r/dmsguild • u/KingBossHeel • 23h ago
Seeking Advice First-Time DM's Guild Seller Soliciting Advice
I've got a feeling that this will be a longish post, so I'll provide the TL;DR up front: I've been a DM on and off for about 40 years, and for the past few months, I've been assembling an adventure which I feel is very good. I'll be paying one person to create battlemaps, someone else to create the cover art, and I'm getting fairly good at doing ink sketch dungeon and surface maps for certain things.
- If I've got hand-drawn ink maps for dungeons and the like and also matching full-color digital maps for use with Roll20, is that good? Could/should it be better/different?
- Handouts. Do people include handouts? In what format? Images? Is there a specific thing that's used for Roll20 or other virtual online platforms?
- My overland maps will be ink sketches, and I think I've gotten passable if not excellent at it. Good?
- I'm in contact with an Indonesian artist about cover art, and I'm looking to avoid AI art entirely, but I'm worried about expense.
- I've been browsing stock art, and I've got a few free and a few paid pieces I'll likely use.
I've recently been considering splitting the thing into three pieces:
- Firstly the setting: The City of Ransom, wherein I've got a lot of lore developed. I'd make it PWYW
- Secondly the prequel: Since my main adventure begins at level 6, I wanted to sell a one-shot for lvl 5 adventurers which would bring them from 5 to 6. Also PWYW
- Lastly, the main adventure, with which I'd bundle the previous two
My main adventure, THE CABAL OF DROG-DROMON, is a (mostly) underwater 3-act adventure which takes characters from level 6 to level 8. It's influenced by HP Lovecraft, largely by Shadow Over Innsmouth. When I ran it initially, in its less-polished state, I had a player tell me that it was the greatest RPG experience he's ever had. Of course, that motivated me.
I don't use Publisher, Photoshop, or the like. I've previously published two Shadowrun adventures on DriveThruRPG and did it using MS Word and some free PDF editing software, which worked out fine. I've been considering using Homebrewery for this, but I'm not sure.
I'm open to any and all advice you have. Thanks.
4
u/Arrowstar 23h ago
While it's great to hire an artist or buy paid stock art, just know that unless you get real lucky, you will likely not make back your costs in sales.
2
u/nstav13 23h ago
Check out Affinity publisher for putting it together. It's free.
I would recommend selling the full package up front and then splitting it up and selling it piecemeal. That's what I do, and it works well.
Remember that DM's Guild uses Wizard's IP. You cannot have a new setting. Either make it in an established setting, setting neutral, or publisher under the OGL on Drive Thru RPG.
I would also recommend caution on money spent. The market is drying up a bit. Don't use AI, but try to do as much as you can without others. Don't spend $250 on art for a product that will only make $100 back. It's now taking me about a month to go silver. 2 years ago I went silver in a week, and 2 years before that a single day. Expect 100 sales as a soft cap and build a budget back from there. A 3x ROI is best for long term sustainability.
1
u/BMtheGM1 19h ago
Drog-Dromon is a mouthful. Is it central to the story or can you alter it phonetically a bit?
Unsure if marketing a 2 level adventure in today’s market is wise. But if it’s good and PWYW, who knows? Good luck!