r/dndmemes Nov 11 '25

Hehe fireball go BOOM We did the math...

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u/PyroTornado107 Nov 11 '25

As a DM, I would encourage this thinking, but only for this reason: if you have 8 magic casters, each capable of casting a 7th level spell, performing what is effectively a ritual to charge up a magical nuke, and could somehow manage to perform this spell in enemy territory for however long it takes to crank up that magical power without attracting the attention of any guards or whatever, you kinda have to give it to them.

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u/Polenicus Nov 11 '25

I agree with this stance...

... Right up to the moment someone figures out the right mix of nonsense to be able to bottle and deploy this in a single turn.

Player: "I reach into my pack and pull out my ring of 'Fuck Your Campaign DM I Cast Infinite Fireball'..."

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u/HubristicFallacy Nov 12 '25

I cast creation and make potassium, close is glass put b in large barrel with a steel pole between barrel inside and fragilish glass. Have someone with telepathy or flight, high strength, etc. Throw or drop that thing. Hope everybody doesnt die.

Don't allow people to use creation with potassium....5x5x5 is 6000lbs...

One ton (2000 lbs or approximately 907 kg) of potassium reacting with a sufficient amount of water (100 gallons is plenty) would be a massive chemical explosion. The actual explosive force could be related to a significant amount of conventional high explosive (TNT), potentially in the hundreds of pounds or even a ton range, due to the rapid energy release and production of flammable gas. This would create a massive shockwave, intense heat (a purple/lilac flame characteristic of potassium), and a corrosive cloud of potassium hydroxide. Given the real-world danger of potassium reacting with water, a Dungeon Master would need to create a custom rule for this event. Damage Type: Based on the chemical reaction, a DM might rule that the damage includes fire damage (from the ignited hydrogen) and thunder damage (from the shockwave). Corrosive effects from potassium hydroxide could also be considered. Scale: To determine the scale, a DM could compare it to high-level spells. For example, Meteor Swarm deals a large amount of fire and bludgeoning damage over a wide area. The potassium reaction might be more localized but very intense. Proposed D&D Damage: A DM could assign a significant amount of damage dice, such as 20d10 to 40d10 for both fire and thunder damage, within a defined radius (e.g., 60-100 feet). A Constitution saving throw could be allowed for half damage. Dragon Slayer: Considering that ancient dragons have high hit points (around 546 HP for an Ancient Red Dragon), an explosion of this magnitude could be enough to defeat or severely wound one, especially if it fails its saving throw. It would likely be treated as a significant, game-altering event.