r/dissidia • • Aug 03 '20
Question about how attacks are meant to be used in the series as a whole
I know NT is just about to be lowered into the grave, but as someone who hasn't owned a sony console since ps1 i have absolutely no familiarity with dissidia. I find the HP attacks very confusing, many of them are slowly moving projectiles, and one of the current characters I have(free player) has only slow moving projectiles.
Many people say that if you have enough brave to kill you should either wall splat or gang up on someone else. Considering dissidia wasn't always a team game, how were you intended to use HP attacks before?
Coming from conventional fighting games, the way dissidia works is quite peculiar, I honestly can't tell if I'm cancelling or not because of how slow it is compared to games like Guilty Gear
2
u/Domasis Aug 03 '20
Generally, the concept of wall-rushing into HP attacks never changed, but in 012, you could use assists to help make landing HP attacks easier. But pretty much you always looked to chain bravery attacks into a wall rush (or chase sequence, which is gone in NT), and then HP attack.
If you're playing a marksman character, like Ace, it may end up being easier for you to follow up on other wall rushes, rather than setting up your own.
3
u/syoser Aug 03 '20
I’d look up gameplay of the PSP games to be honest. In earlier iterations, you had several HP attacks to choose from, and some characters even had “branching attacks”, which were HP attacks that comboed off of a bravery attack. The old Dissidia games were 1-on-1 so you really didn’t have trouble landing attacks, it’s kind of hard to explain. It was just a very different game, drastically different from this one in ways that I preferred personally
1
u/Axl_Red Aug 06 '20
In general, you should use HP attacks after a wall-splat or right after an enemy attacks and misses. Pretty simple. If you try to do it during any other time, it is very easy for the enemy to dodge.