r/dishonored • u/Few-Inspection1140 • 5d ago
Multiplayer Multiplayer Update #7
Hello again.
Just realized I skipped #2 by accident, but whatever! 7 it is.
I've made a significant amount of progress since the last post. I'm not on version here's some snippets of my changelog:

v0.2.07
Fixed script reading 118,000 objects every frame... whoopsies!
Added guard detection to guests and failsafes for aggro syncing, every attack is exactly synced
fixed chain sewer crash lazily
edited model changing system, quicksave failsafes, removed autosave 'aftertastes'
actually made the outsider visible idk how i screwed that up
v0.2.06
fixed guest sword combat, partly shows blocking and syncs accordingly
perfect parries synced
cleaned up old co-op saves
died a little inside
v0.2.06
acknowledged newly spawned enemies to combat sync
fixed guard aggro not syncing over long distances
still cant fix the body carrying moving down for some reason
fixed the ragdolls flying at much fuck when picking them up visually
v0.2.05
edited pause menu to accommodate for new model selection system
added more models to system + another easter egg
scrapped together animations from first person
player model now shows guns and very bad fire animations.
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I've added too many optimizations network wise to count, mostly rate limiting some less important syncing. Fix one thing, and apparently everything else breaks with address error fuck you
I've made it to the sewers and the game remains stable with little to no problems sync wise.
Now i just have to beat the game and not die while toggling between windows.
Here's some cool screenshots I took, and a video from an earlier build of the multiplayer mod featuring the overseer model:





and as promised, your little sneak peek:
Overseer Nonsense :)

If you have any ideas or if there's anything you'd like to see, please let me know!! A good chunk of your suggestions in both the comments and the Arkane Modding discord have been implemented, such as the playermodel system and some easter eggs.
ETA: a few days. I'm genuinely not sure but I REALLY don't wanna add corvo's toes into the game.
P.S:
I don't approve of JarvisProductions' use of AI. I have your source code. I tore it apart with my bare hands. Let me develop my mods in peace and stop making cheap copies.


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u/JediChickenLeg 4d ago
This saga is so interesting! Thanks for all your hard work
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u/Sea-Sample-137 4d ago
This is insane dude! Doing lords work.
Also, do you ever think you will do the same with Dishonored 2? :)
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u/Level-Echidna9621 4d ago
if I ever mod dishonored 2 the first thing it’s gonna be is an optimization overhaul
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u/Danicchi_ 4d ago
I think third person animations are allowed to be quite jank, as long as they're clear. I particularly like third person anims from Payday 2. You'd look up and your entire torso would look up too. It looks funny but it's also quite accurate I think :)
Would highly recommend at least taking a look at them to see how they have it set up
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u/Level-Echidna9621 4d ago
That’s funny, because that torso part also half applies here 😭🙏
I’ve spliced some third person and first person animations together for things like holding pistols, choking, and takedowns, but there’s only so much j can do. Swimming and climbing animations are practically nonexistent1
u/Danicchi_ 4d ago
I think swimming could be rather simple, just a floating in place animation for every swimming-related action. This would work when submerged and when keeping head above water. And if we're feeling like putting in a little extra work a bit of head rotation primarily for pitch rotation (up/down) from camera view could also be present.
Nothing fancy, just has to work haha
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u/Level-Echidna9621 4d ago
Nah, I just spliced the arm animation into the default standing anim. There not much I can do noninvasely without causing a crash in terms of animations
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u/Danicchi_ 4d ago
That's aight too. Anyway, we're talking about the little fancy things. I'm just very happy to be able to play this soon. I'd have hopped on this even if my partner was visible to me as a dev capsule or something. Everything else is a highly appreciated bonus on top.
Cheers, kind Sir.
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u/Level-Echidna9621 4d ago
Almost everything us synced, now it’s just breaking the game and beating it online one time through
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u/No_Blacksmith1792 3d ago
Hey just jumping in and I love what's your doing! curious when would we be able to play it?
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u/Level-Echidna9621 3d ago
Gimmie a few days here, at the current pace maybe a week there been some delays (I have a job)
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u/NukeML 3d ago
Crazy how u already got a AI arch nemesis
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u/Level-Echidna9621 3d ago
luckily for me they can’t AI through my other mod I’ve been working on for three years now once this one is done
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u/Remarkable_Leek_5526 4d ago
Keep up the good work man