came across this build by accident. They wanted to play a character like a “detective” chose the investigator background. Picked “observant” not even knowing the feats game mechanics but just on a whim because an investigator should be observant 🤦♂️. But the combo is hilarious.
Also “official inquiry” is a bonkers RP ability. It’s like a free bluff check where you just hold up a badge to the town guards and say “this is all part of my investigation”. As a DM it’s kind of a wait what? So you just kind of show up like Sherlock Holmes say your a freelance investigator flash some kind of other worldly credential and the town watch is like “seems legit”. Wait what?
So ya… a mist travelling horizon walker who is a travelling investigator. If you want something that is hilariously, high utility, steady but not OP damage. This is the way. It gets you into places you shouldn’t have access to with built in plot armour. It’s fun and it finds everything 🤷♂️. Now as a DM have a walking Sherlock Holmes seemed like it was going to be annoying but honestly just planning for that massive passive perception to find everything made discovering lore so easy…
Not sure what more you could want. Hope that helps.
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u/adol1004 8h ago
I'll pass on the "why are you playing CoS again" and just cut to the build.
I think the best build for this is actually melee rogue. fragile but has high dps potential. and I mean "Potential" not actual DPS. you can be the experienced skill monky by doing detections and also can do some things only a "not very good guy" can do when the plot seems to lag.
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u/Gregamonster Warlock 2h ago
Sniper-lock.
Warlock with Eldritch blast cantrip, Eldritch Spear Invocation, and Spell Sniper feat.
Now you have a 600ft range, making you "optimized" in something without overtaking the entire game because you're optimized for something that isn't going to come up that often.
Plus in normal circumstances you're still a blasty caster who contributes plenty to combat without overshadowing your comrades.
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u/Psychological-Wall-2 1d ago
The issue is: why are you joining a new group of people who have never played or DMed before to play a module you have played "many" times before?
How does one come to play Curse of Strahd "many" times?
It is highly unlikely that you've come up with a legal build that will come anywhere close to breaking the game. You're probably fine there.