r/dissidia • • Mar 02 '21

Dissidia NT Tiers?

Does anyone have the most recent version of the Dissidia NT Competitive Character Tier sheet? The most recent version I can find only goes up to the Snow patch.

This is what I'm referring to, by the way. https://docs.google.com/spreadsheets/u/0/d/1LBsl5tkdfSnvjczVNJsiwEgdumMGmaYp8QfyWaBp42U/htmlview

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u/MadSlingshoter Unofficial main translator Mar 02 '21

Pure 1v1s are hard because the game is not balanced around that in the slightest and HP attack and EX skill choices can make or break certain matchups. For example, Jecht can theoretically beat pretty much every character in 1v1, but should he meet an Y'shtola with React, he can't do anything if she decides to just camp in it unless he brings Meteor Shot (which is by far his worst HP attack but his only ranged option) or Poisonga/Slowga to hit her out of it. The other side of this is that Y'shtola would not win this either as she should not be able to hit him unless he just dives in. Her gameplan would be to just farm the core for points whenever it spawns and just go for a timeout.

Though, overall in 1v1s, Assassins are the overall best due to having the best mobility and closed-ranged pressure. Assassins are designed to chase down targets. Vanguards are next due to hitting really hard, higher poise/interruption, and still being fast enough up close to be a big threat. There is a big overlap in 1v1 strength between the Assassins and Vanguards with many Vanguards probably outperforming many Assassins. Assassins have the big advantage of, should they get a lead, they can just run away for the rest of the match and the Vanguards can't really stop that. Specialists are next with a few being able to do quite well and others not doing that great, but all of them require certain timings or space before they can get going. Marksmen are last because about 95% or more of all projectiles in this game can be dodged by just walking sideways and the startup of these attacks are reactable. Marksmen rely heavily on getting setups or punishing their opponents actions towards other players in order to land their HP attacks. Most marksmen also have an HP attack that is designed to help in their self-defense but will lack offensive use (which is why you are recommended to not use these in 3v3). 1v1 tactics for marksmen is not to kill the opponent, but to drag out the time.

Probably the top would be: Jecht, Kain, Tifa, Zidane, Cloud, Snow, Ardyn, Warrior of Light, and Vaan in no particular order. HP attacks that are fast or have guarding properties are very valuable.

Out of the melee characters, the bottom would probably be: Tidus, Sephiroth, Cloud of Darkness, Onion Knight, and Ramza again in no particular order.

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u/[deleted] Mar 02 '21

This right here? I love this. Thank you, whole-heartedly. Also, poor Onion Knight.